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** ''[[Bomberman World]]'' has Hologra-Boms that appear on Planet Black and look like translucent Bomberman clones with yellow eyes. They move slowly and can throw bombs similar to Bomberman.
** ''[[Bomberman World]]'' has Hologra-Boms that appear on Planet Black and look like translucent Bomberman clones with yellow eyes. They move slowly and can throw bombs similar to Bomberman.
** ''[[Super Bomberman]]'' marks the debut of the Mecha Bombers, with one sent by [[Big Bad|Carat Diamond]] and [[The Dragon|Dr. Mook]] to attack White Bomberman, [[All There in the Manual|as detailed by the manual]] and the accompanying prologue comic. The villainous Black Bomberman manages to intercept it, but is defeated and retreats to warn White Bomber, [[Enemy Mine|teaming up with him]] to defeat the villains.
** ''[[Super Bomberman]]'' marks the debut of the Mecha Bombers, with one sent by [[Big Bad|Carat Diamond]] and [[The Dragon|Dr. Mook]] to attack White Bomberman, [[All There in the Manual|as detailed by the manual]] and the accompanying prologue comic. The villainous Black Bomberman manages to intercept it, but is defeated and retreats to warn White Bomber, [[Enemy Mine|teaming up with him]] to defeat the villains.
*** Several Mecha Bombers appear as enemies on the fifth stage, which is a replica of the basic stage most ''Bomberman'' PVP fights take place on - Bomberman must fight the Mecha Bombers one by one (or two by two if playing in co-op mode). They use bombs and obey similar rules to Bomberman, e.g. they are only stunned by punched bombs, are unharmed by kicked bombs, and can collect and use the items that periodically appear. And the first pair are even modeled after White and Black Bomberman!
*** Several Mecha Bombers appear as enemies on the fifth level, which is a replica of the basic stage most ''Bomberman'' PVP battles take place on - Bomberman must fight the Mecha Bombers one by one (or two by two if playing in co-op mode), and the first pair are even modeled after White and Black Bomberman! They use bombs and obey similar rules to Bomberman, e.g. they are only stunned by punched bombs, are unharmed by kicked bombs, and can collect and use the items that periodically appear. The first four are [[One-Hit-Point Wonder]]s, while the next three go down in two hits.
*** The first four are [[One-Hit-Point Wonder]]s, while the next three go down in two hits. The yellow Mecha Bomber that previously defeated Black is then fought as [[Mirror Boss|the fifth stage's boss]], with 5 HP, the ability to kick bombs, and a set-limit of four bombs that boast an impressive Fire rating of 9!
*** The yellow Mecha Bomber that previously defeated Black is then fought as [[Mirror Boss|the fifth stage's boss]], with 5 HP, the ability to kick bombs, and a set-limit of four bombs that boast an impressive Fire rating of 9!
** In Stage 4-7 of ''[[Neo Bomberman]]'', Mecha Bombers appear in a similar capacity - they are even called "Fake Bombers" (not to be confused with [[Master of Disguise|the disguise-savvy]] [[Name's the Same|Fake Bomber]] rescued earlier in 4-2).
** In Stage 4-7 of ''[[Neo Bomberman]]'', Mecha Bombers appear in a similar capacity - they are even called "Fake Bombers" (not to be confused with [[Master of Disguise|the disguise-savvy]] [[Name's the Same|Fake Bomber]] rescued earlier in 4-2).
** In [[Bomberman (PSP)|''Bomberman'']] for the [[PSP]], four Mecha Bombers are fought as the first bosses of the game in Bomber World.
** In [[Bomberman (PSP)|''Bomberman'']] for the [[PSP]], four Mecha Bombers are fought as the first bosses of the game in Bomber World.
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** ''[[Sonic Advance]]'' has a Mecha Knuckles as the boss of Angel Island.
** ''[[Sonic Advance]]'' has a Mecha Knuckles as the boss of Angel Island.
** [[Shadow the Hedgehog (video game)|''Shadow the Hedgehog'']] features Shadow Androids as enemies in Iron Jungle and Lava Shelter.
** [[Shadow the Hedgehog (video game)|''Shadow the Hedgehog'']] features Shadow Androids as enemies in Iron Jungle and Lava Shelter.
** ''[[Sonic Mania]]'' sees the return of Dangos as well as Metal Sonic. During the first phase of the multi-stage boss fight against him in Stardust Speedway Act 2, Metal Sonic will reprise his tactics from ''Sonic CD'' at first; the second starts when he and the player character eventually reach an Eggman-shaped generator that Metal Sonic hooks himself up to. The generator will start producing smaller Silver Sonics (based on the [[Mirror Boss]] from ''[[Sonic the Hedgehog 2]]'') that can Spin Dash at the player; they must Spin Dash into the curled-up robots to send them bouncing around the room and into Metal Sonic. (In ''Sonic Mania'' Version 1.04 onwards and ''Sonic Mania Plus'', destroying the Silver Sonics also produces energy balls that can damage the generator.) The chase then resumes as it did in the first phase, with the final phase being different depending on the version: pre-1.04, he reprises his final fight from ''Sonic CD'', while in post-1.04 and ''Plus'' versions {{spoiler|Eggman tosses him the Phantom Ruby, which he uses to become Giga Metal, based on his boss fight in ''[[Knuckles' Chaotix]]''}}.
