Display title | Lag Cancel |
Default sort key | Lag Cancel |
Page length (in bytes) | 18,397 |
Namespace ID | 0 |
Page ID | 23917 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 21:46, 17 September 2018 |
Total number of edits | 11 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In all Fighting Games, each attack you do has a lag time or recovery; the amount of time after you make that attack that you cannot make another attack. After you throw a punch, there may be a second or two wherein you cannot throw another punch, to stop you from just hammering the punch button and throwing out fifteen punches per second. |