• Accidental Innuendo: Hard Man. As Seanbaby put it, "This guy's outfit looks like a frat boy's "Armored Penis" halloween costume, and his name makes you think of gay porn."
  • Anti-Climax Boss: Given his backstory, Quint should be one of the most epic bosses in the series. In practice, most intro bosses put up a better fight.
  • Archive Panic: Thirty-one games in the Classic era alone, not counting ports, remakes and mobile game releases.
  • Base-Breaking Character:
    • Bass. Regardless of opinions about the game itself, many agree he was the best thing to come from Mega Man 7, and there was much rejoicing indeed when he was announced as playable for Mega Man 10. With that said, fan reception to him post-debut is mixed: either he's an interesting counterpart to Mega Man and gives Wily the chance to have a robot who can actually counter him, or he's a cliché anime rival with no interesting characteristics other than being Wily's anti-Mega Man. Or he could be considered a jealous, whiny brat.
    • Bad Boxart Mega Man is swiftly becoming this. First, he was one of the iconic "what were they thinking" cases of Covers Always Lie. Then people started thinking it was funny. Then Capcom started making nods to it. Then it got progressively less funny. His appearance in Street Fighter X Tekken seems to have finally broken the base between "a bit of harmless comic relief" and "hasn't been funny in about six years."
  • Director Displacement: While he was the lead artist on all the games up to Mega Man 8, Keiji Inafune didn't actually become the head designer until partway through production of Mega Man 3. The first two games were designed by Akira Kitamura, while the third was initially designed by Masayoshi Kurokawa, who subsequently quit during production, forcing Inafune to take over.
  • Internet Backdraft: The confirmation that the physical release of Legacy Collection 1 and 2 on Switch would only have the first part of the collection on the cart and the second as a download code did not sit well with Switch owners who wanted to buy the collection physically. Made worse when the file sizes for each collection turned out to be less than 4 GB, meaning Capcom could have used the cheapest cart size available for both parts but yet opted not to, resulting in accusations that Capcom was being "too cheap and too lazy."