Luck-Based Mission: Difference between revisions

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** Another harsh example is the ''Jedi Academy''. You spend all the time covering the last three bookshelves, and, in the last minute, get overwhelmed by Jedi popping up out of nowhere, and, if you get hit once, you lose, if not, you win. The Jedi respawn in that last minute at random, too, meaning one time, you are safe in the middle of the room, the next, you get a saber through the heart from the guy spawning behind you.
** Another harsh example is the ''Jedi Academy''. You spend all the time covering the last three bookshelves, and, in the last minute, get overwhelmed by Jedi popping up out of nowhere, and, if you get hit once, you lose, if not, you win. The Jedi respawn in that last minute at random, too, meaning one time, you are safe in the middle of the room, the next, you get a saber through the heart from the guy spawning behind you.
* ''[[Dark Void]]'' allows you to hijack the enemy [[Flying Saucer]]s by boarding them, ripping off an access panel and then beating the pilot. This takes some time, as you have to periodically dodge turret fire and avoid getting shaken off. This would be a pretty straight-up test of skill, not even that hard, but... The luck aspect comes from the fact that if the [[Artificial Stupidity]] collides with something while you're doing this, you get hurt, and there is no way to abort the boarding sequence if you're about to die. This means you essentially have a random chance of dying without any way to stop it, especially on higher difficulties that make you easier to kill.
* ''[[Dark Void]]'' allows you to hijack the enemy [[Flying Saucer]]s by boarding them, ripping off an access panel and then beating the pilot. This takes some time, as you have to periodically dodge turret fire and avoid getting shaken off. This would be a pretty straight-up test of skill, not even that hard, but... The luck aspect comes from the fact that if the [[Artificial Stupidity]] collides with something while you're doing this, you get hurt, and there is no way to abort the boarding sequence if you're about to die. This means you essentially have a random chance of dying without any way to stop it, especially on higher difficulties that make you easier to kill.
* An early mission in ''[[Zoids]]: Battle Legends'' has you use sniper fire to cover an ally on the opposite end of a canyon which is uncrossable and instant death if fallen in. Normally a very simple mission, it's not rare for your ally to jump into the canyon by misusing his melee attack.


=== Turn Based Strategy ===
=== Turn Based Strategy ===