Mass Effect/Fridge: Difference between revisions

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** Not only that, but the novels drop a small tidbit about Collectors being interested in human biotics. This seems like a throwaway scrap of information, but it all makes sense when you consider {{spoiler|they're trying to make new Reapers out of human genetic material. Reapers integrate biological material with element zero based technology. Biotics are a perfect group of subjects to see exactly how well the species is suited to this kind of synthesis. THAT'S the whole reason behind littering the galaxy with eezo-based technology too -- they want to see how other species react to eezo to judge how compatible they are with Reaper technology}}.
** Not only that, but the novels drop a small tidbit about Collectors being interested in human biotics. This seems like a throwaway scrap of information, but it all makes sense when you consider {{spoiler|they're trying to make new Reapers out of human genetic material. Reapers integrate biological material with element zero based technology. Biotics are a perfect group of subjects to see exactly how well the species is suited to this kind of synthesis. THAT'S the whole reason behind littering the galaxy with eezo-based technology too -- they want to see how other species react to eezo to judge how compatible they are with Reaper technology}}.
*** Then you've got Cerberus, a human-supremacist organization with an unhealthy obsession for manipulating human genetics to make supermen, maximizing human biotic potential, and Reaper technology...{{spoiler|1=and a newfound raging hard-on to kill Shepard according to ''Mass Effect 3'''s developers}}. Borderline [[Fridge Horror]] if you consider {{spoiler|Shepard can deliver to them their very own Human-Reaper factory in the end of ''Mass Effect 2'', and would then be the only person standing in the way of Cerberus constructing their own Reaper}}.
*** Then you've got Cerberus, a human-supremacist organization with an unhealthy obsession for manipulating human genetics to make supermen, maximizing human biotic potential, and Reaper technology...{{spoiler|1=and a newfound raging hard-on to kill Shepard according to ''Mass Effect 3'''s developers}}. Borderline [[Fridge Horror]] if you consider {{spoiler|Shepard can deliver to them their very own Human-Reaper factory in the end of ''Mass Effect 2'', and would then be the only person standing in the way of Cerberus constructing their own Reaper}}.
* Also in the sequel, some fans don't like the way your Charm and Intimidate checks are completely tied to your Karma Meters rather than an upgradeable skill. However, it makes a whole lot more sense this way because it means that your reputation is preceding you. If people know you have history of kindness, they are more likely to believe you when you try and charm them. Likewise they are more likely to cower before you if they know what [[Badass|badassery]] you're capable of. Also, it means that every conversation is an opportunity to upgrade your Persuasion skill: a character that always takes a neutral response WILL miss out on a lot of Karma and therefore be unable to orate properly. [[Your Mileage May Vary|It doesn't fix every problem]], but the concept is interesting.
* Also in the sequel, some fans don't like the way your Charm and Intimidate checks are completely tied to your Karma Meters rather than an upgradeable skill. However, it makes a whole lot more sense this way because it means that your reputation is preceding you. If people know you have history of kindness, they are more likely to believe you when you try and charm them. Likewise they are more likely to cower before you if they know what [[badass]]ery you're capable of. Also, it means that every conversation is an opportunity to upgrade your Persuasion skill: a character that always takes a neutral response WILL miss out on a lot of Karma and therefore be unable to orate properly. [[Your Mileage May Vary|It doesn't fix every problem]], but the concept is interesting.
** Flip it around, it works better than having a reputation: If you behave politely to everyone you meet (As a Paragon would), then you would have difficulty trying to actually ''intimidate'' someone without it sounding somewhat unimpressive. Likewise, bully your way around the universe by shooting people in their feet, and it would be hard to act pally and charming with someone ''without'' it sounding insincere. Having Charm/Intimidate checks tied to your Paragon/Renegade values makes a lot more sense than arbitrary assigning skill points to abstract skills because that's how people behave in real life! Someone who ''would'' be considered a Paragon would have a lot more success in charming someone than intimidating, and vice-versa.
** Flip it around, it works better than having a reputation: If you behave politely to everyone you meet (As a Paragon would), then you would have difficulty trying to actually ''intimidate'' someone without it sounding somewhat unimpressive. Likewise, bully your way around the universe by shooting people in their feet, and it would be hard to act pally and charming with someone ''without'' it sounding insincere. Having Charm/Intimidate checks tied to your Paragon/Renegade values makes a lot more sense than arbitrary assigning skill points to abstract skills because that's how people behave in real life! Someone who ''would'' be considered a Paragon would have a lot more success in charming someone than intimidating, and vice-versa.
** Then again, the system in the first game makes sense as well. When you add points to the skill, you're basically training it offscreen. Think [[Apollo Justice: Ace Attorney]] and his [[No Indoor Voice|Chords of Steel]].
** Then again, the system in the first game makes sense as well. When you add points to the skill, you're basically training it offscreen. Think [[Apollo Justice: Ace Attorney]] and his [[No Indoor Voice|Chords of Steel]].
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** It was explicitly stated in the manual for both games that the Paragon-Renegade meters are measuring reputation. That's why they are separate instead of being a single value; people don't forget the colony you wiped out on Feros just because you revealed corruption on Noveria.
** It was explicitly stated in the manual for both games that the Paragon-Renegade meters are measuring reputation. That's why they are separate instead of being a single value; people don't forget the colony you wiped out on Feros just because you revealed corruption on Noveria.
* The Collector ship that hits you in the first scene of ''[[Mass Effect 2]]'' is the same one that you attack later in the game and the same one that gets fragged by Garrus during the suicide mission. What are the odds of that? Well, keep in mind the Collectors are so uncommon many don't believe they exist. The easiest way for it to be the same ship is if it's the only ship they have, and considering {{spoiler|the Collectors are all that's left of the enslaved Protheans}}, makes it make a very scary sense.
* The Collector ship that hits you in the first scene of ''[[Mass Effect 2]]'' is the same one that you attack later in the game and the same one that gets fragged by Garrus during the suicide mission. What are the odds of that? Well, keep in mind the Collectors are so uncommon many don't believe they exist. The easiest way for it to be the same ship is if it's the only ship they have, and considering {{spoiler|the Collectors are all that's left of the enslaved Protheans}}, makes it make a very scary sense.
** Also logical in a different way--the Reapers really ''don't'' need more than a handful of Collectors. The way they operate (from the shadows and over very long periods of time) means that it's simply not necessary for there to be many of them. Attacking the Normandy was quite likely the first significant act of aggression the Collectors ever did. (because there was no fighting involved with kidnapping colonies)
** Also logical in a different way—the Reapers really ''don't'' need more than a handful of Collectors. The way they operate (from the shadows and over very long periods of time) means that it's simply not necessary for there to be many of them. Attacking the Normandy was quite likely the first significant act of aggression the Collectors ever did. (because there was no fighting involved with kidnapping colonies)
** Jossed in 3. James Vega recounts how his squad got caught on a planet with a colony that got attacked by the collectors when they were doing their abductions. The collector ship was destroyed after most of the colonist died or were captured. So at the very least, they had two ships.
** Jossed in 3. James Vega recounts how his squad got caught on a planet with a colony that got attacked by the collectors when they were doing their abductions. The collector ship was destroyed after most of the colonist died or were captured. So at the very least, they had two ships.
* At first glance, the Vanguard's Charge ability doesn't seem to fit within the various powers of mass effect fields. The power to move at insane speeds and phase through solid objects en route to the target? That doesn't make any sense based on what we've seen so far, until you look at the mass relays, including {{spoiler|the Conduit - which actually did allow Shepard's crew to ''phase through the Citadel walls''.}} Biotics are, after all, just a way for organics to generate mass effect fields, so theoretically an organic can do anything an ME-based technology can pull off. Looking more closely at it, it becomes obvious: Charge is essentially a ''short-ranged, much slower, one-way version of a mass relay jump''.
* At first glance, the Vanguard's Charge ability doesn't seem to fit within the various powers of mass effect fields. The power to move at insane speeds and phase through solid objects en route to the target? That doesn't make any sense based on what we've seen so far, until you look at the mass relays, including {{spoiler|the Conduit - which actually did allow Shepard's crew to ''phase through the Citadel walls''.}} Biotics are, after all, just a way for organics to generate mass effect fields, so theoretically an organic can do anything an ME-based technology can pull off. Looking more closely at it, it becomes obvious: Charge is essentially a ''short-ranged, much slower, one-way version of a mass relay jump''.
