Max Payne (series): Difference between revisions

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*** Except that in the Asgard Building "there were rows of cabinets, full of files." And Max claims that "The serpentine secret society went back a long way, always pulling strings from the shadows". Besides - Vlad had plenty of reasons to lie {{spoiler|to the guy he was about to kill about the organization he sought to eradicate}}.
*** Except that in the Asgard Building "there were rows of cabinets, full of files." And Max claims that "The serpentine secret society went back a long way, always pulling strings from the shadows". Besides - Vlad had plenty of reasons to lie {{spoiler|to the guy he was about to kill about the organization he sought to eradicate}}.
** They may or may not be Ancient, but they definitely are a [[Government Conspiracy]], with all these Senators in cahoots with them.
** They may or may not be Ancient, but they definitely are a [[Government Conspiracy]], with all these Senators in cahoots with them.
* [[Anticlimax Boss]]: Several. Jack Lupino is as tough as a boss should be, since he takes more bullets than most ''groups'' of enemies you meet to kill, but most bosses are either relatively easy to take down, or suffer from a crippling weakness to being shot a dozen times. In the second game, Kaufman is made out to be a really tough guy, to the point that when you meet him, you know it's going to be tough, but he still goes down to a third of a magazine (ten bullets) from an AK-47.
** Even Lupino is laughably simple, since you fight him in an absolutely huge cathedral and his only weapon is a teeny little sawn-off shotgun with no range at all. It's his cadre of [[Elite Mooks]] that makes him dangerous.
** Played straight and averted in the third game; {{spoiler|Becker and his cohort}} aren't too tough themselves, the former being more of a mere survival gauntlet and the latter being that and a [[Puzzle Boss]], but a couple of times throughout the game, Max encounters armored foes with heavy weapons who are nigh impossible to kill quickly without taking insane amounts of risks. This is especially the worst at the {{spoiler|Imperial Palace}}, where [[Timed Mission|you have about twenty seconds to kill a single one of these guys]] or [[Nintendo Hard|die and get sent to the last checkpoint of the whole section]]; many players get stuck here.
* [[Animation Bump]]: From the first game to the second, and an even bigger one to the third (which drops the graphic novel portions entirely in favor of a TV-esque filter with shifting colors and static lines).
* [[Animation Bump]]: From the first game to the second, and an even bigger one to the third (which drops the graphic novel portions entirely in favor of a TV-esque filter with shifting colors and static lines).
* [[Announcer Chatter]]: Any time you or a teammate activate a burst, or a vendetta is started/settled, Max will chime in with something appropriate.
* [[Announcer Chatter]]: Any time you or a teammate activate a burst, or a vendetta is started/settled, Max will chime in with something appropriate.
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* [[Anti-Frustration Features]]: In the first game, the final part requires an explosive weapon and a sniper rifle. Two mooks will inexplicably have these just in case. In the third, your health will reset to full if you die and need to go back to a checkpoint, even if you were on the verge of death when you trigger it.
* [[Anti-Frustration Features]]: In the first game, the final part requires an explosive weapon and a sniper rifle. Two mooks will inexplicably have these just in case. In the third, your health will reset to full if you die and need to go back to a checkpoint, even if you were on the verge of death when you trigger it.
* [[Anti-Hero]]: Max is a III or a IV.
* [[Anti-Hero]]: Max is a III or a IV.
* [[Anticlimax Boss]]: Several. Jack Lupino is as tough as a boss should be, since he takes more bullets than most ''groups'' of enemies you meet to kill, but most bosses are either relatively easy to take down, or suffer from a crippling weakness to being shot a dozen times. In the second game, Kaufman is made out to be a really tough guy, to the point that when you meet him, you know it's going to be tough, but he still goes down to a third of a magazine (ten bullets) from an AK-47.
** Even Lupino is laughably simple, since you fight him in an absolutely huge cathedral and his only weapon is a teeny little sawn-off shotgun with no range at all. It's his cadre of [[Elite Mooks]] that makes him dangerous.
** Played straight and averted in the third game; {{spoiler|Becker and his cohort}} aren't too tough themselves, the former being more of a mere survival gauntlet and the latter being that and a [[Puzzle Boss]], but a couple of times throughout the game, Max encounters armored foes with heavy weapons who are nigh impossible to kill quickly without taking insane amounts of risks. This is especially the worst at the {{spoiler|Imperial Palace}}, where [[Timed Mission|you have about twenty seconds to kill a single one of these guys]] or [[Nintendo Hard|die and get sent to the last checkpoint of the whole section]]; many players get stuck here.
* [[Arc Words]]:
* [[Arc Words]]:
** The opening monologue of each game includes the phrase 'they were all dead'.
** The opening monologue of each game includes the phrase 'they were all dead'.
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* [[Arrow Cam]]: Employed whenever Max or Mona use a sniper rifle. The third game includes slo-mo bullet hits for some enemies, usually the last one in a group.
