Mix-and-Match Critters: Difference between revisions

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** The cavalcade of "Half-Something" templates combined with the weird sense of humor gamers tend to have ensures that whatever can be spawned with D&D 3+ tools ''will'' be spawned. Whatever ''cannot'' be spawned, thanks to the stated rules, will be spawned anyway—but put in separate cage with the disclaimer "[http://www.wizards.com/default.asp?x=dnd/eo/20060407a it cannot be made because of rules, but if it could, it would be like that]". The clear implication being that nothing but limitations in rules prevents things like the Half-Dragon Werewolf, the Ooze Vampire, or the Angel/Demon.
** A [[Prestige Class]], the Master Transmogrifier in 3.5 can do this, combining the traits of at least two creatures when using a polymorph or shapechange spell, such as combining a squid's tentacles with a dragon.
** In the original boxed sets, gnolls were stated to be crosses of gnomes and trolls; that was later [[Retcon]]ed out, with gnolls presented as their own species of [[Beast Man|Beast Men]].
* ''[[Magic: The Gathering]]'' uses a lot of the same Mix-and-Match Critters as does Dungeons and Dragons (above), but outdid themselves in the ''Alliances'' set, with the [https://web.archive.org/web/20080504114018/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=3227 Phelddagrif]—a winged hippo with a lot of weird abilities. They later came out with [https://web.archive.org/web/20191016105509/https://status.wizards.com/ Questing Phelddagrif].
** The Phelddagrif, mind, is a ''deliberate'' in-joke. Its name is an anagram of {{spoiler|'Garfield, Ph. D.' after the creator of Magic}}. That said, Magic has played with the 'build your own creature from individual parts' concept from time to time—the chimeras from ''Visions'' come to mind, for one.