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* Speaking of colors. At first it kind of irked me to notice that the repaints after the loyalty missions all had the generic badass black color-scheme while the original outfits all had more originality and the colors made everyone seem more individual. Looking at the squad selection screen after getting several loyalty missions though you start to notice that the loyal ones are starting to look similar. As they become loyal they're putting on a uniform. They're becoming part of the team!
* Speaking of colors. At first it kind of irked me to notice that the repaints after the loyalty missions all had the generic badass black color-scheme while the original outfits all had more originality and the colors made everyone seem more individual. Looking at the squad selection screen after getting several loyalty missions though you start to notice that the loyal ones are starting to look similar. As they become loyal they're putting on a uniform. They're becoming part of the team!
** That moment of Fridge Brilliance led to this troper's own moment of Fridge Brilliance. Consider Garrus. The other team members go from various color schemes to some combination of black/orange/white. Garrus, and to a lesser degree, Tali, change their armors to something that resembles the Cerberus color palette, but maintains distinct differences, such as Garrus' use of blue. After reading the above entry, the thought struck me: Yes, the ME1 veterans are changing something to fit in with Cerberus, but retaining enough individuality to show that they are allied with Shepard first, and Cerberus a very distant second. The reason that Garrus shows more individuality is that he was recruited early, when Shepard was at his most uncomfortable working with/for The Illusive Man.
** That moment of Fridge Brilliance led to this troper's own moment of Fridge Brilliance. Consider Garrus. The other team members go from various color schemes to some combination of black/orange/white. Garrus, and to a lesser degree, Tali, change their armors to something that resembles the Cerberus color palette, but maintains distinct differences, such as Garrus' use of blue. After reading the above entry, the thought struck me: Yes, the ME1 veterans are changing something to fit in with Cerberus, but retaining enough individuality to show that they are allied with Shepard first, and Cerberus a very distant second. The reason that Garrus shows more individuality is that he was recruited early, when Shepard was at his most uncomfortable working with/for The Illusive Man.
* In the first ''Mass Effect'', Saren's goal is to preserve the existence of organic life by proving that it can be of use to the Reapers -- that submission, to paraphrase one of his lines, exists as a preferable alternative to extinction. Naturally, everyone thinks he's crazy, and that the Reapers would wipe out all organic life anyway. It's not until ''[[Mass Effect 2]]'' when you {{spoiler|discover that the Collectors were once Protheans}} that you learn he was ''right'' -- the Reapers would have preserved organic life, {{spoiler|though almost certainly in a very different form than what existed}}. Not only that, but it's likely that Saren KNEW {{spoiler|the true fate of the Protheans}}, which is why he was trying to prove that organic life should be spared {{spoiler|once again}}. Submission really DID exist as an alternative to extinction (though [[Did You Just Punch Out Cthulhu?|"just beating the hell out of the Reapers"]] was [[Take a Third Option|obviously better than either of those choices]]).
* In the first ''Mass Effect'', Saren's goal is to preserve the existence of organic life by proving that it can be of use to the Reapers—that submission, to paraphrase one of his lines, exists as a preferable alternative to extinction. Naturally, everyone thinks he's crazy, and that the Reapers would wipe out all organic life anyway. It's not until ''[[Mass Effect 2]]'' when you {{spoiler|discover that the Collectors were once Protheans}} that you learn he was ''right''—the Reapers would have preserved organic life, {{spoiler|though almost certainly in a very different form than what existed}}. Not only that, but it's likely that Saren KNEW {{spoiler|the true fate of the Protheans}}, which is why he was trying to prove that organic life should be spared {{spoiler|once again}}. Submission really DID exist as an alternative to extinction (though [[Did You Just Punch Out Cthulhu?|"just beating the hell out of the Reapers"]] was [[Take a Third Option|obviously better than either of those choices]]).
** The extended universe confuses this troper's view of Saren in the first game as a potentially sympathetic character. In Mass Effect: Revelation, Saren seems to be a total [[Jerkass|Jerk Ass]] before finding Sovereign. However, in Mass Effect: Evolution it turns out he {{spoiler|encountered a Reaper artifact ''before'' Sovereign which seemingly caused a sort of "indoctrination lite", perhaps leading him to search out Sovereign in the first place?}}
** The extended universe confuses this troper's view of Saren in the first game as a potentially sympathetic character. In Mass Effect: Revelation, Saren seems to be a total [[Jerkass|Jerk Ass]] before finding Sovereign. However, in Mass Effect: Evolution it turns out he {{spoiler|encountered a Reaper artifact ''before'' Sovereign which seemingly caused a sort of "indoctrination lite", perhaps leading him to search out Sovereign in the first place?}}
*** Put together events from Mass Effect: Evolution and Retribution and the ramifications of the Lazarus Project are [[Fridge Horror|horrifying]]. Some facts: In Mass Effect 2, Renegade Shepard's eyes are suspiciously similar to those of the Illusive Man. In Evolution, The Illusive Man's "crazy eyes" are a result of contact with the same {{spoiler|Reaper artifact that "indoctrinated" Saren}}. In Retribution, The Illusive Man {{spoiler|implants Reaper technology into Paul Grayson.}}
*** Put together events from Mass Effect: Evolution and Retribution and the ramifications of the Lazarus Project are [[Fridge Horror|horrifying]]. Some facts: In Mass Effect 2, Renegade Shepard's eyes are suspiciously similar to those of the Illusive Man. In Evolution, The Illusive Man's "crazy eyes" are a result of contact with the same {{spoiler|Reaper artifact that "indoctrinated" Saren}}. In Retribution, The Illusive Man {{spoiler|implants Reaper technology into Paul Grayson.}}
** "Obviously"? Considering that the ultimate consequence of Shepard's actions(a hell-bent fleet of Reapers on a destructive [[Curb Stomp Battle|Curp-stomp]]- [[Roaring Rampage of Revenge]] against every living species) could easily be seen as the worst-case-senario, he would objectively have been ''[[Genre Savy|right]]'' to make that call on behalf of the entire galaxy.
** "Obviously"? Considering that the ultimate consequence of Shepard's actions(a hell-bent fleet of Reapers on a destructive [[Curb Stomp Battle|Curp-stomp]]- [[Roaring Rampage of Revenge]] against every living species) could easily be seen as the worst-case-senario, he would objectively have been ''[[Genre Savy|right]]'' to make that call on behalf of the entire galaxy.
*** Considering the verse ''Mass Effect'' takes place in, uniting every species against a common enemy after centuries of petty bickering, is unabashedly the better option. If we win, galactic peace is a very real possibility. If we die, we died free and standing together as a final fleeting act of defiance against those who see us as less than ants. ''Mass Effect 3'' may very well chronically every known species' final hours, [[The Last Dance|but they will not go quietly with submissive acceptance like Saren wanted them to...]]
*** Considering the verse ''Mass Effect'' takes place in, uniting every species against a common enemy after centuries of petty bickering, is unabashedly the better option. If we win, galactic peace is a very real possibility. If we die, we died free and standing together as a final fleeting act of defiance against those who see us as less than ants. ''Mass Effect 3'' may very well chronically every known species' final hours, [[The Last Dance|but they will not go quietly with submissive acceptance like Saren wanted them to...]]
**** But still consider Saren's point of view--he'd rather they survive ''somehow'' than definitely all die, as from his point of view, there's no possible way for the Reapers to be stopped (and if Shepard wasn't so awesome, there really wouldn't be a way to stop the Reapers. Quite frankly, if the Normandy had been a few hours farther from Eden Prime, the Reapers probably would have already won!).
**** But still consider Saren's point of view—he'd rather they survive ''somehow'' than definitely all die, as from his point of view, there's no possible way for the Reapers to be stopped (and if Shepard wasn't so awesome, there really wouldn't be a way to stop the Reapers. Quite frankly, if the Normandy had been a few hours farther from Eden Prime, the Reapers probably would have already won!).