* [[Arrow Cam]]: Employed whenever Max or Mona use a sniper rifle. The third game includes slo-mo bullet hits for some enemies, usually the last one in a group.
* [[Arson, Murder, and Jaywalking]]: When Max finds Nicole's computer, he says, "Hacking through Horne's computer would have unearthed criminal plans, strategies for world domination, spy helicopter reports, illegal wire tap recordings, Internet porno, all of the above, take your pick."
* [[Arson, Murder, and Jaywalking]]: When Max finds Nicole's computer, he says, "Hacking through Horne's computer would have unearthed criminal plans, strategies for world domination, spy helicopter reports, illegal wire tap recordings, Internet porno, all of the above, take your pick."
* [[Art Evolution]]: In the first game, all the characters in the graphic novel sequences were played by random dudes from the programmers' offices, and it definitely shows (the goofy grins that everyone sports in the supposedly "serious" scenes is a pretty big giveaway). In the second game the character models were based on actual professional models, giving the cast a more polished, if less unintentionally amusing, appearance.
* [[Artificial Stupidity]]: Cleaners in the second have a tendency to run after their own grenades. Halfway referenced by Max:
* [[Artificial Stupidity]]: Cleaners in the second have a tendency to run after their own grenades. Halfway referenced by Max:
{{quote|'''Max''': "Cleaners" was a misnomer. They were making a mess of it.}}
{{quote|'''Max''': "Cleaners" was a misnomer. They were making a mess of it.}}
* [[Art Evolution]]: In the first game, all the characters in the graphic novel sequences were played by random dudes from the programmers' offices, and it definitely shows (the goofy grins that everyone sports in the supposedly "serious" scenes is a pretty big giveaway). In the second game the character models were based on actual professional models, giving the cast a more polished, if less unintentionally amusing, appearance.
* [[Art Shift]]: In the first game, the Captain Baseball Bat Boy series is a [[Peanuts]]-esque newspaper comic with the titular character being a Charlie Brown lookalike. In the sequel, it is in the style of a [[Saturday Morning Cartoon]], and the titular character is now in full-on super-hero getup, wearing a mask, a cape and wielding a laser baseball bat. A commentary on Television Adaptations perhaps?
* [[Art Shift]]: In the first game, the Captain Baseball Bat Boy series is a [[Peanuts]]-esque newspaper comic with the titular character being a Charlie Brown lookalike. In the sequel, it is in the style of a [[Saturday Morning Cartoon]], and the titular character is now in full-on super-hero getup, wearing a mask, a cape and wielding a laser baseball bat. A commentary on Television Adaptations perhaps?
* [[Awesome but Impractical]]: The laser sight attached to some of the weapons in the third game actually makes your aim actively worse.
* [[Awesome but Impractical]]: The laser sight attached to some of the weapons in the third game actually makes your aim actively worse.
* [[Awesome Yet Practical]]: You'll find yourself leaping through the air firing your handguns akimbo a lot.
* [[Awesome McCoolname]]: Max Payne. Even the villains lampshade this.
* [[Awesome McCoolname]]: Max Payne. Even the villains lampshade this.
{{quote|'''Frankie''': Max Payne. I envy your name.}}
{{quote|'''Frankie''': Max Payne. I envy your name.}}
** As do the other policemen. [[Deconstructed Trope|Apparently, Payne is a name that will most likely "make 'em remember" and even get a pomotion than one like]] ''[[Fail O'Suckyname|Broussard]]''.
** As do the other policemen. [[Deconstructed Trope|Apparently, Payne is a name that will most likely "make 'em remember" and even get a pomotion than one like]] ''[[Fail O'Suckyname|Broussard]]''.
* [[Awesome Yet Practical]]: You'll find yourself leaping through the air firing your handguns akimbo a lot.
* [[Badass Bystander]]:
* [[Badass Bystander]]:
** On one level in the ghetto, a random civilian SUV drives by an alley you're stalking through. If you are particularly trigger-happy and shoot it, it will crash and the driver will come after you, guns blazing.
** On one level in the ghetto, a random civilian SUV drives by an alley you're stalking through. If you are particularly trigger-happy and shoot it, it will crash and the driver will come after you, guns blazing.
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* [[What Measure Is a Mook?]]: Played with in the first game - Max himself does not even try to pretend his actions are morally justified, and at the beginning of the next game is wracked with guilt about all of the people he's killed. However, the news anchor Kyra Silver continually tries to paint him as some sort of heroic, crusading vigilante, much to his and Bravura's consternation.
* [[What Measure Is a Mook?]]: Played with in the first game - Max himself does not even try to pretend his actions are morally justified, and at the beginning of the next game is wracked with guilt about all of the people he's killed. However, the news anchor Kyra Silver continually tries to paint him as some sort of heroic, crusading vigilante, much to his and Bravura's consternation.