** ''[[Sonic Mania]]'' sees the return of Dangos as well as Metal Sonic. During the first phase of the multi-stage boss fight against him in Stardust Speedway Act 2, Metal Sonic will reprise his tactics from ''Sonic CD'' at first; the second starts when he and the player character eventually reach an Eggman-shaped generator that Metal Sonic hooks himself up to. The generator will start producing smaller Silver Sonics (based on the [[Mirror Boss]] from ''[[Sonic the Hedgehog 2]]'') that can Spin Dash at the player; they must Spin Dash into the curled-up robots to send them bouncing around the room and into Metal Sonic. (In ''Sonic Mania'' Version 1.04 onwards and ''Sonic Mania Plus'', destroying the Silver Sonics also produces energy balls that can damage the generator.) The chase then resumes as it did in the first phase, with the final phase being different depending on the version: pre-1.04, he reprises his final fight from ''Sonic CD'', while in post-1.04 and ''Plus'' versions {{spoiler|Eggman tosses him the Phantom Ruby, which he uses to become Giga Metal (a form based on his boss fight in ''[[Knuckles' Chaotix]]'')}}.
* In the ''Hordes of the Underdark'' module to ''[[Neverwinter Nights]]'', there is a hall of [[Magic Mirror]]s, with most giving the player items and/or various kinds or gold. One of them creates a mirror copy of you that attacks the party, though this is rarely a difficult fight due to only one copy being made. If you ''destroy'' the mirror instead of looking into it, it spawns ''two'' copies of your character, which may possibly be a glitch.
* In the ''Hordes of the Underdark'' module to ''[[Neverwinter Nights]]'', there is a hall of [[Magic Mirror]]s, with most giving the player items and/or various kinds or gold. One of them creates a mirror copy of you that attacks the party, though this is rarely a difficult fight due to only one copy being made. If you ''destroy'' the mirror instead of looking into it, it spawns ''two'' copies of your character, which may possibly be a glitch.
* The "Labyrinth" in ''[[Vindictus]]'' features increasingly powerful doppelgangers as the end bosses on each floor (for a total of 5 encounters).
* The "Labyrinth" in ''[[Vindictus]]'' features increasingly powerful doppelgangers as the end bosses on each floor (for a total of 5 encounters).
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* The ''[[Mega Man]]'' franchise has numerous examples:
* The ''[[Mega Man]]'' franchise has numerous examples:
** The Sniper Joes are recurring enemies in the [[Mega Man (video game)|"Classic" ''Mega Man'' games]] whose base design is borrowed from Proto Man.
** The Sniper Joes are recurring enemies in the [[Mega Man (video game)|"Classic" ''Mega Man'' games]] whose base design is borrowed from Proto Man.
** The Copy Robot is a duplicate of Mega Man that is fought as the second stage boss of Dr. Wily's manufacturing plant in [[Mega Man 1]].
** The Copy Robot is a duplicate of Mega Man that is fought as the second stage boss of Dr. Wily's manufacturing plant in ''[[Mega Man 1]]''.
** [[Mega Man 3]] has a trio of Holographic Mega Men (a Copy Robot and two holograms) as the bosses of the third Wily Castle stage, though they only copy his appearance and Mega Buster.
** ''[[Mega Man 3]]'' has a trio of Holographic Mega Men (a Copy Robot and two holograms) as the bosses of the third Wily Castle stage, though they only copy his appearance and Mega Buster.
** In the [[Mega Man Powered Up|updated remake of the first game]], the Copy Robot appears as part of the [[Boss Rush]] in the third stage of Dr. Wily's plant, and instead copies whatever character the player is currently using. There is also "Mega Man?", another Mega Man duplicate built by Dr. Wily who takes the place of whatever Robot Master the player currently controls in the aforementioned Boss Rush (since the Copy Robot is always fought after the other Robot Masters).
** In the [[Mega Man Powered Up|updated remake of the first game]], the Copy Robot appears as part of the [[Boss Rush]] in the third stage of Dr. Wily's plant, and instead copies whatever character the player is currently using. There is also "Mega Man?", another Mega Man duplicate built by Dr. Wily who takes the place of whatever Robot Master the player currently controls in the aforementioned Boss Rush (since the Copy Robot is always fought after the other Robot Masters).
