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When you become your own worst enemy in a way you couldn't imagine...
When you become your own worst enemy in a way you couldn't imagine...


The '''Mirror Mook''' is a type of [[Mook]] that mimics the player in some manner - ranging from something as simple as copying or mirroring their movements, all the way to copying the player themselves. Being generated or mass-produced by an actual [[Magic Mirror]] is a common implementation, but not a strict requirement. Particularly tough enemies of this kind are usually [[Mirror Boss]]es.
The '''Mirror Mook''' is a type of [[Mook]] or other NPC that mimics the player in some manner - ranging from something as simple as copying or mirroring their movements, all the way to copying the player themselves. Being generated or mass-produced by an actual [[Magic Mirror]] is a common implementation, but not a strict requirement. Particularly tough enemies of this kind are usually [[Mirror Boss]]es.


Compare [[Evil Knockoff]]s, a common form of Mirror Mook, and [[Superpowered Mooks]], some of whom may have the same powers as the hero. [[Sister Trope]]s include [[Shadow Archetype]], [[Evil Twin]] and [[Evil Counterpart]], as well as their many subtropes (e.g. [[Fighting a Shadow]]). Mirror mooks may or may not be the product of a special [[Doppleganger Attack]], and might also be [[Robot Me|mechanical in nature]].
Compare [[Evil Knockoff]]s, a common form of Mirror Mook, and [[Superpowered Mooks]], some of whom may have the same powers as the hero. [[Sister Trope]]s include [[Shadow Archetype]], [[Evil Twin]] and [[Evil Counterpart]], as well as their many subtropes (e.g. [[Fighting a Shadow]]). Mirror mooks may or may not be the product of a special [[Doppleganger Attack]], and might also be [[Robot Me|mechanical in nature]].
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== [[Recorded and Stand Up Comedy]] ==
== [[Recorded and Stand Up Comedy]] ==


== [[Tabletop Games]] ==
==[[Tabletop Games]]==
* ''[[Dungeons & Dragons]]'' has the Aleax, an avatar of a deity sent to punish a specific mortal - the Aleax takes on the target's exact appearance, and carries identical equipment.