** The third game averts it by virtue of having ''every'' enemy be a lethal and hostile aggressor, usually killed in self-defense while being harried and threatened. Later on in the game, you learn that all the people you kill are ''very'' likely terrible, terrible people who will otherwise never be held accountable for their crimes. [[Crapsack World|Yes, there are that many of them]].
** The third game averts it by virtue of having ''every'' enemy be a lethal and hostile aggressor, usually killed in self-defense while being harried and threatened. Later on in the game, you learn that all the people you kill are ''very'' likely terrible, terrible people who will otherwise never be held accountable for their crimes. [[Crapsack World|Yes, there are that many of them]].
* [[World of Symbolism]]:
** The original game is all an allegory for Ragnarok. The story is set during the worst blizzard in the history of New York, which parallels the Fimbulwinter that starts off Ragnarok. It begins with the murder of Alex Balder, who represents Baldr. Jack Lupino explicitly identifies himself as the Fenris Wolf at one point, and runs a club ''called'' Ragna Rock. Alfred Woden (Odin), a one-eyed and secretive man who apparently knows all the secrets in the world, dispatches the lone mortal hero against the forces of the duplicitous Nicole Horne, who has already ensured the deaths of everyone in Woden's circle except himself. The drug Valkyr is also a reference to Valkyries, who transport the dead to the afterlife.
** The second game includes a number of references to ''Paradise Lost'' and ''Genesis,'' with Vlad representing the serpent/Satan, Woden representing God and Max & Mona representing Adam & Eve. The final level includes wall art depicting the Garden of Eden.
* [[Why We Can't Have Nice Things]]: During the escort mission, if you shoot Vinnie's Captain Baseball-bat Boy collector's items, he will begin protesting your actions, claiming that they would have been worth a lot of money. {{spoiler|Unfortunately, he wouldn't be caring for more than a few minutes....}}
* [[Why We Can't Have Nice Things]]: During the escort mission, if you shoot Vinnie's Captain Baseball-bat Boy collector's items, he will begin protesting your actions, claiming that they would have been worth a lot of money. {{spoiler|Unfortunately, he wouldn't be caring for more than a few minutes....}}
* [[Why Won't You Die?]]: {{spoiler|Vlad}} delivers one to Max in the second game.
* [[Why Won't You Die?]]: {{spoiler|Vlad}} delivers one to Max in the second game.
{{quote|{{spoiler|Vlad}}: "What the fuck is ''wrong'' with you, Max, why don't you just ''die!!!'' You ''hate'' life, you're miserable all the time, afraid to enjoy yourself even a little. Face it, you might as well be dead already. Do yourself a favor, give up!"}}
{{quote|{{spoiler|Vlad}}: "What the fuck is ''wrong'' with you, Max, why don't you just ''die!!!'' You ''hate'' life, you're miserable all the time, afraid to enjoy yourself even a little. Face it, you might as well be dead already. Do yourself a favor, give up!"}}
* [[World of Symbolism]]:
** The original game is all an allegory for Ragnarok. The story is set during the worst blizzard in the history of New York, which parallels the Fimbulwinter that starts off Ragnarok. It begins with the murder of Alex Balder, who represents Baldr. Jack Lupino explicitly identifies himself as the Fenris Wolf at one point, and runs a club ''called'' Ragna Rock. Alfred Woden (Odin), a one-eyed and secretive man who apparently knows all the secrets in the world, dispatches the lone mortal hero against the forces of the duplicitous Nicole Horne, who has already ensured the deaths of everyone in Woden's circle except himself. The drug Valkyr is also a reference to Valkyries, who transport the dead to the afterlife.
** The second game includes a number of references to ''Paradise Lost'' and ''Genesis,'' with Vlad representing the serpent/Satan, Woden representing God and Max & Mona representing Adam & Eve. The final level includes wall art depicting the Garden of Eden.
* [[Wreaking Havok]]: Most obvious in one of the rooms in the backdrop of the funhouse, in which the player is given the opportunity to lob rubber balls at various props purely to show off the physics engine. The third game moves over to the Rage engine and comes with all the requisite next-gen physics upgrades, including a section where you can shoot the wheel block away from a truck and let it roll down a ramp to crush some bad guys loading it up.
* [[Wreaking Havok]]: Most obvious in one of the rooms in the backdrop of the funhouse, in which the player is given the opportunity to lob rubber balls at various props purely to show off the physics engine. The third game moves over to the Rage engine and comes with all the requisite next-gen physics upgrades, including a section where you can shoot the wheel block away from a truck and let it roll down a ramp to crush some bad guys loading it up.
* [[Wrong Genre Savvy]]: The Cleaners fall into this a few times, often getting action movie tropes completely wrong... and them completely dead.
* [[Wrong Genre Savvy]]: The Cleaners fall into this a few times, often getting action movie tropes completely wrong... and them completely dead.