* On the flip side to the Collectors, also remember the keepers - more than likely, a different race modified as the Protheans were (long, long, long ago). Considering the important role the keepers play in the Reapers' plans, it's likely that the keepers were involved in the very first cycle (or at least, for quite some time).
* On the flip side to the Collectors, also remember the keepers - more than likely, a different race modified as the Protheans were (long, long, long ago). Considering the important role the keepers play in the Reapers' plans, it's likely that the keepers were involved in the very first cycle (or at least, for quite some time).
** This troper has a theory [[Wild Mass Guessing|that the keepers originally created what became the Reapers.]]
** This troper has a theory [[Wild Mass Guessing|that the keepers originally created what became the Reapers.]]
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* At first, I was a little surprised by the change in gameplay, until Jacob told me that he wanted to leave the Alliance because they were too inefficeint and never took action. Then I realized that the gameplay style affects who you're working for, so of course Cerberus will have you on missions that require you to take action more. And there's less RPG elements because everyone in your party either fought with you against Saren or has the traits or experience to account for what you gained from the first game. The only exception to this is Mordin, who because of this, dies the easiest in the suicide mission.
* At first, I was a little surprised by the change in gameplay, until Jacob told me that he wanted to leave the Alliance because they were too inefficeint and never took action. Then I realized that the gameplay style affects who you're working for, so of course Cerberus will have you on missions that require you to take action more. And there's less RPG elements because everyone in your party either fought with you against Saren or has the traits or experience to account for what you gained from the first game. The only exception to this is Mordin, who because of this, dies the easiest in the suicide mission.
* I hear a lot of bitching about the fact we lost the [[Scrappy Mechanic|horrible inventory]] COMPLETELY and now everyone uses the same weapons, not to mention the fact that we [[Restart At Level One]] (or a little higher for importing a character) when previously Shepard was a [[Badass]] of the first order with top-of-the-line weaponry. [[Fridge Brilliance|This was all part of the plan.]] You start ''ME2'' at exactly the same place as the end of ME1: you're strong enough to take on an army of Geth - sorry, mechs - and your weaponry is ''still'' top of the range. You don't need to buy millions of upgrades or new weapons every other planet because you're already using the all the upgrades Cerberus could get its grubby little paws on, and have outfitted your ship to make anything else you find! Money too - you're making for every mission what you only dreamed of at the beginning of ME1, because the stuff you're buying now is new and experimental tech that costs an arm and a leg! Finally, you only level another 30 or so levels because you're going from killing {{spoiler|the most feared Spectre in the Galaxy}} to a whole {{spoiler|human fetal}} Reaper! Of course you've leveled up. I love this realisation so hard. -Sefriel
* I hear a lot of bitching about the fact we lost the [[Scrappy Mechanic|horrible inventory]] COMPLETELY and now everyone uses the same weapons, not to mention the fact that we [[Restart At Level One]] (or a little higher for importing a character) when previously Shepard was a [[Badass]] of the first order with top-of-the-line weaponry. [[Fridge Brilliance|This was all part of the plan.]] You start ''ME2'' at exactly the same place as the end of ME1: you're strong enough to take on an army of Geth - sorry, mechs - and your weaponry is ''still'' top of the range. You don't need to buy millions of upgrades or new weapons every other planet because you're already using the all the upgrades Cerberus could get its grubby little paws on, and have outfitted your ship to make anything else you find! Money too - you're making for every mission what you only dreamed of at the beginning of ME1, because the stuff you're buying now is new and experimental tech that costs an arm and a leg! Finally, you only level another 30 or so levels because you're going from killing {{spoiler|the most feared Spectre in the Galaxy}} to a whole {{spoiler|human fetal}} Reaper! Of course you've leveled up. I love this realisation so hard. -Sefriel
** To add to that, in ME1 enemies scale up to your level--you're never ''inordinately'' stronger than them, in the sense they're still level-one mooks and you're a level-sixty god. So when you hit ME2, the same occurs: you're still not so much stronger than them that their bullets simply bounce off of your hardened skin weaved flesh, but you are using the best weapons, come equipped with top-of-the-line armor, and still have your combat expertise.
** To add to that, in ME1 enemies scale up to your level—you're never ''inordinately'' stronger than them, in the sense they're still level-one mooks and you're a level-sixty god. So when you hit ME2, the same occurs: you're still not so much stronger than them that their bullets simply bounce off of your hardened skin weaved flesh, but you are using the best weapons, come equipped with top-of-the-line armor, and still have your combat expertise.
** I attributed the loss of level to the 2 years of being dead. Setting aside the obvious resurrection issue, muscles and skills atrophy without regular use which justifies the level drop for an imported character. Shepard has been out of action for two years and needs to reaquaint themselves with their skills and abilities again. It flows perfectly into the returning level 60 cap in ''[[Mass Effect 3]]''. You are just as badass at level 60 in ''[[Mass Effect 3]]'' as you were in ''[[Mass Effect]]''. It also is perfectly logical that you continue to build your skills in ''[[Mass Effect 3]]'' from where you left off in ''[[Mass Effect 2]]''.
** I attributed the loss of level to the 2 years of being dead. Setting aside the obvious resurrection issue, muscles and skills atrophy without regular use which justifies the level drop for an imported character. Shepard has been out of action for two years and needs to reaquaint themselves with their skills and abilities again. It flows perfectly into the returning level 60 cap in ''[[Mass Effect 3]]''. You are just as badass at level 60 in ''[[Mass Effect 3]]'' as you were in ''[[Mass Effect]]''. It also is perfectly logical that you continue to build your skills in ''[[Mass Effect 3]]'' from where you left off in ''[[Mass Effect 2]]''.
* Maybe I'm a total idiot for not seeing this immediately, but the nightclub [[Bad Guy Bar|Afterlife]] just seems like a random name for a bar/stripclub, right? WRONG. If you think about it, it gets its name from the mined-out space station it resides on, [[Wretched Hive|Omega]]. After all, the name ''Omega'' often alludes to the end of everything- life, death, whatever- and Afterlife is something of a beginning- at least to the mercs and scums who go there. It's brilliant!
* Maybe I'm a total idiot for not seeing this immediately, but the nightclub [[Bad Guy Bar|Afterlife]] just seems like a random name for a bar/stripclub, right? WRONG. If you think about it, it gets its name from the mined-out space station it resides on, [[Wretched Hive|Omega]]. After all, the name ''Omega'' often alludes to the end of everything- life, death, whatever- and Afterlife is something of a beginning- at least to the mercs and scums who go there. It's brilliant!
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*** {{spoiler|Yes, there is a huge difference. But Miranda wants something that she can call completely and utterly something she did on her own by her own violation with no outside help at all. She also would want her children to be the same - win or lose based on their own abilities not the abilities given to them by others. A non-IVF baby and birth would be the ultimate expression of this as much as she could get. Her want for a baby is all her own. Having getting pregnant naturally means it was purely the result of her and another (no scientists). A natural birth wouldn't be perfect (infant mortality is high without advanced medicine). And that's part of the point - she wants imperfection and adversity. She wants challenge. She wants to prove and have something that wasn't 'programmed' into her and she wants to do it without any help.}}
*** {{spoiler|Yes, there is a huge difference. But Miranda wants something that she can call completely and utterly something she did on her own by her own violation with no outside help at all. She also would want her children to be the same - win or lose based on their own abilities not the abilities given to them by others. A non-IVF baby and birth would be the ultimate expression of this as much as she could get. Her want for a baby is all her own. Having getting pregnant naturally means it was purely the result of her and another (no scientists). A natural birth wouldn't be perfect (infant mortality is high without advanced medicine). And that's part of the point - she wants imperfection and adversity. She wants challenge. She wants to prove and have something that wasn't 'programmed' into her and she wants to do it without any help.}}
*** I think they'll work out a way for Miranda to {{spoiler|have children.}} Afterall, she does have the most brilliant scientist and geneticist at her disposal, being Shepard's second-in-command. I mean, the guy was on the verge of discovering a way to cure JOKER'S condition before he realized that the method he'd found would cause his liver to fail. But when he realized this, he just started from scratch and could probably come up with a cure. A benign tumor (or neoplasm) seemingly {{spoiler|blocking her ovaries' ability to produce eggs}} would probably be a no-brainer for a man as brilliant as Mordin Solus!