== [[Theatre]] ==
== [[Theatre]] ==
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** ''[[Captain Toad: Treasure Tracker]]'' has the Mummy-Me, which resembles a mummified Toad and acts similarly to the previously mentioned Cosmic Clones.
** ''[[Captain Toad: Treasure Tracker]]'' has the Mummy-Me, which resembles a mummified Toad and acts similarly to the previously mentioned Cosmic Clones.
** ''[[Super Mario 3D World + Bowser's Fury]]'' has Fury Shadows, who act similarly to Shadow Mario in ''[[Super Mario Sunshine]]''. They form from a sphere of black paint and take the shape of Luigi, running away from Mario, and he must hit them three times with a jump or a magic paintbrush to defeat it and recover one of the Cat Shines.
** ''[[Super Mario 3D World + Bowser's Fury]]'' has Fury Shadows, who act similarly to Shadow Mario in ''[[Super Mario Sunshine]]''. They form from a sphere of black paint and take the shape of Luigi, running away from Mario, and he must hit them three times with a jump or a magic paintbrush to defeat it and recover one of the Cat Shines.
* In ''[[NetHack]]'' and its many variants, you can encounter "player monsters" that represent NPC adventurers; there is one corresponding to each of the playable roles, and the game even refers to them with the rank title appropriate for their experience level. Player monsters have armor, weapons and other items similar to what a player would usually have, as well as cheap plastic copies of [[MacGuffin|the Amulet of Yendor]]. In vanilla ''NetHack'', almost all of them can only be encountered {{spoiler|on the Astral Plane, the very final level of the game; [[Fridge Brilliance|the cheap plastic imitation Amulet is probably why they're stuck there]]}}.
* In ''[[NetHack]]'' and its many variants, you can encounter "player monsters" that represent NPC adventurers; there is one corresponding to each of the playable roles, and the game even refers to them with the rank title appropriate for their experience level. Player monsters have armor, weapons and other items similar to what a player would usually have, as well as cheap plastic copies of [[MacGuffin|the Amulet of Yendor]]. Normally, almost all of them can only be encountered {{spoiler|on the Astral Plane, the very final level of the game; [[Fridge Brilliance|the cheap plastic imitation Amulet is probably why they're stuck there]]}}.
** [[Doppelganger]]s and other shapeshifters can imitate player monsters, with dopplegangers being the most likely culprits; the mass majority of player monsters encountered in the dungeon prior to {{spoiler|the Astral Plane}} will usually be a doppleganger in disguise, with some notable exceptions; for example, wizards named Newt and Pug can be found imprisoned in the goal level of the Wizard quest. {{spoiler|Reading a cursed scroll of genocide while confused will "reverse genocide" yourself and create multiple player monsters with the same role as you.}}
** [[Doppelganger]]s and other shapeshifters can imitate player monsters, with dopplegangers being the most likely culprits; the mass majority of player monsters encountered in the dungeon prior to {{spoiler|the Astral Plane}} will usually be a doppleganger in disguise, with some notable exceptions (for example, wizards named Newt and Pug can be found imprisoned in the goal level of the Wizard quest). {{spoiler|Reading a cursed scroll of genocide while confused will "reverse genocide" yourself and create multiple player monsters of the same role as you.}}
** ''[[EvilHack]]'' has player monsters appear far more often far earlier in the main dungeon, which you can encounter starting around experience level 10. They are technically a class of monster distinct from how the player is defined in the game's files, and are kitted out in player-like gear that can reach up to "ascension kit" levels depending on how late they're encountered. Player monster hit dice and difficulty level roughly match that of the actual player, based on their experience level when the player monster spawns; they also have their role's abilities and traits (e.g. wizards and priests can cast spells, rogues can steal items from inventory, knights spawn [[Mounted Combat|riding either a horse or a warhorse]], etc.) While not all such player monsters are hostile to you, those that are covet the [[MacGuffin|Amulet of Yendor]] and will attempt to steal it. {{spoiler|If they steal it while on the Astral Plane, they'll attempt to sacrifice it to their own god, [[Nonstandard Game Over|ending your game if they succeed]].}}
** ''[[EvilHack]]'' has player monsters appear far more often far earlier in the main dungeon, which you can encounter starting around experience level 10. They are technically a class of monster distinct from how the player is defined in the game's files, and are kitted out in player-like gear that can reach up to "ascension kit" levels depending on how late they're encountered. Player monster hit dice and difficulty level roughly match that of the actual player, based on their experience level when the player monster spawns; they also have their role's abilities and traits (e.g. wizards and priests can cast spells, rogues can steal items from inventory, knights spawn [[Mounted Combat|riding either a horse or a warhorse]], etc.) While not all such player monsters are hostile to you, those that are covet the [[MacGuffin|Amulet of Yendor]] and will attempt to steal it. {{spoiler|If they steal it while on the Astral Plane, they'll attempt to sacrifice it to their own god, [[Nonstandard Game Over|ending your game if they succeed]].}}
*** A player character that dies may revive and turn into a hostile player monster instead of becoming a ghost in their "bones" file. Also, wishing for an artifact not tied to a specific role has a chance to {{spoiler|summon a player monster as its current "owner", forcing you to fight them for it}}.
*** A player character that dies may revive and turn into a hostile player monster instead of becoming a ghost in their "bones" file. Also, wishing for an artifact not tied to a specific role has a chance to {{spoiler|summon a player monster as its current "owner", forcing you to fight them for it}}.
** ''[[Slash'EM Extended]] also has player monsters that spawn randomly, with equipment suited for their role, as well as player monsters potentially being created from bones files. Unlike most variants, they can actually be tamed, though they resist many of the more common methods.
** ''[[Slash'EM Extended]] also has player monsters that spawn randomly, with equipment suited for their role, as well as player monsters potentially being created from bones files. Unlike most variants, they can actually be tamed, though they resist many of the more common methods.
** In ''[[UnNetHack]]'', the Aleax is changed from vanilla to behave more like it does in ''Dungeons & Dragons'' (mentioned in the [[#Tabletop Games|Tabletop Games]] section above) - Aleaxi will spawn with [[erodeproof]] +0 copies of the player's equipment and weapons that they have at the moment of generation (artifacts will be converted to their base items).
* ''[[Dungeon Crawl]]'':
* ''[[Dungeon Crawl]]'':
** Player ghosts are created upon the death of a non-undead player character, and can also appear inside randomly generated ghost vaults. Player ghosts have the max HP, AC and EV of the deceased character, as well as certain other traits: the base damage and brand of the weapon they had wielded, the bonuses from Fighting skill levels, their elemental<ref>Specifically cold, fire, and electric.</ref> resistances, and the ability to cast certain spells and see invisible. In very rare cases, if a ghost file isn't available, the vault ghost will instead be an actual "clone" of the player.
** Player ghosts are created upon the death of a non-undead player character, and can also appear inside randomly generated ghost vaults. Player ghosts have the max HP, AC and EV of the deceased character, as well as certain other traits: the base damage and brand of the weapon they had wielded, the bonuses from Fighting skill levels, their elemental<ref>Specifically cold, fire, and electric.</ref> resistances, and the ability to cast certain spells and see invisible. In very rare cases, if a ghost file isn't available, the vault ghost will instead be an actual "clone" of the player.
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** In ''[[Mega Man Battle Network 6]]'', Mega Man is consumed by the Cybeast matching the version being played and goes on a rampage, forcing Lan to use either SpoutMan (''Falzar'') or HeatMan (''Gregar'') to [["I Know You're in There Somewhere" Fight|bring him to his senses]]. After recovering, Mega Man gains the Beast Out ability, and can fight a copy made of leftover data as a [[Bonus Boss]] in the [[Bonus Dungeon|Graveyard]].
** In ''[[Mega Man Battle Network 6]]'', Mega Man is consumed by the Cybeast matching the version being played and goes on a rampage, forcing Lan to use either SpoutMan (''Falzar'') or HeatMan (''Gregar'') to [["I Know You're in There Somewhere" Fight|bring him to his senses]]. After recovering, Mega Man gains the Beast Out ability, and can fight a copy made of leftover data as a [[Bonus Boss]] in the [[Bonus Dungeon|Graveyard]].
* ''[[Mother 3]]'' has [[Our Zombies Are Different|the Zombie Man and Zombie Lady]], who bear an eerie resemblance to {{spoiler|Claus and Hinawa}}...
* ''[[Mother 3]]'' has [[Our Zombies Are Different|the Zombie Man and Zombie Lady]], who bear an eerie resemblance to {{spoiler|Claus and Hinawa}}...
* In [[God of War (PS2)|the first ''God of War'']], Kratos is trapped in a psychological void where demonic doppelgangers attack {{spoiler|phantoms of his family - both were created by Ares in an attempt to break the would-be Godslayer,}} forcing him to keep them at bay for as long as possible.


== [[Visual Novel]]s ==
== [[Visual Novel]]s ==