** ''[[Mega Man 9]]'' has [[Fighting a Shadow|Shadow Mega Men and Shadow Protomen]], shadow-like enemies that appears to be holograms of the heroes. These Shadow copies appear in Plug Man's stage behind the player if they walk in front of certain panels on the wall; they move faster than Mega Man and Proto Man and will attempt to inflict [[Collision Damage]] by running into them. Their jump is lower, however, they lack Buster abilities, and they can often be tricked into running off a ledge or into spikes, which instakills them.
** ''[[Mega Man 9]]'' has [[Fighting a Shadow|Shadow Mega Men and Shadow Protomen]], shadow-like enemies that appears to be holograms of the heroes. These Shadow copies appear in Plug Man's stage behind the player if they walk in front of certain panels on the wall; they move faster than Mega Man and Proto Man and will attempt to inflict [[Collision Damage]] by running into them. However, their jump is lower, they can't shoot at you, and they can often be tricked into running off a ledge or into spikes (which instakills them).
** ''[[Mega Man Battle Network 4]]'' has MegaMan DS ([[Super-Powered Evil Side|Dark Soul]]), created when MegaMan.exe was forced to use Dark Chips to defeat ShadeMan. It is fought twice in the late game: {{spoiler|first as [[Fighting a Shadow|a creation of Duo.EXE]] from the darkness in MegaMan's heart as a test for humanity, and again in the [[Bonus Dungeon]] Black Earth as a [[Bonus Boss]].}} In both fights it mirrors his battle style, Navi Customizer programs, chips, and HP.
** ''[[Mega Man Battle Network 4]]'' has MegaMan DS ([[Super-Powered Evil Side|Dark Soul]]), created when MegaMan.exe was forced to use Dark Chips to defeat ShadeMan. It is fought twice in the late game: {{spoiler|first as [[Fighting a Shadow|a creation of Duo.EXE]] from the darkness in MegaMan's heart as a test for humanity, and again in the [[Bonus Dungeon]] Black Earth as a [[Bonus Boss]].}} In both fights it mirrors his battle style, Navi Customizer programs, chips, and HP.
** ''[[Mega Man Battle Network 5]]'' has Dark MegaMan.exe, who is also fought twice in the game. In the first instance, {{spoiler|he is actually MegaMan himself, [[Drunk on the Dark Side|turned fully to darkness by]] [[Evil, Inc.|Nebula]], and must be fought at the end of End Area's first half, returning to normal after.}} He is also found in Nebula Area 6 as a [[Bonus Boss]] if the player defeats all the DS Navis in two minutes or less. In both fights, Dark MegaMan can use all the battle chips and Program Advances the player has used to that point.
** ''[[Mega Man Battle Network 5]]'' has Dark MegaMan.exe, who is also fought twice. In the first instance, {{spoiler|he is actually MegaMan himself, [[Drunk on the Dark Side|turned fully to darkness by]] [[Evil, Inc.|Nebula]], and [["I Know You're in There Somewhere" Fight|must be fought at the end of End Area's first half]], returning to normal after.}} He is also found in Nebula Area 6 as a [[Bonus Boss]] if the player defeats all the DS Navis in two minutes or less. In both fights, Dark MegaMan can use all the battle chips and Program Advances the player has used to that point.
** In ''[[Mega Man Battle Network 6]]'', Mega Man is consumed by the Cybeast matching the version being played and goes on a rampage, forcing Lan to use either SpoutMan (''Falzar'') or HeatMan (''Gregar'') to [["I Know You're in There Somewhere" Fight|bring him to his senses]]. After recovering, Mega Man gains the Beast Out ability, and can fight a copy made of leftover data as a [[Bonus Boss]] in the [[Bonus Dungeon|Graveyard]].
** In ''[[Mega Man Battle Network 6]]'', Mega Man is consumed by the version Cybeast and goes on a rampage, forcing Lan to use either SpoutMan (''Falzar'') or HeatMan (''Gregar'') to [["I Know You're in There Somewhere" Fight|bring him to his senses]]. After recovering, Mega Man gains the Beast Out ability. Later, he can fight a copy made of leftover data as a [[Bonus Boss]] in the [[Bonus Dungeon|Graveyard]].
* ''[[Mother 3]]'' has [[Our Zombies Are Different|the Zombie Man and Zombie Lady]], who bear an eerie resemblance to {{spoiler|Claus and Hinawa}}...
* ''[[Mother 3]]'' has [[Our Zombies Are Different|the Zombie Man and Zombie Lady]], who bear an eerie resemblance to {{spoiler|Claus and Hinawa}}...
* In [[God of War (PS2)|the first ''God of War'']], Kratos is trapped in a psychological void where demonic doppelgangers attack {{spoiler|phantoms of his family - both were created by Ares in an attempt to break the would-be Godslayer,}} forcing him to keep them at bay for as long as possible.
* In [[God of War (PS2)|the first ''God of War'']], Kratos is trapped in a psychological void where demonic doppelgangers attack {{spoiler|phantoms of his family - both were created by Ares in an attempt to break the would-be Godslayer,}} forcing him to keep them at bay for as long as possible.