King Mook: Difference between revisions

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{{trope}}
[[File:Bulblin.jpg|link=The Legend of Zelda: Twilight Princess|frame|Thought they were all just little [[Our Goblins Are DifferentWickeder|goblins]]? [[Recurring Boss|Think again]].]]
 
 
{{quote|''"I just hope they don't resort to enlarging the characters on the levels and calling them bosses this time; that giant beaver was a pretty cheap trick!"''|'''Cranky Kong''', ''[[Donkey Kong 64]]'' instruction manual}}
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Compare [[Giant Mook]]. See also [[Elite Mooks]] and [[Superpowered Mooks]]. Contrast [[Monster Lord]], when this is due to biology.
 
{{examples}}
 
* [[Digimon]]:
** ShogunGekomon is basically a big, fat, red, crowned version of Gekomon.
** There is also KingSukamon, who is a gigantic Sukamon with a junk crown.
** There are several Digimon that fit this trope; KingEtemon, the various Mamemon such as BigMamemon and PrinceMamemon... Most of them are [[Joke Character|Joke Characters]]s, though.
** The ''[[Digimon World 4]]'' game had some tucked in a corner [[Mooks]] that would on a rare occasion be a [['''King Mook]]'''. But the king status is only seen as a crown icon status effect. But they live up to the trope on toughness.
** There are more examples if the names don't have to be the same. A lot of the time, the grunts are like the boss but less awesome. For example, Petaldramon and his Chamelemon soldiers are a ginormous plant-lizard guy and some less ginormous non-plant lizard guys.
* There are lots of ''[[Mario]]'' examples:
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** Baron Brrr
** King Bowser himself is nothing more than a comparatively giant spiked Koopa.
** ''~[[Yoshi's Island~]]'' has mostly regular enemies growing due to Kamek's magic (or in one case, he shrinks Yoshi instead).
** Just to drive the point home, ''[[Super Mario RPG]]'' stars [[Big Bulky Bomb|a gigantic Bob-omb]] known as a King Bomb, which gets summoned by one boss (and if you're lucky, by a second boss, and you get to fight it this time).
* ''[[Final Fantasy]]'':
** Tonberry King
** Likewise the Jumbo Cactuar/Gigactaur, which is a gigantic version of the Cactuar enemy, with an upgraded version of its trademark attack that deals ten times as much damage. And a ''[https://web.archive.org/web/20120117223810/http://media.giantbomb.com/uploads/1/11328/389137-jumbocactuar8_large.jpg MUSTACHE.]''
** Also the Bomb King, the occasional Behemoth upgrade, and a fair number of other enemies throughout the series.
** Flame Eater from VI was practically a King Balloon, and Dadaluma was practically a King Iron Fist. The bosses each summon the enemies for reinforcements.
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*** The vast majority of the rare monsters and Marks in the game are also giant versions of normal enemies. This is justified, though, as the Clan Primer entries for most of them explain their origins. Most of the rare monsters are explained to be naturally occuring mutant varieties of the normal monster species. Most of the Marks were mutated by prolonged exposure to corrupting magic which also caused them to go [[Ax Crazy]] and attack anything in their vicinity that isn't a member of their original monster species, which is why the player's group is petitioned to eliminate them before they can either disrupt the natural balance and/or pose a danger to nearby humanoid settlements.
** And the Marlboro King from ''[[Final Fantasy Tactics A2]]'' (and probably more) has an awesome crown and was insanely large at ''[[Crystal Guardians]] : Vanguard Storm''.
** The Monster Arena in ''[[Final Fantasy X]]'' is pratically built on this trope. Only one of the roughly thirty [[Bonus Boss|Bonus Bosses]]es in there has an original model.
* Oh, ''dear god'', about 90% of all the [[Bonus Boss|Bonus Bosses]]es in ''[[Final Fantasy XI]]''.
* Quite a few of the bosses in ''[[Final Fantasy Crystal Chronicles]]'' Were this, like the Giant Marlboro in the Mushroom Forest, the Gigas Lord in the Manor, the Lizard King in Daemon's Court, the Orc King in the Mines, and the Goblin Wizard in the Goblin Wall.
* Zelda:
** ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'' has an Iron Knuckle ''riding a horse'' as one boss. He returns as a miniboss down the line. There's also Carock, basically a Wizzrobe but bigger, faster in terms of teleport frequency, and much harder to hit (that last being something Wizzrobes ''are good enough at already.''). Yet another example is Thunderbird, a giant-flying variation of the Fokkeru birds that drop fireballs in the Great Palace.
** ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' featured the Armos Knights, The Moldorm King, and the Helmasaur King, smaller versions of which inhabited their dungeons or the area around them.
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* King Coiley in the 2005 version of ''[[Q*bert]]'' for the PC.
* King Poop Snake and Platinum Poop Snake (both optional bosses) in ''[[Blue Dragon]]''.
* The Giant Looper and Elcian (yet another, [[Paint It Black|black]] Looper) from ''[[Skies of Arcadia]]'' would fall into this (although Loopers are more [[Metal Slime|Metal Slimes]]s than [[Mook|Mooks]]s).
* The campaign for ''[[Rise of Legends]]'' contains such bosses as the Master Fire Golem (which is like the regular fire golem, but a lot bigger) and the Queen Salamanders (apparently salamanders form hives. Who knew?).
* ''[[Metroid]]''
** The first ''[[Metroid Prime]]'' has a giant Sheegoth guarding the Wave Beam. The difference: that is the "normal" version. More common, "baby" versions are seen long before the fight. Although [[Degraded Boss|adult Sheegoths you fight as regular enemies after that]] are much smaller, meaning either those aren't fully grown or the guardian one was really strong. There's also Omega Pirate, a [['''King Mook]]''' of Elite Pirates, which are themselves [[Giant Mook]] Space Pirates. So it's a King Giant Mook.
** Practically all bosses in ''Metroid Prime 2'' are this. There's Chykka (an oversized Shredder), Quadraxis (a giant version of the Quad robots you fought in the preceding level) and the six "sub-guardians" that were ordinary monsters before being possessed by the six Ing that managed to steal Samus's upgrades (only one is actually bigger in size, and that's because the monster in question was already a [['''King Mook]]''' that [[Bait and Switch Boss|gets possessed about 5 seconds into the boss battle]]). And then there's the Alpha Splinter (Which gets possessed too), Amorbis (an ''even bigger'' sandworm), the Alpha Blogg, and Emperor Ing himself.
** ''Metroid Prime 3'' has an interesting variant. The Berserker Lord is a boss version of Berserker Knights. What's interesting is that Berserker Knights are already [[Boss in Mook Clothing|Bosses In Mook Clothing]], and that you fight the [[Warmup Boss|Berserker Lord]] before you encounter any of the weaker Knights. The Pirate Commander is also a boss version of Commando Pirates.
** There's also, of course, the Metroid Queen, the ultimate form of Metroid in the entire franchise.
* ''[[Diablo]]'' may pick several from a selection of [[Palette Swap|palette-swapped]] versions of the normal mooks as incidental encounters in the [[Roguelike|randomly generated dungeons]]. The sequel has several fixed king mooks acting as bosses and fixed encounters, as well as randomly generated ones that spawn at random locations every time you load the game.
* In ''[[Sonic the Hedgehog|Sonic]] [[Sonic Adventure 2|Adventure 2]]'', there was King Boom Boo, a much larger ([[Nightmare Fuel|and creepier]]) version of the small [[Slasher Smile|slasher-smiling]] ghosts that you would sometimes encounter in certain levels.
* Most of the [[Mini Boss]] characters in ''[[Kirby]] 64: The Crystal Shards'' were giant versions of ordinary enemies; they were frequently surrounded by many of their normally-sized friends.
* Roshan from ''[[Defense of the Ancients]]''. He only gets stronger and bigger every time he revives, to the point that the now rarely seen final form is adequate challenge for a full party of level 25 loaded-for-armour heroes.
* ''[[Castlevania]]'':
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* In ''[[The Witcher]]'', the special monsters whose heads can be traded for a bounty are scaled-up, uniquely-named versions of regular foes.
* Most of the humanoids in ''[[Nethack]]'' have kings, which are always the strongest members of the species, and usually purple.
* ''[[World of Warcraft]]'' is pretty often guilty of this (it's easier to increase size instead of using a new model), especially outside of dungeons.<br />The Devs admitted to this, and that it usually works in reverse. Once a boss is used they often find it is just too cool of a model to waste in one dungeon.
* ''[[The World Ends With You]]'' has four [[Bonus Boss|Bonus Bosses]]es and three regular bosses that work like this. Noticeably, the regular bosses act fairly different from their smaller counterparts.
* ''[[Persona 3]]'''s Tartarus level bosses were all like this, though color swapping mooks is a cottage industry in ''[[Shin Megami Tensei]]'' games.
