Information for "Menu Time Lockout"

Basic information

Display titleMenu Time Lockout
Default sort keyMenu Time Lockout
Page length (in bytes)22,438
Namespace ID0
Page ID29328
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
DeleteAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorGentlemensDame883 (talk | contribs)
Date of latest edit07:52, 8 August 2021
Total number of edits10
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (4)

Templates used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
In virtually every video game with a pause feature, time stands still, enemies and environments freeze in their tracks, etc., and while at first this, being the very definition of a pause, might not seem unusual, when Fridge Logic sets in you can't help thinking about the fact that in many cases the pause screen is the same as the inventory screen, allowing a character to rummage in his Bag of Holding or Hammerspace and use items, equip different weapons, consume food or recovery items, and even completely change his wardrobe essentially instantaneously. Especially prominent in Role-Playing Games, in which the player often spends a great deal of time in menus handling equipment or abilities.
Information from Extension:WikiSEO