Monopoly (game): Difference between revisions

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[[File:Monopoly classic 6210.jpg|frame]]
[[File:Monopoly classic 6210.jpg|frame]]


'''''Monopoly''''' is a board game that Parker Brothers claims was created in the 1930s by Charles Darrow, who patented it in 1935. Players get $1,500 of starting cash, then roll dice to move their tokens around the board. They may then land on property squares, Chance squares, Community Chest squares and even Free Parking. The object of the game is to become the '''Monopoly''' - that is, to bankrupt every other player by buying, selling, and collecting rent from properties.
'''''Monopoly''''' is a board game that Parker Brothers claims was created in the 1930s by Charles Darrow, who patented it in 1935. Players get $1,500 of starting cash, then roll dice to move their tokens around the board. They may then land on property squares, Chance squares, Community Chest squares and even Free Parking. The object of the game is to gain the '''Monopoly''' - that is, to bankrupt every other player by buying, selling, and collecting rent from properties.


Properties are the cornerstone of the game. If a player lands on a property square that is unsold, they may buy the property at its listed price. If they decline, everyone gets to bid on the property and the deed goes to the highest bidder. If the player lands on a property square that is sold, however, he must pay the listed rent on the property deed to whoever owns the property (there's no charge for landing on one of his own properties). Should a player collect all the properties in a color group, they can then use money to build houses and hotels - which dramatically increase the amount of rent players have to pay for landing on their spaces [[One-Hit Kill|(Hotel on Boardwalk will likely bankrupt a player in one turn)]]. In between turns, players have the option to broker trades with other players. They may trade money, properties, Get Out of Jail Free cards or any combination thereof.
Properties are the cornerstone of the game. If a player lands on a property square that is unsold, they may buy the property at its listed price. If they decline, everyone gets to bid on the property and the deed goes to the highest bidder. If the player lands on a property square that is sold, however, he must pay the listed rent on the property deed to whoever owns the property (there's no charge for landing on one of his own properties). Should a player collect all the properties in a color group, they can then use money to build houses and hotels - which dramatically increase the amount of rent players have to pay for landing on their spaces [[One-Hit Kill|(Hotel on Boardwalk will likely bankrupt a player in one turn)]]. In between turns, players have the option to broker trades with other players. They may trade money, properties, Get Out of Jail Free cards or any combination thereof.
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{{tropelist|page=Monopoly}}
{{tropelist|page=Monopoly}}
* [[All There in the Script]]: According to ''The Monopoly Companion'', Rich Uncle Pennybags' full name is Milburn Pennybags (Mr. Monopoly itself is a [[Red Baron]]), the guy in jail is called Jake the Jailbird, and the police officer who takes you to jail is named Officer Edgar Mallory.
* [[All There in the Script]]: According to ''The Monopoly Companion'', Rich Uncle Pennybags' full name is Milburn Pennybags (Mr. Monopoly itself is a [[Sobriquet]]), the guy in jail is called Jake the Jailbird, and the police officer who takes you to jail is named Officer Edgar Mallory.
* [[Announcer Chatter]]: The version on the current generation's consoles has [[Uncle Pennybags]] narrating every action in the game. Not too bad, but his lines can get really repetitive. Fun fact: you can hit [[Xbox|Y]] to cut him off.
* [[Announcer Chatter]]: The version on the current generation's consoles has [[Uncle Pennybags]] narrating every action in the game. Not too bad, but his lines can get really repetitive. Fun fact: you can hit [[Xbox|Y]] to cut him off.
** Said chattering also includes a few bits of [[Lampshade Hanging]] over some things, such as the probability of landing on one set of properties:
** Said chattering also includes a few bits of [[Lampshade Hanging]] over some things, such as the probability of landing on one set of properties:
{{quote|'''[Upon landing on an orange property]''' ''One thing I like about this lot: [[Game Breaker|Location, Location, Location]]''}}
{{quote|'''[Upon landing on an orange property]''' ''One thing I like about this lot: [[Game Breaker|Location, Location, Location]]''}}
** He also has the tendency to drone on a ''lot''. Yes, we know what a Community Chest space does!
** He also has the tendency to drone on a ''lot''. Yes, we know what a Community Chest space does!
* [[Artificial Stupidity]]: Some of the trades offered by the video games' AI are...''unusual''.
* [[Artificial Stupidity]]: Some of the trades offered by the video games' AI are... ''unusual''.
** ESPECIALLY in the Super NES version, where it is common to see a computer player willingly trade away a property from a complete set for something asinine like a railroad they don't need...and then one turn later, ''try to get it BACK''.
** ESPECIALLY in the Super NES version, where it is common to see a computer player willingly trade away a property from a complete set for something asinine like a railroad they don't need... and then one turn later, ''try to get it BACK''.
** In some versions of the game, computer players will make you the same offer EVERY TURN, no matter how many times you've refused. Or, if you place a trade offer, the PSP Mini version's AI will always alter the deal to include ALL the money you currently posess.
** In some versions of the game, computer players will make you the same offer EVERY TURN, no matter how many times you've refused. Or, if you place a trade offer, the PSP Mini version's AI will always alter the deal to include ALL the money you currently possess.
** The NES version lets the player make offers on the AI's properties, which the AI will agree to a certain percentage of the time based on the amount of the offer. However, since there's no limit to how many times a player can make an offer per term, it's easy to get the computer to hand over properties for next to nothing.
** The NES version lets the player make offers on the AI's properties, which the AI will agree to a certain percentage of the time based on the amount of the offer. However, since there's no limit to how many times a player can make an offer per term, it's easy to get the computer to hand over properties for next to nothing.
* [[Awesome but Impractical]]: The Green properties. High rents, and a powerful group if you can get them developed...but they cost more to fully develop than any other color group in the game, and they are in the shadow of the Go To Jail space, making them less likely to be landed on than many of the lower-priced color groups before it.
* [[Awesome but Impractical]]: The Green properties. High rents, and a powerful group if you can get them developed...but they cost more to fully develop than any other color group in the game, and they are in the shadow of the Go To Jail space, making them less likely to be landed on than many of the lower-priced color groups before it.