*** I think they'll work out a way for Miranda to {{spoiler|have children.}} Afterall, she does have the most brilliant scientist and geneticist at her disposal, being Shepard's second-in-command. I mean, the guy was on the verge of discovering a way to cure JOKER'S condition before he realized that the method he'd found would cause his liver to fail. But when he realized this, he just started from scratch and could probably come up with a cure. A benign tumor (or neoplasm) seemingly {{spoiler|blocking her ovaries' ability to produce eggs}} would probably be a no-brainer for a man as brilliant as Mordin Solus!
**** Firstly, {{spoiler|the female reproduction system does not work that way. Women don't produce eggs, they're born with a limited number and once they're gone, they're gone. It's why female patients undergoing chemotherapy usually put a few on ice.}} Secondly, we actually have no idea what the neoplasm actually did or where it was located, other than {{spoiler|it made her sterile.}} It may be the only way to fix the problem is for Miranda to have a whole new {{spoiler|reproduction system}} custom-grown for her, which -- even for ''Mass Effect'' -- is probably impossible. In fact, it was probably the reason Oriana was created, and Miranda's father was too much of a [[Complete Monster]] to tell her. -- Medicus
**** Firstly, {{spoiler|the female reproduction system does not work that way. Women don't produce eggs, they're born with a limited number and once they're gone, they're gone. It's why female patients undergoing chemotherapy usually put a few on ice.}} Secondly, we actually have no idea what the neoplasm actually did or where it was located, other than {{spoiler|it made her sterile.}} It may be the only way to fix the problem is for Miranda to have a whole new {{spoiler|reproduction system}} custom-grown for her, which—even for ''Mass Effect''—is probably impossible. In fact, it was probably the reason Oriana was created, and Miranda's father was too much of a [[Complete Monster]] to tell her. -- Medicus
** Another one. Miranda's [[Fan Service]] outfit, her brief relationship with Jacob, the one-night stands she tries to set up in the dossiers, and the romance with Shepard all make sense with that last revelation: there's no future in any of them - or none that she sees, anyway. It's just meaningless sex. Though the Fan Serivce outfit might be for a different reason - it's not what she's supposed to look like, it's some actress or model her dad thought was hot, so what's wrong in flaunting it if it'll give her an advantage? - Medicus
** Another one. Miranda's [[Fan Service]] outfit, her brief relationship with Jacob, the one-night stands she tries to set up in the dossiers, and the romance with Shepard all make sense with that last revelation: there's no future in any of them - or none that she sees, anyway. It's just meaningless sex. Though the Fan Serivce outfit might be for a different reason - it's not what she's supposed to look like, it's some actress or model her dad thought was hot, so what's wrong in flaunting it if it'll give her an advantage? - Medicus
*** Then there's her [[Spy Catsuit|loyalty outfit]]: still very flattering, but with a more practical color scheme. That's because it's ''her'' idea of what she wants to look like, not someone else's.
*** Then there's her [[Spy Catsuit|loyalty outfit]]: still very flattering, but with a more practical color scheme. That's because it's ''her'' idea of what she wants to look like, not someone else's.
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** or even, the ship is reportedly very unwieldy, so having a design like that means you don't have to move much to doge the missles, it can just go through the middle...
** or even, the ship is reportedly very unwieldy, so having a design like that means you don't have to move much to doge the missles, it can just go through the middle...
* In the hold the line part, one would not expect an assassin like Thane to last like his biotic companions, but Thane is one of the top 3 (rivaled only Zaeed, who is a tough mercenary and Grunt, a Krogan) for a few reasons. He has a natural damage boost which makes him very formidable against organic foes and has an ammo power that makes hitting organic enemies even harder (Either against a single target or suppressing fire). And his religious devotion which include a goddess who he prays to for defense makes him a good candidate for holding the line.
* In the hold the line part, one would not expect an assassin like Thane to last like his biotic companions, but Thane is one of the top 3 (rivaled only Zaeed, who is a tough mercenary and Grunt, a Krogan) for a few reasons. He has a natural damage boost which makes him very formidable against organic foes and has an ammo power that makes hitting organic enemies even harder (Either against a single target or suppressing fire). And his religious devotion which include a goddess who he prays to for defense makes him a good candidate for holding the line.
** Thane is also a sniper-- sniping is an excellent defensive fire tactic.
** Thane is also a sniper—sniping is an excellent defensive fire tactic.
** Except he's not. Grunt, Zaeed and Garrus are the top defenders, Mordin, Tali, Jack and Kasumi are worthless and actively drag the team down, and eveyone else is in the middle. - Plumbum
** Except he's not. Grunt, Zaeed and Garrus are the top defenders, Mordin, Tali, Jack and Kasumi are worthless and actively drag the team down, and eveyone else is in the middle. - Plumbum
*** He's talking about the order in which the squadmates die if the team's "hold the line" score doesn't pass; Thane is one of the last in line.
*** He's talking about the order in which the squadmates die if the team's "hold the line" score doesn't pass; Thane is one of the last in line.
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*** Appears that frigate-class human ships are named after battles (''Hastings'' and ''Iwa Jima'' and likely others), and they're all ''Normandy'' '''Class''', so that is kind of the case. Still, it's pretty brilliant.
*** Appears that frigate-class human ships are named after battles (''Hastings'' and ''Iwa Jima'' and likely others), and they're all ''Normandy'' '''Class''', so that is kind of the case. Still, it's pretty brilliant.
**** Indeed, as the Battle of Normandy is known for being the the largest mobilization of a diverse group of military organizations ever seen in a single operation. The British, Americans, French, Dutch, and the Polish, just like the Humans, Turians, Asari, Geth, and the Quarians.
**** Indeed, as the Battle of Normandy is known for being the the largest mobilization of a diverse group of military organizations ever seen in a single operation. The British, Americans, French, Dutch, and the Polish, just like the Humans, Turians, Asari, Geth, and the Quarians.
* In the third game, at first I was pissed that certain missions like the Grissom Academy mission become unavailable if you wait too long. Then I realized that it ties into a main theme in the game -- that you can't save everyone, and gives the player the same feeling Shepard has of feeling weak and ineffective if you can't do it in time.
* In the third game, at first I was pissed that certain missions like the Grissom Academy mission become unavailable if you wait too long. Then I realized that it ties into a main theme in the game—that you can't save everyone, and gives the player the same feeling Shepard has of feeling weak and ineffective if you can't do it in time.
