Mirror Mook: Difference between revisions

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** ''[[Super Mario 3D World]]'' side-game ''[[Bowser's Fury]]'' has Fury Shadows, who act similarly to Shadow Mario in ''[[Super Mario Sunshine]]''. They form from a sphere of black paint and take the shape of Luigi, running away from Mario, and he must hit them three times with a jump or a magic paintbrush to defeat it and recover one of the Cat Shines.
* ''[[NetHack]]'' and variants:
** You can encounter "player monsters" that represent NPC adventurers; there is one corresponding to each of the playable roles, and the game even refers to them with the rank title appropriate for their experience level. {{spoiler|Actual player monsters are only found on the Astral Plane, the very final level of the game; they are generated with armor, weapons and other items similar to what an average player would be expected to have, as well as cheap plastic copies of [[MacGuffin|the Amulet of Yendor]] (with [[Word of God|comments in the code]] explaining that [[Fridge Brilliance|whichthis is probably why they're "stuck" there]]).}}
** [[Doppelganger]]s and other shapeshifters can imitate player monsters, with dopplegangers being the most likely culprits; the mass majority of player monsters encountered in the dungeon prior to {{spoiler|the Astral Plane}} will usually be a doppleganger in disguise, with some notable exceptions (e.g., wizards named Newt and Pug can be found imprisoned in the goal level of the Wizard quest). {{spoiler|Reading a cursed scroll of genocide while confused will "reverse genocide" yourself and create multiple player monsters of the same role as you.}}
** ''[[EvilHack]]'' has player monsters appear far more often far earlier in the main dungeon, which you can encounter starting around experience level 10. They are technically a class of monster distinct from how the player is defined in the game's files, and are kitted out in player-like gear that can reach up to "ascension kit" levels depending on how late they're encountered. Player monster hit dice and difficulty level roughly match that of the actual player, based on their experience level when the player monster spawns; they also have their role's abilities and traits (e.g. wizards and priests can cast spells, rogues can steal items from inventory, knights spawn [[Mounted Combat|riding either a horse or a warhorse]], etc.)