Display title | Magi-Nation |
Default sort key | Magi-Nation |
Page length (in bytes) | 21,512 |
Namespace ID | 0 |
Page ID | 165729 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 23:11, 5 April 2022 |
Total number of edits | 15 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Magi-Nation was (or is—it gets complicated) a Collectible Card Game produced by a company called Interactive Imagination. The Framing Device of the game was this: In a far-off world called the Moonlands (so called because it was located on the moon of a larger planet), people called Magi used their energies and the powers of a stone called Animite to cast spells, forge powerful relics, and—of course—to summon up enormous creatures called Dream Creatures with which to do work—and battle. Players of the game took place in those battles, using Magi cards, Spells, Relics, and the all-important Creatures. The goal of the game was to defeat your opponent's three Magi cards by reducing his energy to 0 while he had no Creatures in play. It had a small but devoted fanbase, but little funding; like so many good things, it faded into the ether. Over its full run, it produced six complete sets (one went unreleased, but significant portions of it can be found online), numerous promo cards and two Game Boy pseudo-Mons RPGs. |