* The [[Grand Finale]] takes a lot of flak, but given enough thought, the entire series has been leading up to those {{spoiler|[[Multiple Endings|Three Possible Endings]]. The Reapers are believed to be a [[Giant Space Flea From Nowhere]], but the [[Exposition Fairy|Catalyst]] points out that to its knowledge, ''every'' civilization falls apart due to failed [[The Singularity|Singularities]]; "[[Turned Against Their Masters|The Created Destroys The Creator.]]" In the previous cycle, the Protheans had the "[[Noodle Incident|Metacore War]]", and the current cycle has managed to do it ''twice''; not only the quarians and the geth, but also the turians/salarians and the krogan(uplifting a species to fight their battles for them and sterilizing them once they rebelled is no different ideologically from creating servants who refused to be turned off - creating life then throwing it away once it becomes troublesome). These wars destroy biospheres, preventing future species from evolving. When Harbinger spoke of being "salvation through destruction", he was right [[From a Certain Point of View]]; they preserve civilizations as data, they preserve worlds from [[Robot War|Robot Wars]]. Once organics became capable of interacting with the Catalyst, that cycle became inherently flawed; the Reapers' network was no longer secure, and would eventually fall, destroying everything the Reapers had preserved. Hence it is left to Shepard what the new solution should be: preventing synthetic life from ever evolving again(by means of making technology impossible), subduing synthetic life so they cannot harm organics, or merging with synthetic life with the hope that interaction would defeat fear.}}
* The [[Grand Finale]] takes a lot of flak, but given enough thought, the entire series has been leading up to those {{spoiler|[[Multiple Endings|Three Possible Endings]]. The Reapers are believed to be a [[Giant Space Flea From Nowhere]], but the [[Exposition Fairy|Catalyst]] points out that to its knowledge, ''every'' civilization falls apart due to failed [[The Singularity|Singularities]]; "[[Turned Against Their Masters|The Created Destroys The Creator.]]" In the previous cycle, the Protheans had the "[[Noodle Incident|Metacore War]]", and the current cycle has managed to do it ''twice''; not only the quarians and the geth, but also the turians/salarians and the krogan(uplifting a species to fight their battles for them and sterilizing them once they rebelled is no different ideologically from creating servants who refused to be turned off - creating life then throwing it away once it becomes troublesome). These wars destroy biospheres, preventing future species from evolving. When Harbinger spoke of being "salvation through destruction", he was right [[From a Certain Point of View]]; they preserve civilizations as data, they preserve worlds from [[Robot War]]s. Once organics became capable of interacting with the Catalyst, that cycle became inherently flawed; the Reapers' network was no longer secure, and would eventually fall, destroying everything the Reapers had preserved. Hence it is left to Shepard what the new solution should be: preventing synthetic life from ever evolving again(by means of making technology impossible), subduing synthetic life so they cannot harm organics, or merging with synthetic life with the hope that interaction would defeat fear.}}
* The child that Shepard keeps having nightmares about throughout the game {{spoiler|turns out to be the Catalyst, the controlling intelligence behind the Reapers.}} His only words to Shepard? "Everyone's dying!" {{spoiler|He's not just talking about humans, he's talking about the occasional Reaper that falls, taking millions of uploaded sapients with it.}} "You can't help me!" {{spoiler|When Shepard activates the Crucible and reaches the Catalyst, ''all Shepard can decide is how it dies!''}} And he pulls off his [[Stealth Hi Bye]] {{spoiler|by simply cutting communications to Shepard's Reaper implants when Anderson gets Shepard's attention for a moment.}}
* The child that Shepard keeps having nightmares about throughout the game {{spoiler|turns out to be the Catalyst, the controlling intelligence behind the Reapers.}} His only words to Shepard? "Everyone's dying!" {{spoiler|He's not just talking about humans, he's talking about the occasional Reaper that falls, taking millions of uploaded sapients with it.}} "You can't help me!" {{spoiler|When Shepard activates the Crucible and reaches the Catalyst, ''all Shepard can decide is how it dies!''}} And he pulls off his [[Stealth Hi Bye]] {{spoiler|by simply cutting communications to Shepard's Reaper implants when Anderson gets Shepard's attention for a moment.}}
* Contemplating on the ending, I couldn't help but feel a little guilty that I chose {{spoiler|the third option instead of the one where Shep might survive, since that'd leave Tali alone.}} But, thinking about it, the Normandy {{spoiler|crash-landed who knows how far away in the galaxy, and the Mass Relays are destroyed. So, essentially, Tali has ''no idea'' that Shep is dead, since they would have had to leave before the Citadel exploded. Chances are they won't see a resurgence of Mass Relay-level tech in her life-time. It's really a form of [[Cruel Mercy]], that she'll never have to deal with that he's dead.}}
* Contemplating on the ending, I couldn't help but feel a little guilty that I chose {{spoiler|the third option instead of the one where Shep might survive, since that'd leave Tali alone.}} But, thinking about it, the Normandy {{spoiler|crash-landed who knows how far away in the galaxy, and the Mass Relays are destroyed. So, essentially, Tali has ''no idea'' that Shep is dead, since they would have had to leave before the Citadel exploded. Chances are they won't see a resurgence of Mass Relay-level tech in her life-time. It's really a form of [[Cruel Mercy]], that she'll never have to deal with that he's dead.}}
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** Alcohol is one of the few organic substances that is achiral, and thus should be drinkable by either chirality.
** Alcohol is one of the few organic substances that is achiral, and thus should be drinkable by either chirality.
* When you're {{spoiler|giving EDI access to all of the Normandy's controls, Joker mutters, "Now I'll be spending all day computing pi because I plugged in the overlord."}} Obviously, this refers to {{spoiler|how AIs are thought to conquer organics without a second thought}}, but it has a second meaning. {{spoiler|In the final battle of the Overlord DLC, if you take too long, David will upload to the Normandy and take over EDI, who has full control over the ship. In effect, the Overlord was plugged in, and Joker is now useless, relegated to computing pi and the square root of 912.04.}}
* When you're {{spoiler|giving EDI access to all of the Normandy's controls, Joker mutters, "Now I'll be spending all day computing pi because I plugged in the overlord."}} Obviously, this refers to {{spoiler|how AIs are thought to conquer organics without a second thought}}, but it has a second meaning. {{spoiler|In the final battle of the Overlord DLC, if you take too long, David will upload to the Normandy and take over EDI, who has full control over the ship. In effect, the Overlord was plugged in, and Joker is now useless, relegated to computing pi and the square root of 912.04.}}
* There's actually a fair bit of logic in the abilities of your squadmates in ME2. Garrus was your Infiltrator swap in ME1, so he has a combat ability and a tech ability. Thane is an assassin, so he has the biotic abilities dedicated to killing people, instead of crowd control. Miranda was bred to be perfect, so she's the only squadmate who can take down all four forms of defence. Mordin is a scientist specializing in organics, so he has the two tech powers useful against organics. Tali grew up with a father who wanted war with the geth, and thus has abilities that take down shields and hack synthetics-- two thinggs very useful in a fight against the geth. {{spoiler|Legion is a geth, so his powers consist of using his many runtimes to either hack other robots or to provide fire support. He's also a sniper, so having a drone to provide crowd control would be very helpful.}} My two favorites however, are Zaeed and Jack. Zaeed has spent most of his life trying to take down the Blue Suns. As any Adept will tell you through gritted teeth, the Blue Suns all use Shields. So, it makes perfect sense that he's the only squad member who can use disruptor ammo, which is specifically designed to take down shields. Jack is the absolute best, so just stay with me. Some people in the ME universe consider biotics to be an evolution of humanity, some kind of higher form of existance (think mutants from X-men). In other words, to use Harbinger's words, biotics are humanity's GENETIC DESTINY. Harbinger constantly taunts Shepard with those particular words, and it is eventually revealed that ''his'' idea for humanity's genetic destiny involves either {{spoiler|being turned into a Reaper or becoming a slave race like the Protheans.}} Jack is the most powerful human biotic in the galaxy. In other words, she has already reached humanity's genetic destiny; she is a higher form of human... sort of. So, whose powers are the absolute best at fighting off the agents of the Reapers? Who is best at preserving humanity's own genetic destiny and staving off the destiny that the Reapers had in mind? Well, with Shockwave (best move for taking down husks) and Warp Ammo (specifically designed to take down barriers, armor and health. If those sound familiar, they are the only form of defence that the Collectors use), Jack is the absolute best squadmate to take on the Collector missions in the game. Hell, Harbinger doesn't even stand a chance against humanity's own genetic destiny.
* There's actually a fair bit of logic in the abilities of your squadmates in ME2. Garrus was your Infiltrator swap in ME1, so he has a combat ability and a tech ability. Thane is an assassin, so he has the biotic abilities dedicated to killing people, instead of crowd control. Miranda was bred to be perfect, so she's the only squadmate who can take down all four forms of defence. Mordin is a scientist specializing in organics, so he has the two tech powers useful against organics. Tali grew up with a father who wanted war with the geth, and thus has abilities that take down shields and hack synthetics—two thinggs very useful in a fight against the geth. {{spoiler|Legion is a geth, so his powers consist of using his many runtimes to either hack other robots or to provide fire support. He's also a sniper, so having a drone to provide crowd control would be very helpful.}} My two favorites however, are Zaeed and Jack. Zaeed has spent most of his life trying to take down the Blue Suns. As any Adept will tell you through gritted teeth, the Blue Suns all use Shields. So, it makes perfect sense that he's the only squad member who can use disruptor ammo, which is specifically designed to take down shields. Jack is the absolute best, so just stay with me. Some people in the ME universe consider biotics to be an evolution of humanity, some kind of higher form of existance (think mutants from X-men). In other words, to use Harbinger's words, biotics are humanity's GENETIC DESTINY. Harbinger constantly taunts Shepard with those particular words, and it is eventually revealed that ''his'' idea for humanity's genetic destiny involves either {{spoiler|being turned into a Reaper or becoming a slave race like the Protheans.}} Jack is the most powerful human biotic in the galaxy. In other words, she has already reached humanity's genetic destiny; she is a higher form of human... sort of. So, whose powers are the absolute best at fighting off the agents of the Reapers? Who is best at preserving humanity's own genetic destiny and staving off the destiny that the Reapers had in mind? Well, with Shockwave (best move for taking down husks) and Warp Ammo (specifically designed to take down barriers, armor and health. If those sound familiar, they are the only form of defence that the Collectors use), Jack is the absolute best squadmate to take on the Collector missions in the game. Hell, Harbinger doesn't even stand a chance against humanity's own genetic destiny.
