Display title | Killer Instinct |
Default sort key | Killer Instinct |
Page length (in bytes) | 12,306 |
Namespace ID | 0 |
Page ID | 115027 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 4 (0 redirects; 4 non-redirects) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 18:01, 24 July 2020 |
Total number of edits | 23 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | It was the olden days of 1994, and Nintendo felt they were hurt hard by the perception that they were the video gaming equivalent of the Animation Age Ghetto. They took a huge hit in censoring the Gorn in Mortal Kombat, and even allowing it in the sequel didn't calm their detractors. What was there to do? |