Display title | Metal Fatigue |
Default sort key | Metal Fatigue |
Page length (in bytes) | 16,666 |
Namespace ID | 0 |
Page ID | 38396 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Jade Shauni (talk | contribs) |
Date of latest edit | 19:25, 23 June 2018 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Metal Fatigue is what happens when you take Command & Conquer, replace the infantry with vehicles and the various tanks with Humongous Mecha. Developed by Zono Inc. and published in the US by Talon Soft and in Europe by Psygnosis in 2000, it stands out from similar games by boasting a three-level battlefield and customization of the game's primary units, called Combots. |