* The [[The Mario|Colonist and Sole Survivor]] origin stories give you both paragon and renegade points at the start. Initially, this makes no sense, since, after all, how is everyone around you dying related to your morality? Then you realize: the experiences were so traumatic that Shepard's psyche was partially fragmented. How does the game show this inner fragmentation? It gives you ''both'' good and bad points toward your morality.
* The [[The Mario|Colonist and Sole Survivor]] origin stories give you both paragon and renegade points at the start. Initially, this makes no sense, since, after all, how is everyone around you dying related to your morality? Then you realize: the experiences were so traumatic that Shepard's psyche was partially fragmented. How does the game show this inner fragmentation? It gives you ''both'' good and bad points toward your morality.
** It's also because those two backgrounds are morally neutral when compared to Spacer/War Hero (Paragon) and Earthborn/Ruthless (Renegade). Colonist Shepard was raised by loving parents (Paragon), but probably had to do some dirty things to survive (Renegade). It's implied that Sole Survivor Shepard tried to help the other marines (Paragon), but eventually gave up and decided it was every man for himself (Renegade). -- Medicus
** It's also because those two backgrounds are morally neutral when compared to Spacer/War Hero (Paragon) and Earthborn/Ruthless (Renegade). Colonist Shepard was raised by loving parents (Paragon), but probably had to do some dirty things to survive (Renegade). It's implied that Sole Survivor Shepard tried to help the other marines (Paragon), but eventually gave up and decided it was every man for himself (Renegade). -- Medicus
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** Cerberus, in Greek mythology, was the three-headed dog that guarded the entrance to Hades. But it wasn't just for keeping people ''out''; it was also for keeping people ''in''. -- Medicus
** Cerberus, in Greek mythology, was the three-headed dog that guarded the entrance to Hades. But it wasn't just for keeping people ''out''; it was also for keeping people ''in''. -- Medicus
* Warden Kuril's name in ''[[Mass Effect 2]]''. "Cure ill." -> what he imagines himself to be doing.
* Warden Kuril's name in ''[[Mass Effect 2]]''. "Cure ill." -> what he imagines himself to be doing.
* Notice the wall designs of Afterlife. Fire holovids. After all, you ''are'' in hell -- literally.
* Notice the wall designs of Afterlife. Fire holovids. After all, you ''are'' in hell—literally.
* Lots of talk about how stupid it was to leave the Reaper but artifact just lying about in Arrival, but think about it a moment. Who would have been the first people to fall to indoctrination? The people who spent the most time around it, ie the people responsible for for making sure it WASN'T just lying about.
* Lots of talk about how stupid it was to leave the Reaper but artifact just lying about in Arrival, but think about it a moment. Who would have been the first people to fall to indoctrination? The people who spent the most time around it, ie the people responsible for for making sure it WASN'T just lying about.
** Object Rho does happen to be watched closely in ''The Arrival''. [[Hilarity Ensues]].
** Object Rho does happen to be watched closely in ''The Arrival''. [[Hilarity Ensues]].
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** The first place Shepard goes to of her/his own volition is Omega, to Afterlife. To pick up Archangel and a doctor.
** The first place Shepard goes to of her/his own volition is Omega, to Afterlife. To pick up Archangel and a doctor.
*** Omega is the final letter of the Greek alphabet, the end. Make of that what you will, but Omega is known to have a pretty high death rate...
*** Omega is the final letter of the Greek alphabet, the end. Make of that what you will, but Omega is known to have a pretty high death rate...
** Garrus--when you first pick him up he's killing people. Not that unusual, except he's probably the only one apart from possibly Thane who's actively killing people while you're getting his quest. Also, {{spoiler|his vigilante name is Archangel.}}
** Garrus—when you first pick him up he's killing people. Not that unusual, except he's probably the only one apart from possibly Thane who's actively killing people while you're getting his quest. Also, {{spoiler|his vigilante name is Archangel.}}
** Mordin--an elderly doctor who kills people. Kind of a paradox.
** Mordin—an elderly doctor who kills people. Kind of a paradox.
** Jack--has an enormous omega symbol on her back.
** Jack—has an enormous omega symbol on her back.
** Samara--"Appointment in Samarra." In the original story, Death is a woman.
** Samara--"Appointment in Samarra." In the original story, Death is a woman.
** Grunt--tying into the life theme, Grunt is the youngest squadmember, and he's practically a child compared to the other krogan Shepard meets.
** Grunt—tying into the life theme, Grunt is the youngest squadmember, and he's practically a child compared to the other krogan Shepard meets.
** Thane--a dying assassin with a young son.
** Thane—a dying assassin with a young son.
** The krogans and the quarians--both races trying to restore (to resurrect?) themselves.
** The krogans and the quarians—both races trying to restore (to resurrect?) themselves.
** The Reapers in general--the ultimate death dealers, but it seems that {{spoiler|they kill to create life.}}
** The Reapers in general—the ultimate death dealers, but it seems that {{spoiler|they kill to create life.}}
** Miranda's father engineered her to be "perfect". He wanted her (and/or her twin sister) to be the first of a genetic dynasty. In other words, he wanted a kind of immortality.
** Miranda's father engineered her to be "perfect". He wanted her (and/or her twin sister) to be the first of a genetic dynasty. In other words, he wanted a kind of immortality.
* The name Miranda means 'she who must be admired.'
* The name Miranda means 'she who must be admired.'
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* In ''ME2'', we find out about the Bahak relay, another relay with the ability to connect to every other relay. Why is this important? Because it shows that the Reapers, being the [[Genre Savvy]] mecha-cthulhu's that they are, were clever enough to build what is essentially a back up Citadel in case they weren't able to get to the original.
* In ''ME2'', we find out about the Bahak relay, another relay with the ability to connect to every other relay. Why is this important? Because it shows that the Reapers, being the [[Genre Savvy]] mecha-cthulhu's that they are, were clever enough to build what is essentially a back up Citadel in case they weren't able to get to the original.
* While playing through Mass Effect 1 and romancing Kaidan, I was wondering at how reserved the relationship seemed before Udina grounds the Normandy and the crew heads to Ilos. There was plenty of flirting and questions about the relationship, but really no signs of physical affection. It's the same when Ashley is romanced. So what's going on here? Then it hit me and the answer was so obvious it made me [[Face Palm]]. Shepard, Kaidan, and Ashley are all Alliance soldiers on an Alliance ship. Shepard is Ashley/Kaiden's commanding officer and fooling around with your subordinates while on a mission is a HUGE military no-no. They can talk about where they'll take their relationship when the mission is finished, but are holding back for now due to protocol. It is only after the council screws Shepard over and the team is willing to sacrifice everything to go after Saren that Shepard and his/her love interest essentially decide "Screw it, we might not have another chance." and take things to the next level.
* While playing through Mass Effect 1 and romancing Kaidan, I was wondering at how reserved the relationship seemed before Udina grounds the Normandy and the crew heads to Ilos. There was plenty of flirting and questions about the relationship, but really no signs of physical affection. It's the same when Ashley is romanced. So what's going on here? Then it hit me and the answer was so obvious it made me [[Face Palm]]. Shepard, Kaidan, and Ashley are all Alliance soldiers on an Alliance ship. Shepard is Ashley/Kaiden's commanding officer and fooling around with your subordinates while on a mission is a HUGE military no-no. They can talk about where they'll take their relationship when the mission is finished, but are holding back for now due to protocol. It is only after the council screws Shepard over and the team is willing to sacrifice everything to go after Saren that Shepard and his/her love interest essentially decide "Screw it, we might not have another chance." and take things to the next level.