** Similarly, in ''[[Persona 4]]'', the [[Sub Boss|sub-bosses]] encountered mid-way through each dungeon and the [[Bonus Boss|bonus bosses]] that take up residence in previously completed dungeons are all King Mooks. In fact, the first one of these you will encounter appears in Yukiko's castle, and is literally a king. He's a bit of a [[That One Boss/Other Games/Atlus|pain]].
** Even ''[[Shin Megami Tensei Nocturne]]'' uses this, despite most of the enemies being drawn from a very large selection of mythological figures.
** There's also the more literal case of the recurring King Frost, a giant version of the series [[Mascot Mook]] Jack Frost with a crown and scepter.
* Almost every boss in ''[[Guild Wars]]'', the few exceptions mostly being very important characters like the [[Big Bad|Big Bads]]s of each campaign.
* ''[[Halo]] series:
** ''Halo 2'': The Heretic leader. Also, [[The Dragon]] Tartarus, and the Spec Ops Commander "Half-Jaw".
** Applies to the Covenant in general, higher rankings net more elaborate costumes.
** Brute Chieftains in ''Halo 3''.
** Sentinel Enforcers.
** The Elite Field Marshal in ''[[Halo: Reach]]'', as well as the Zealots.
* ''[[Ancient Domains of Mystery]]'' has tougher versions of many types of monsters, but most of these are [[Elite Mooks]], and even the ones called "King" this or "Emperor" that are usually more like [[Giant Mook|Giant Mooks]]s, and that only provided they're enough of a challenge and don't come in hordes. Some, however, are unique boss monsters, often optional, such as Rehetep the Mummy Lord, or the Assassin Prince. The [[Final Boss]] for the normal ending is even one of these -- "Fistanarius, the Greater Balor". Since the game has ASCII graphics, everything is technically a [[Palette Swap]] of something else, so it's hard to draw the line exactly -- isexactly—is the Cat Lord a King Mook because he's a super-tough feline, or not one because he doesn't specifically resemble any type of feline?
* ''[[Dungeons and Dragons]]'':
** The fourth edition includes rules in the Dungeon Master's guide on how to do this for any and all monsters. It also includes the inverse, how to mook-ify the really tough monsters.
** In previous editions, the King Mook chieftains of humanoid monsters such as goblins simply had an extra hit die or two to distinguish them statistically from the rank-and-file. Third Edition was the exception to this pattern, as it opened up the option of giving the monsters class levels.
* The Super Tank(a giant Tank with a literal tank for a lower body) and the Hornet (a [[Giant Flyer]]) in ''[[Quake]] II'', which first appear as [[Boss Battle|boss battles]], but become [[Degraded Boss|recurring enemies]] later.
* ''[[Doom]]:
** ''Doom 3'': Vagary, the Trite Queen.
** Inverted in ''[[Doom]] II'' with Arachnotrons, which are the minion version of the Spider Mastermind who first appeared in ''[[Doom]] I''
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* On a related note, in ''[[The Inexplicable Adventures of Bob]],'' the local clan of [[Bigfoot, Sasquatch, and Yeti|Bigfeet]] has a king ''named'' Mook.
* Skagzilla, Mothrakk and Nine-Toes ([[Boss Subtitles|also, he has three balls]]) in ''[[Borderlands]]''.
* ''[[Silent Hill]] series'':
** ''[[Silent Hill]] 4'': The One Truth is a giant [[Wall Master|Wall Snatcher]].
** In ''[[Silent Hill]] 3'', you first encounter a large Missionary as a boss, then fight smaller versions near the end of the game. In the sewers, you encounter a giant Numb Body.
* Other than the final boss and the Big Daddies, all the bosses in ''[[BioshockBioShock (series)]]'' are simply normal Splicers with much more health and better resistance against elemental Plasmids. Which sort of makes sense, in-universe, since pretty much everyone started off as normal people, who just abused the ever loving shit out of Plasmids. You could just look at it as that Steinmann (Being a plastic surgeon who had easy access to lots of cosmetic Plasmids) and Cohen (Being that he was close to Ryan, and probably had easy access to ADAM and such) just got shitloads more than most. Of course, the real excuse is that the devs just couldn't be bother making unique models for the bosses. Except for The award for best supporting ac- I mean, Fontaine.
* The Giant Womprat in ''[[Super Star Wars]]'', which [[Flunky Boss|fights alongside its smaller brethren]].
