Magitek: Difference between revisions

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* The ''[[Iron Kingdoms]]'' has Mechanika, which is mostly technology fueled by Magic. In the WARMACHINE games, this normally comes in the form of various weapons.
* ''[[Feng Shui]]'''s 2056 juncture uses a creepy fusion of magic and science known as arcanotech. Most of it is used by the Buro military and elite agents, offering a power boost in exchange for [[The Corruption|bent magic getting sent into your system like a virus whenever you use it]]. Use it too much, and you start mutating into something horrific and run the risk of becoming an abomination, one of the altered demons that the Buro uses to fight its wars.
* The Skaven of ''[[Warhammer Fantasy Battle]]'' are perhaps the most technologically-advanced race thanks to their embrace of [[Green Rocks|Warpstone]]. They use it as a powerful mutagen, ammunition, [[Death Ray]] energy source, component of giant hamster wheels that shoot lightning, or as part of the setting equivalent of a nuclear bomb. Their Clan Skryre is a blend of dark wizards and mad scientists known as WarplockWarlock Engineers.
** Which makes you wonder if say, the Empire began R&D on Warpstone, would their superior knowledge, education, cooperation, etc allow them to improve its implementation? Their technology and resources might mean it could be weaponized with a much greater degree of control and efficiency. An Imperial Warp-Tank would probably be many orders of magnitude more effective than anything the Skaven could make.
*** Warpstone corrupts it's users (it is solid Chaos). No big deal for the Skaven, damn rats are pretty corrupt already, but the Empire would have rather more problems with that. Also it's unstable. Again, the rats don't care, the Empire would.