* I absolutely hated how, in a sci-fi setting, humans were always the most genetically diverse while all the other alien species were homogeneous to the point that the only true physical differences (if any) were between males and females. The explanation for this was usually [[Hand Wave|Hand Waved]] as humans couldn't tell them apart. Then I read ''[[Mass Effect]]: Ascension'' which offered an explanation so brilliant and so obvious that I don't know how I never saw it before: It's an accepted theory that the discovery that one is not alone in the universe would have the effect of uniting the entire species into one group instead of nation states and ethnicity. However, the consequence of this would be that, over time, all ethnic groups would eventually blend into a select few if not one. Since humanity is frequently the newcomer in the galaxy, this has yet to happen to them.
* I absolutely hated how, in a sci-fi setting, humans were always the most genetically diverse while all the other alien species were homogeneous to the point that the only true physical differences (if any) were between males and females. The explanation for this was usually [[Hand Wave]]d as humans couldn't tell them apart. Then I read ''[[Mass Effect]]: Ascension'' which offered an explanation so brilliant and so obvious that I don't know how I never saw it before: It's an accepted theory that the discovery that one is not alone in the universe would have the effect of uniting the entire species into one group instead of nation states and ethnicity. However, the consequence of this would be that, over time, all ethnic groups would eventually blend into a select few if not one. Since humanity is frequently the newcomer in the galaxy, this has yet to happen to them.
** I understand where you were coming from, I too was bothered by all these ''[[Planet of Hats|one hat planets]]'' until I came across some cheezy old 70s science fiction novel called Spaceways which was left on a train. I was going to be traveling for the next few hours anyway so I read it; while there was a lot of [[Zeerust]] aspects to the story, the concept that grabbed my attention the most was the 'fact' that almost all humans in the universe had dark brown to black hair, brown eyes and dark completions, the rare humans who are naturally born with features like light skin, blue eyes and strawberry blonde hair are considered genetic throwbacks. It was at this time that I realised that in this book at least, humans became the One Hat species. It was brilliant.
** I understand where you were coming from, I too was bothered by all these ''[[Planet of Hats|one hat planets]]'' until I came across some cheezy old 70s science fiction novel called Spaceways which was left on a train. I was going to be traveling for the next few hours anyway so I read it; while there was a lot of [[Zeerust]] aspects to the story, the concept that grabbed my attention the most was the 'fact' that almost all humans in the universe had dark brown to black hair, brown eyes and dark completions, the rare humans who are naturally born with features like light skin, blue eyes and strawberry blonde hair are considered genetic throwbacks. It was at this time that I realised that in this book at least, humans became the One Hat species. It was brilliant.
** I used to think like that too. Then I realized: Every species looks alike to every other species. To Aspirin's Zenobians we all smell like human, to the illithids we're just crunchy coating around a delicious snack, to Wells' martians we were just tiny stinging evil things that liked high gravity. ''every'' species is a one-hat species.
** I used to think like that too. Then I realized: Every species looks alike to every other species. To Aspirin's Zenobians we all smell like human, to the illithids we're just crunchy coating around a delicious snack, to Wells' martians we were just tiny stinging evil things that liked high gravity. ''every'' species is a one-hat species.
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* When Liara shares her memories with Shepherd, what we see is a black background that's bisected by white light that slowly grows wider until it fills the screen. This is Liara's first memory, ''of being born.''
* When Liara shares her memories with Shepherd, what we see is a black background that's bisected by white light that slowly grows wider until it fills the screen. This is Liara's first memory, ''of being born.''
* ''Quarians'' are essentially ''quaran''t''i''ned in their suits.
* ''Quarians'' are essentially ''quaran''t''i''ned in their suits.
* Mordin describes the genophage in detail: it essentially rewires glands in the bodies of krogan females that control fetal growth, causing deformities that are lethal to 999/1000 of the resulting offspring - the genetic equivalent of [[wikipedia:Teratology#Teratogenesis|teratogenesis]] I.E. ''thalidomide babies.'' That seems a pretty sick thing for a matriarchal society to do to someone, until you think hard about salarian civilization; males compete for the right to sire progeny on females, and females barter breeding rights as the sorce of their authority - ''[[Not So Different|just like post-genophage krogan.]]'' Salarian females ''aren't'' [[Mama Bear|Mama Bears]]. Given the rarity of salarian females and how salarians consider science their most potent weapon, wouldn't a Dalatrass screwing up a rival female's ability to bear offspring be the equivalent of ''[[Realpolitik|America nuking Hiroshima?]]''
* Mordin describes the genophage in detail: it essentially rewires glands in the bodies of krogan females that control fetal growth, causing deformities that are lethal to 999/1000 of the resulting offspring - the genetic equivalent of [[wikipedia:Teratology#Teratogenesis|teratogenesis]] I.E. ''thalidomide babies.'' That seems a pretty sick thing for a matriarchal society to do to someone, until you think hard about salarian civilization; males compete for the right to sire progeny on females, and females barter breeding rights as the sorce of their authority - ''[[Not So Different|just like post-genophage krogan.]]'' Salarian females ''aren't'' [[Mama Bear]]s. Given the rarity of salarian females and how salarians consider science their most potent weapon, wouldn't a Dalatrass screwing up a rival female's ability to bear offspring be the equivalent of ''[[Realpolitik|America nuking Hiroshima?]]''
* The Geth on Rannoch: {{spoiler|They face a race, the Quarians, that intend to completely exterminate them, and whom they cannot defeat alone, or beg, barter, or appease away. So, faced with extinction, they make a deal with their past enemies, the Reapers, to stave off imminent extinction - running the risk that they will those allies will revert to form and destroy them. Not only is that the exact reasoning a computer would make (0.0% chance of survival vs. 0.000001%), but it parallels Paragon Shepard's story. S/he, faced with a similar existential threat, flies around the galaxy making deals with Rachni, Krogan, and the Geth - trading current risk for future risk.}}
* The Geth on Rannoch: {{spoiler|They face a race, the Quarians, that intend to completely exterminate them, and whom they cannot defeat alone, or beg, barter, or appease away. So, faced with extinction, they make a deal with their past enemies, the Reapers, to stave off imminent extinction - running the risk that they will those allies will revert to form and destroy them. Not only is that the exact reasoning a computer would make (0.0% chance of survival vs. 0.000001%), but it parallels Paragon Shepard's story. S/he, faced with a similar existential threat, flies around the galaxy making deals with Rachni, Krogan, and the Geth - trading current risk for future risk.}}
* The reason Hackett delivered the final [[Rousing Speech]] in ''[[Mass Effect 3]]'' instead of Shepard (who brought them home in the previous games) was that where he (the Admiral) ended it with "Hackett out", Shepard's speech would have gone something like "Stand fast. Stand strong. Stand together. [[Memetic Mutation|I should go.]]" That would be terrible.
* The reason Hackett delivered the final [[Rousing Speech]] in ''[[Mass Effect 3]]'' instead of Shepard (who brought them home in the previous games) was that where he (the Admiral) ended it with "Hackett out", Shepard's speech would have gone something like "Stand fast. Stand strong. Stand together. [[Memetic Mutation|I should go.]]" That would be terrible.
