Loot Boxes: Difference between revisions

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All types of loot boxes, whether they're Asian or Western, can be bought by using real money to buy [[microtransactions]], grinding for virtual money, [[Bribing Your Way to Victory|buying keys from the virtual store]], using inventory items or the in-game metals to make them, using real money or in-game money to redeem them, wait for them to be drop during or after gameplay, reaching the next level, special occasions, events, play and complete rounds without quitting during in a multiplayer match(es), MMNO, and co-op games. Some of the loot boxes' contents can be tradeable after redeeming or converting them into in-game currency, which can be used to buy the items that they want. All of these versions of loot boxes can be found in the smallest mobile games and up to the huge video games that can be found in PC and consoles, especially ones that uses the free to play models.
All types of loot boxes, whether they're Asian or Western, can be bought by using real money to buy [[microtransactions]], grinding for virtual money, [[Bribing Your Way to Victory|buying keys from the virtual store]], using inventory items or the in-game metals to make them, using real money or in-game money to redeem them, wait for them to be drop during or after gameplay, reaching the next level, special occasions, events, play and complete rounds without quitting during in a multiplayer match(es), MMNO, and co-op games. Some of the loot boxes' contents can be tradeable after redeeming or converting them into in-game currency, which can be used to buy the items that they want. All of these versions of loot boxes can be found in the smallest mobile games and up to the huge video games that can be found in PC and consoles, especially ones that uses the free to play models.


One of the earliest and major influential form of loot boxes originated from some of [[Electronic Arts|EA]]'s earlier FIFA games, like FIFA Soccer, and this was a bit long before the loot systems that are found in MMORPGs and the mobile games' popularity boom, where these loot systems are also the loot boxes' prehistoric family. Since they all paved the way to the loot boxes' modern form. Andrew Wilson, one of EA's CEOs, evolved FIFA's systems since he saw that they can merge microtransactions with their card pack system, which is already like the modern loot crates.
One of the earliest and major influential form of loot boxes originated from some of [[Electronic Arts|EA]]'s earlier FIFA games, like FIFA Soccer, and this was before the boom of MMORPGs and the mobile games' popularity. They all paved the way to the loot boxes' modern form. Andrew Wilson, one of EA's CEOs, evolved FIFA's systems since he saw that they can merge microtransactions with their card pack system, which is already like the modern loot crates.
The reasons why some game companies uses and continues to put these controversial mechanics was so they can get ongoing revenue while not dealing with [[Downloadable Content|DLC]] or tediousness game subscriptions, but also to keep gamers engaged and keep the game(s) in question updated and in good conditions.
The reasons why some game companies uses and continues to put these controversial mechanics was so they can get ongoing revenue while not dealing with [[Downloadable Content|DLC]] or tediousness game subscriptions, but also to keep gamers engaged and keep the game(s) in question updated and in good conditions.