** The Wampa King in ''Super Empire Strikes Back'', who's so big you can only see his head and arms.
* The Mega Hulk in the original ''[[Descent]]''. The Fusion Hulks later in the game are somewhat of an inversion; they are a smaller [[Palette Swap]] of it. Several of the second game's bosses are also like this, eg the Water Boss is basically a giant Seeker.
** In ''Descent 3'', the Thiefbot has a boss version, the Super Thief, that [[Mega Manning|can use stolen weapons against you]].
* Many of the bosses in ''[[Wonder Boy III: Monster Lair]]'' are this, eg the giant bat, the Wasp Queen, the cactus monster, and the [[Giant Enemy Crab]].
* The ''[[Bubble Bobble]]'' series has many bosses based upon the Mighta and Monsta enemies, not to mention the Super Drunk from the very first game (a giant version of a regular Drunk) and the Hyper Drunk from ''Bubble Symphony''.
* ''[[MARDEK]]'' has [[Demonic Spiders|Happy Johnnies]], those [[Demonic Spiders|Happy Johnnies]] have a king, he is red, he has a crown, and he has more HP.
* The "Mother of All Hunters" and "Mother of All Cyborgs" in ''[[Marathon Trilogy|Marathon]] 2'' and beyond, as well as the oversized grey Pfhor in the penultimate level of ''Infinity''. In ''EVIL'', you encounter a Giant Devlin in one level, a Super Assimilated BOB in another, and two Super Mystics on the final level.
* Justified with the Mega Censor in ''[[Psychonauts]]'', where, while in one character's [[Mental World|mind]], the player destroys all nodes where censors (basically, mental antibodies that normally combat small bits of insanity) would usually come out. Unfortunately, this effective repression leads to a massive buildup of censor energy, which eventually overloads, releasing the Mega Censor.
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* In the arcade version of ''[[Double Dragon]]'', the Mission 1 boss is a [[Head Swap|head]]/[[Palette Swap]] of the [[Giant Mook]] Abobo with a [[Mr. T]]-like mohawk and beard and at least one new attack. The same enemy appears as the Mission 3 boss with a [[The Incredible Hulk|green color scheme]].
* ''[[Duke Nukem]]: Zero Hour'' has Boss Hog, a giant Pig Cop with tank treads in place of a lower body. In ''[[Duke Nukem 3D]]'', there's the Overlord, which is a giant Enforcer with rocket launchers, and the Alien Queen. Except for a helicopter, a 50-foot coachroach queen, and the final boss, all the bosses in ''Duke Nukem: Manhattan Project'' are just tougher versions of regular enemies (although most at least have a unique character model and a couple extra attacks).
* Almost all of the bosses in the ''[[Painkiller]]''-inspired indie-game ''[[Dreamkiller]]'' are just giant versions of the main normal enemy type encountered in that level. The final boss and at least one of the end-stage bosses are unique creatures, though.
* The Giant Birds in ''[[Rule of Rose]]'' are bigger, more durable version of the standard Bird-Imps, but what makes them a nightmare to deal with is how fast and far they strike, and knock the player down with every hit, taking a fair chunk of your hitpoints at the same time. You don't actually have to defeat any to finish the game, but if you make the mistake of entering the classroom during the night in the final chapter, as you have to do if you want to gather all secret items in the game, you'll be locked in until you kill the one inside. The only way you can even hope to win is either with luck and [[Canine Companion|Brown's]] help, or with a revolver, if you by chance happen to have that secret weapon at this point.
* ''[[Wolfenstein 3D]]'''s sequel, ''Spear of Destiny'', has the Ubermutant, a giant four-armed Mutant with a Gatling gun in its chest.
* In [[Heroes of Might and Magic]], there are simply too many upgrades for creatures to whom "Queen", "King", "Lord"... is added to count. So, you can end with ''an'' ''entire'' ''army'' of, for exemple, "Monarch Wyverns".
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* The second boss, the Shadow Dancer from ''Revenge of Shinobi'' is merely a ''[[Head Swap]]'' of the basic mook enemy. His main advantage over the regular mooks? He uses [[Everythings Funkier With Disco|the power of disco]] as you fight him.
* ''[[Battletoads]]'' has Big Blag, chief of the Rat Pack.
* The Barbarian King and the Queen of Archers from ''[[Clash of Clans]]'' are both giant, super-powered versions of the regular Barbarian and Archer units.
 
{{reflist}}