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*** 'Standard' FTL drives {{spoiler|don't rely on mass relays, and can still transit around 12 light years per day. At that rate, it'd still take about 22 years to cross the entire galaxy, but most of the species at Earth don't need to do that. It'll still be a long journey home, probably several years, but it's quite doable. Galactic society has taken a hit, regressing from around 21st century levels of interconnectedness to more like 19th century, but galaxy-wide civilisation ''can'' continue. Also, the extranet relied on comm buoys which can be rebuilt - they never relied on the relays in the first place. So late 19th century, even, with telegraph communications but slow ships to cross the oceans. Oh, and who has the furthest to go to get home? The quarians, who are quite accustomed to living on ships long-term!}}
*** 'Standard' FTL drives {{spoiler|don't rely on mass relays, and can still transit around 12 light years per day. At that rate, it'd still take about 22 years to cross the entire galaxy, but most of the species at Earth don't need to do that. It'll still be a long journey home, probably several years, but it's quite doable. Galactic society has taken a hit, regressing from around 21st century levels of interconnectedness to more like 19th century, but galaxy-wide civilisation ''can'' continue. Also, the extranet relied on comm buoys which can be rebuilt - they never relied on the relays in the first place. So late 19th century, even, with telegraph communications but slow ships to cross the oceans. Oh, and who has the furthest to go to get home? The quarians, who are quite accustomed to living on ships long-term!}}
**** [Citation Needed] on the 12 LY/d, as the codex states that Mass Relays allow "instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives." If the longest relay spans distances of centuries, than 4,400 times the speed of light is unlikely. If we were to assume that the codex is true, and were to take the most generous interpretation of the statement, that would be a relay crossing the length of the galaxy (100,000 LY), but at standard FTL it takes the minimum count necessary to qualify as a plural in centuries (200 years), then the absolute maximum speed of standard FTL is 500 times the speed of light. I've searched through the codex and I'm not seeing any definitive speed for standard FTL. I would very much like to see the citation.
**** [Citation Needed] on the 12 LY/d, as the codex states that Mass Relays allow "instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives." If the longest relay spans distances of centuries, than 4,400 times the speed of light is unlikely. If we were to assume that the codex is true, and were to take the most generous interpretation of the statement, that would be a relay crossing the length of the galaxy (100,000 LY), but at standard FTL it takes the minimum count necessary to qualify as a plural in centuries (200 years), then the absolute maximum speed of standard FTL is 500 times the speed of light. I've searched through the codex and I'm not seeing any definitive speed for standard FTL. I would very much like to see the citation.
**** Also, the 12 LY/d is not a sustainable velocity. In addition to how fast ships gulp down fuel during non-mass-relay interstellar travel, there's the problem that you have to dump the drive core's static charge every 50 hours, which means you are making stops in systems with suitable large planetary bodies (and not all are suitable) every dozen or so light-years. Across hundreds of thousands of light-years of space that was never fully charted because Citadel society's expansion throughout the galaxy is in a bunch of star clusters tightly grouped around mass relay exit points, not evenly distributed across the galactic map. You can no more hope to cross the galaxy in 'only' 22 years for the same reasons that a jeep capable of doing 60 mph could hope to drive the width of the Sahara Desert (approx. 3000 mi) in 'only' 50 hours, only the galaxy is a million times worse. Now, the ''Reapers'' can do it, but that's because they don't have any fuel limits, endurance limits, or need to dump drive core static charge... you ain't a Reaper, and if it took the Turians two years to figure out how to make a Thanix cannon from dead Reaper parts, I don't think you're going to be re-engineering Reaper FTL drive fast enough to get the quarians home before they starve to death, especially not with all the devastation you're ''already'' dealing with.
**** Also, the 12 LY/d is not a sustainable velocity. In addition to how fast ships gulp down fuel during non-mass-relay interstellar travel, there's the problem that you have to dump the drive core's static charge every 50 hours, which means you are making stops in systems with suitable large planetary bodies (and not all are suitable) every dozen or so light-years. Across hundreds of thousands of light-years of space that was never fully charted because Citadel society's expansion throughout the galaxy is in a bunch of star clusters tightly grouped around mass relay exit points, not evenly distributed across the galactic map. You can no more hope to cross the galaxy in 'only' 22 years for the same reasons that a jeep capable of doing 60 mph could hope to drive the width of the Sahara Desert (approx. 3000 mi) in 'only' 50 hours, only the galaxy is a million times worse. Now, the ''Reapers'' can do it, but that's because they don't have any fuel limits, endurance limits, or need to dump drive core static charge... you ain't a Reaper, and if it took the Turians two years to figure out how to make a Thanix cannon from dead Reaper parts, I don't think you're going to be re-engineering Reaper FTL drive fast enough to get the quarians home before they starve to death, especially not with all the devastation you're ''already'' dealing with.
** I'll one-up you. Assuming {{spoiler|the Heaven theory outlined in the fridge brilliance section above is wrong and the Normandy really did crash land on a garden planet, either Tali and Garrus will starve to death because they can't eat the same food as the rest of the crew, or the rest of the crew will starve, leaving them alone.}} And Javik {{spoiler|will never get to mark the graves of his team and lay them to rest, and will probably just end up killing himself}}.
** I'll one-up you. Assuming {{spoiler|the Heaven theory outlined in the fridge brilliance section above is wrong and the Normandy really did crash land on a garden planet, either Tali and Garrus will starve to death because they can't eat the same food as the rest of the crew, or the rest of the crew will starve, leaving them alone.}} And Javik {{spoiler|will never get to mark the graves of his team and lay them to rest, and will probably just end up killing himself}}.
*** {{spoiler|There aren't much hope for the humans either; Joker probably won't last long with his disease, and the crew aren't even remotely large enough to uphold a genetically diverse population. Even if the homosexual crew members was forced to procreate too, it will only be a few generations before their descendants will have to resort to interbreeding}}.
*** {{spoiler|There aren't much hope for the humans either; Joker probably won't last long with his disease, and the crew aren't even remotely large enough to uphold a genetically diverse population. Even if the homosexual crew members was forced to procreate too, it will only be a few generations before their descendants will have to resort to interbreeding}}.
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* [[Your Mileage May Vary]], as this was deserved, but Shepard's [[Shut UP, Hannibal]] to Sovereign: "You're not even alive. Not really. You're just a machine, and machines can be broken," comes off slightly worse when viewed in light of Legion and EDI.
* [[Your Mileage May Vary]], as this was deserved, but Shepard's [[Shut UP, Hannibal]] to Sovereign: "You're not even alive. Not really. You're just a machine, and machines can be broken," comes off slightly worse when viewed in light of Legion and EDI.
** And as of ME3, there's new light in knowing that each individual reaper is the entirety of an advanced (organic) civilization, preserved in Reaper form. "Just a machine", eh?
** And as of ME3, there's new light in knowing that each individual reaper is the entirety of an advanced (organic) civilization, preserved in Reaper form. "Just a machine", eh?
** It sort of makes sense if you consider that Shepard's interactions with AI in the first game were largely negative. The heretic geth were essentially at war with the Alliance (at were thought to represent all geth instead of a small minority), the AI on the Citadel (which tried to blow itself up, killing Shepard and “as many organics as I can”), the rogue AI on Luna and now Sovereign, a literal [[Omnicidal Maniac]]. It’s not unreasonable to assume that Shepard though all AI were [[Always Chaotic Evil]]. But interactions with EDI, Legion and the true geth over the next two games probably changed his/her opinions.
** It sort of makes sense if you consider that Shepard's interactions with AI in the first game were largely negative. The heretic geth were essentially at war with the Alliance (at were thought to represent all geth instead of a small minority), the AI on the Citadel (which tried to blow itself up, killing Shepard and “as many organics as I can”), the rogue AI on Luna and now Sovereign, a literal [[Omnicidal Maniac]]. It’s not unreasonable to assume that Shepard though all AI were [[Exclusively Evil]]. But interactions with EDI, Legion and the true geth over the next two games probably changed his/her opinions.
*** Even in [[ME 1]], Shepard can argue with Tali that the geth were living beings with a right to life, and that the quarians were in the wrong.
*** Even in [[ME 1]], Shepard can argue with Tali that the geth were living beings with a right to life, and that the quarians were in the wrong.
* The Omniblade actually isn't a new development for ''[[Mass Effect 3]]''. After all, look at Kasumi whenever she uses Shadow Strike. She's striking at enemies with her omnitool! So those things can be pretty nasty weapons as early as ''[[Mass Effect 2]]''.
* The Omniblade actually isn't a new development for ''[[Mass Effect 3]]''. After all, look at Kasumi whenever she uses Shadow Strike. She's striking at enemies with her omnitool! So those things can be pretty nasty weapons as early as ''[[Mass Effect 2]]''.