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** On the middling levels, you have the infamous cockatrices and many enemies who can swallow you and kill you, including lurkers and purple worms (which can also be encountered on the earlier levels).
** Then you must contend with [[Demon Lords and Archdevils|demon lords and princes]], and should you actually ''survive'' them, you have to take down both [[Dracula|Vlad the Impaler]] and the Wizard of Yendor. {{spoiler|The continually-resurrecting sorcerer will harass and pursue you as far as he possibly can until the Astral Plane, where you instead fight the consistently respawning [[Horsemen of the Apocalypse|Riders of the Apocalypse]]: Death, Pestilence, and Famine. [[Tomato In The Mirror|You're War.]]}}
* [[Fridge Horror]]: There are lots of "used armor" shops scattered throughout the dungeons. Sometimes these shops contain cursed armor, which can't be removed, except by uncursing it or if the original owner dies wearing it. The horror comes when you realize where the shopkeeper gets his inventory.
** And if you die in any shop, the game flat-out tells you that the shopkeeper takes all your possessions. If you somehow directly steal from the shop (e.g. teleporting out with unpaid items, digging out...), the shop owner will chase you. If or when you die after, guess who comes for the loot?
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** In a similar vein, players can repeatedly kill {{spoiler|the Wizard of Yendor}}; as he reincarnates an infinite number of times, but gives full points for each kill, hitting the max score is [http://groups.google.com/group/rec.games.roguelike.nethack/msg/beddbbf83d4a369d trivial] with the proper setup. [[Subverted]] in that it's generally considered a sign of skill to ascend with a lower score rather than a higher one (e.g. by doing a [[Pacifist Run]]).
* [[Genius Bonus]]: Many things in Nethack, including some of its [[Shout-Out]]s, are very subtle, while others are more surprisingly (and distressingly) logical; the phrase [https://nethackwiki.com/wiki/NetHack_is_not_real_life 'NetHack is not real life"] was coined in response to common suggestions for new idea that suggest items and mechanics in-game act more "realistically".
** An enemy named the "quantum mechanic" sometimes carries a box that it drops upon death. Inside the box is a cat named [[
** Some fantasy items benefit you if you know the myths without even having read a spoiler: {{spoiler|[[unicorn]] horns heal many [[Standard Status Effects]], clay [[golem]]s can be destroyed by erasing their writing, and amethysts (which literally means "not drunk") convert potions of booze to uncursed fruit juice if you dip them.}}
** Since the game has strong Unix origins, there's also plenty of jokes only a Unix/Linux geek would understand, such as the following quote from {{spoiler|eating an apple or pear}}.
{{quote|Core dumped.}}
* [[Goddamned Bats]]: Nymphs, floating eyes, actual bats, and leprechauns, to name but a few.
* [[Scrappy Weapon]]:
** Many weapons in the game end up underused due to the presence of artifacts, but slings in particular are considered junky for even most starting characters - as such, they are only used as a last resort alternative to not having any form of ranged attack at all, due to rocks (the most basic form of sling ammo) being plentiful and easy to gather.
** Among artifacts, many of the [[Weapon of X-Slaying]] [https://nethackwiki.com/wiki/Bane "Banes"] are usually considered too niche to main as weapons on their own, as there are a wide variety of foes to deal with in the late game - though there are naturally some exceptions, and at minimum, most of them can serve as a gateway to training for more desired artifacts.
*** Trollsbane is considered the weakest of the sacrifice gift artifacts even by the standards of the other Banes. Trolls ''can'' be especially troublesome, but outside of perhaps throne rooms and the Barbarian quest, an average player is not likely to run into comparatively many trolls to begin with
***
** Among quest artifacts, The Heart of Ahriman is considered one of the weakest - not because it doesn't offer anything worthwhile, but because what it does offer will likely be painfully redundant to a quest-ready Barbarian. The base item, a luckstone, is useful but can be found far earlier, with one guaranteed at the end of the Gnomish Mines; the Heart also grants stealth when carried, but Barbarians gain intrinsic stealth at experience level 15 - and every quest requires the player to be at least level ''14'' to proceed.
*** That said, the Heart does have some unambiguous benefits - as an intelligent artifact it can resist curses 4/5ths of the time. (And no one wants to carry around [[Bad Luck Charm|a cursed luckstone]]!) It can also be invoked for levitation - while there are multiple sources potentially available by the time you get the artifact, its levitation uniquely extends to any steeds you're riding as well, and you can simply drop the Heart to land instead of waiting to invoke it again. The use of bullwhips to retrieve items that a levitating character normally can't reach is subjected to dexterity checks, a stat Barbarians naturally excel in.
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** Among Gehennom's [[Optional Boss]]es, {{spoiler|Demogorgon}} doubtlessly qualifies, having the highest monster difficulty rating in the entire game and the attack repertoire to back it up.
** The Wizard of Yendor can count as this, due to his propensity for coming back with more hit points and a higher caster level than before.
* [[That One Level]]: Gehennom is
* [[Unfortunate Implications]]: The [[Horny Devils|foocubi]] and their seduction attacks can easily read as sexual assault or outright ''rape'' to many players, [https://nethackwiki.com/wiki/Forum:Homosexual_Foocubi%3F and patching in ways to avert this] have been a notable subject of discussion. For what it's worth, the game has a compile-time option SEDUCE; if not defined, the foocubi's seduction attack becomes a "drain life" attack instead.▼
* [[Tier-Induced Scrappy]]: The Caveman was one of the more maligned roles for a long while, believed to be simply a weaker version of the Barbarian and Valkyrie with few of their relative advantages and more restrictive weapon choices - this often locked them out of most common artifact wishes, and any artifact sacrifice gift would be skillcapped at Basic. That said, their high strength and constitution still make them a strong choice, and the ability to multishot spears and upgrades to weapon options (such as the aklys changes in 3.6.1) [[Rescued From the Scrappy Heap|helped mend their reputation]].
▲* [[Unfortunate Implications]]: The [[Horny Devils|foocubi]] and their seduction attacks can easily read as sexual assault or outright ''rape'' to many players, [https://nethackwiki.com/wiki/Forum:Homosexual_Foocubi%3F and patching in ways to avert this] have been a notable subject of discussion. For what it's worth, the game has a compile-time option SEDUCE; if not defined, the foocubi's seduction attack becomes a "drain life" attack instead.
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