Magic: The Gathering/Gameplay Tropes: Difference between revisions

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This page is for tropes that appear in ''[[Magic: The Gathering]]'''s gameplay (as opposed to [[Magic: The Gathering/Flavor And Story Tropes|tropes that appear in its flavor and storyline]]).
This page is for tropes that appear in ''[[Magic: The Gathering]]''{{'}}s gameplay (as opposed to [[Magic: The Gathering/Flavor And Story Tropes|tropes that appear in its flavor and storyline]]).
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* [[Action Bomb]]: Blowing oneself up is a favorite tactic of red cards, particularly among goblins. Examples include but are not limited to [http://magiccards.info/evg/en/46.html Mudbutton Torchrunner], [http://magiccards.info/sh/en/91.html Mogg Bombers], [http://magiccards.info/rav/en/151.html War-Torch Goblin], [http://magiccards.info/evg/en/43.html Ib Halfheart]'s suicide troops, and whichever schmuck ends up carrying the [http://magiccards.info/fe/en/114.html Goblin Grenade].
* [[Action Bomb]]: Blowing oneself up is a favorite tactic of red cards, particularly among goblins. Examples include but are not limited to [http://magiccards.info/evg/en/46.html Mudbutton Torchrunner], [http://magiccards.info/sh/en/91.html Mogg Bombers], [http://magiccards.info/rav/en/151.html War-Torch Goblin], [http://magiccards.info/evg/en/43.html Ib Halfheart]'s suicide troops, and whichever schmuck ends up carrying the [http://magiccards.info/fe/en/114.html Goblin Grenade].
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* [[Serious Business]]: [[Tournament Play]]. This makes sense, because Wizards of the Coast provides some ''serious'' prize support. A single tournament can net the winner upwards of $40,000, and they've given away over $25 million in total cash prizes since they started running major tournaments. Several players have lifetime winnings in excess of $100,000, and that doesn't count minor tournaments or free plane trips to exotic foreign locales (though admittedly, you're there to play Magic, so perhaps "dreary foreign convention centre floors" would be more accurate). Of course, this trope often appears in full force even when there isn't a pile of cash at stake.
* [[Serious Business]]: [[Tournament Play]]. This makes sense, because Wizards of the Coast provides some ''serious'' prize support. A single tournament can net the winner upwards of $40,000, and they've given away over $25 million in total cash prizes since they started running major tournaments. Several players have lifetime winnings in excess of $100,000, and that doesn't count minor tournaments or free plane trips to exotic foreign locales (though admittedly, you're there to play Magic, so perhaps "dreary foreign convention centre floors" would be more accurate). Of course, this trope often appears in full force even when there isn't a pile of cash at stake.
* [[Serial Escalation]]:
* [[Serial Escalation]]:
** Early expansions made a game of one-upping each other, with every other expansion introducing a new "largest creature in the game." First there was the 8/8 [http://magiccards.info/al/en/103.html Force of Nature] in ''Alpha'', then the 9/9 [http://magiccards.info/aq/en/11.html Colossus of Sardia] in ''Antiquities'', then the 10/10 [http://magiccards.info/dk/en/29.html Leviathan] in ''The Dark'', then ''Ice Age'''s 11/11 [http://magiccards.info/ia/en/89.html Polar Kraken], and finally the 12/12 [http://magiccards.info/mr/en/280.html Phyrexian Dreadnought] in ''Mirage''. The process was spoofed in ''Unglued'''s [http://magiccards.info/ug/en/28.html B.F.M. (Big Furry Monster)], a 99/99 creature so big that he takes up two cards and wears "[[Continuity Nod|krakens and dreadnoughts for jewelry]]", and it was nostalgically revisited in ''Coldsnap'', which introduced [http://magiccards.info/cs/en/37.html Jokulmorder], a 12/12, as a nod to the set's gimmick of supposedly predating ''Mirage''. <br /><br />It didn't stop there. In ''Legions'' there was the 13/13 [http://magiccards.info/le/en/130.html Krosan Cloudscraper], followed by the 9/14 [http://magiccards.info/rav/en/191.html Autochthon Wurm] in ''Ravnica'', and finally the 15/15[http://magiccards.info/roe/en/4.html Emrakul, The Aeons Torn] in ''Rise of the Eldrazi''.
** Early expansions made a game of one-upping each other, with every other expansion introducing a new "largest creature in the game." First there was the 8/8 [http://magiccards.info/al/en/103.html Force of Nature] in ''Alpha'', then the 9/9 [http://magiccards.info/aq/en/11.html Colossus of Sardia] in ''Antiquities'', then the 10/10 [http://magiccards.info/dk/en/29.html Leviathan] in ''The Dark'', then ''Ice Age''{{'}}s 11/11 [http://magiccards.info/ia/en/89.html Polar Kraken], and finally the 12/12 [http://magiccards.info/mr/en/280.html Phyrexian Dreadnought] in ''Mirage''. The process was spoofed in ''Unglued''{{'}}s [http://magiccards.info/ug/en/28.html B.F.M. (Big Furry Monster)], a 99/99 creature so big that he takes up two cards and wears "[[Continuity Nod|krakens and dreadnoughts for jewelry]]", and it was nostalgically revisited in ''Coldsnap'', which introduced [http://magiccards.info/cs/en/37.html Jokulmorder], a 12/12, as a nod to the set's gimmick of supposedly predating ''Mirage''.
*** It didn't stop there. In ''Legions'' there was the 13/13 [http://magiccards.info/le/en/130.html Krosan Cloudscraper], followed by the 9/14 [http://magiccards.info/rav/en/191.html Autochthon Wurm] in ''Ravnica'', and finally the 15/15 [http://magiccards.info/roe/en/4.html Emrakul, The Aeons Torn] in ''Rise of the Eldrazi''.
** ''Unglued'' had cards with both [http://magiccards.info/ug/en/53.html the longest] and [http://magiccards.info/ug/en/36.html the shortest] names in the game at that time. Not to be outdone, ''Unhinged'' introduced [http://magiccards.info/uh/en/107.html a card whose name is so long it wraps completely around all four sides of the card] and [http://magiccards.info/uh/en/23.html a card with no name at all].
** ''Unglued'' had cards with both [http://magiccards.info/ug/en/53.html the longest] and [http://magiccards.info/ug/en/36.html the shortest] names in the game at that time. Not to be outdone, ''Unhinged'' introduced [http://magiccards.info/uh/en/107.html a card whose name is so long it wraps completely around all four sides of the card] and [http://magiccards.info/uh/en/23.html a card with no name at all].
** ''Unglued'' also contained the card(s) with the largest mana cost, the aforementioned [http://magiccards.info/ug/en/28.html B.F.M.], whose 15 black mana symbols stretched across the entire top line of the card. Once again, ''Unhinged'' decided to top it with [http://magiccards.info/uh/en/121.html Gleemax], a card which costs 1,000,000 mana. Yes, that's one million mana. I hope you brought your [http://magiccards.info/uh/en/124.html Mox Lotus].
** ''Unglued'' also contained the card(s) with the largest mana cost, the aforementioned [http://magiccards.info/ug/en/28.html B.F.M.], whose 15 black mana symbols stretched across the entire top line of the card. Once again, ''Unhinged'' decided to top it with [http://magiccards.info/uh/en/121.html Gleemax], a card which costs 1,000,000 mana. Yes, that's one million mana. I hope you brought your [http://magiccards.info/uh/en/124.html Mox Lotus].