Law of Inverse Recoil: Difference between revisions

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{{trope}}
:''The recoil of a real-life projectile weapon on television is inversely related to the recoil it has in real life.''
 
Firearms depicted in films and television seldom (if ever) demonstrate realistic recoil action (ironically, it is usually more realistic in comedies, or when used for comedic effect). The practical reason for this is because blank-firing prop guns have no projectile, meaning very little mass is pushed out of the barrel, hence minimal recoil (Newton's third law) -- it is not true that they have none, however, or they would not even be able to cycle their own action. No matter what type of small arms are used in fiction—even fully-automatic, high caliber ordnance and heavy gauge shotguns—the shooter will not so much as flinch.
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{{examples|[[Omnipresent Trope|Since the trope is so prevalent]], it's only worth listing [[Averted Trope|exceptions]].}}
== Anime and Manga ==
* In the final chapter of ''[[Macross]] Plus'', when struggling against Sharon Apple and other threats, Myung has the common sense to arm herself with the submachine gun of a fallen guard (by itself, quite a rare occurrence) but wastes almost the entire magazine when she tries to use it in full-auto, being overcome by recoil and spraying bullets everywhere. She gets a few shots in the right direction, however...
* Seras Victoria in ''[[Hellsing]]'' notes after becoming a vampire that she barely feels the kick on a huge gun, demonstrating her new super strength. She later gets an even bigger gun and can fire it with ease.
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* The [[Humongous Mecha|Jagd Mirage]]'s main caliber, ''Twin Towers'' [[Wave Motion Gun|buster launchers]] in [[The Five Star Stories]] neatly avert the trope. ''Jagd'', a heavy artillery support MH, generally needed to properly deploy before firing, [[Multi-Armed and Dangerous|releasing numerous additional arms and legs]] to anchor itself in the ground, brace its own structure and deploy special shields to protect itself from the enormous recoil and backblast of its own guns. It was also mentioned that it was almost completely defenseless in the deployed mode, and thus was always accompanied by a squad of other mechas [[Awesome but Impractical|for protection]]. Due to its impractical nature, [[Super Prototype|only two]] were ever built.
* Played with in ''Teki wa Kaizoku''; the main character jerks his wrists whenever he fires his laser gun like it's recoiling even though laser weapons shouldn't, but immediately after we first see him fire it he's called on that and he admits that pretending his gun recoils is just a hobby of his. Sure enough, if you pay attention in future fight scenes he keeps doing it but nobody else does.
* In ''[[ZeroThe noFamiliar Tsukaimaof Zero]]'', when [[Instant Expert|Saito]] successfully uses the 'Staff of Destruction' {{spoiler|(really a rocket launcher that wound up in their world after a soldier from Earth had been transported there)}} without any recoil.
* In ''[[Full Metal Panic!]]'', the Laevatein (the [[Mid-Season Upgrade]] to the Arbalest) is equipped with a giant gun called a demolition cannon; when it its Howitzer Mode, the recoil is so great that the Laevatein ''will'' be knocked off its feet unless the physics-defying Lambda Driver is active.
* In ''[[Desert Punk (manga)|Desert Punk]]'', Kanta's preteen sidekick Kosuna complains almost literally that her small pistol is not cool enough to match her self-persona. Kanta then takes her to an arms dealer, who first forces her to go dig holes for several hours before allowing her to try out an assault rifle. While she exhibits accuracy that astonishes Kanta and the arms dealer, she brings the gun back admitting that firing it is physically punishing for a girl her size and that she'd be completely ineffective in combat with it.
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* ''[[Sin City]]'' monologues sometimes refer to the sensation of recoil but it's minimal.
 
== Fan Fiction Works ==
 
* Averted in ''[[Aeon Entelechy Evangelion]]'', where Shinji while piloting Unit-01 tries to use a High-Velocity Assault Rifle one handed (the other hand was busted) and fail. Being written by the physics student helps.
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* ''[[Warhammer 40,000]]'' goes out of its way to avoid this, in a setting that normally has a total disregard for such details: Imperial Guard rocket launchers are stated to have no recoil when used properly, and a bolter in the hands of a non-[[Super Soldier]] has been known to break bones.
** And this is despite the fact that Bolter ammunition is explicitly stated in several places to be self propelled. Probably the charge needed to actually get the bolt out of the weapon would not be enough to break somebody's arm..
** Bolt rounds are spin-stabilised bi-propellant rounds. They have a conventional "soft launch" charge roughly equivalent to a 10-gauge shotgun (even the bolt pistol uses those), but certain bolters take "Astartes-grade" ammunition, which are far bigger/more powerful. At which point, a good muzzle brake etc can prevent the wielder from being thrown around in low gravity, but this doesn't mean the weapon won't kick really hard. However, since the Astartes are [[Powered Armor|power armoured]] [[Super Soldier|augmented]] [[Space Marines]], they can handle it.
*** Then there's the "Emperor's Benediction" — bolt pistol used by unaugmented humans (Commissars) with relevant statistics suggesting it fires a heavy bolter round. It's unique or near-unique, however, so may have more advanced recoil compensation systems.
* In the ''[[Rifts]]'' RPG, the [[Powered Armor|Glitter Boy]] boom gun (the [[BFG]] of all [[BFG]]s) requires the wearer of the armour to engage foot anchors and backpack thrusters to absorb the massive recoil.
* ''[[GURPS]]'', in its relentless pursuit of accuracy, avoids this at every turn and even tries to establish realistic recoil of weapons that don't exist.
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* All guns in ''[[Spelunky]]'' push the player back a few pixels, which can easily drop one off the edge on the slippy ice surface.
* Justified in ''[[StarCraft]]''. Terran [[Powered Armor]] compensates for recoil automatically (see Literature, above).
* The most powerful weapon in ''[[American McGee's Alice]]'' is the Blunderbuss; while it can obliterate multiple enemies in one blast, it has a recoil that knocks Alice backwards on her rump, making it dangerous to use around cliffs and ledges.
 
== Web Comics ==