Display title | Magnet Hands |
Default sort key | Magnet Hands |
Page length (in bytes) | 17,987 |
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Page ID | 161285 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | HLIAA14YOG (talk | contribs) |
Date of latest edit | 12:21, 20 September 2023 |
Total number of edits | 10 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In most platformers, the hero can carry a readied weapon of any given size without taking any penalty to his ability to run, jump, climb, dangle by one hand or perform any other acrobatic feats. Equally, he never loses his grip on the weapon when unexpectedly flung through the air or forced to catch a ledge to avoid falling to his doom. You get the impression that the weapon is magnetically attached to his hand, and that his fingers don't have to actually hold it in order to maintain a grip. |