NetHack/YMMV: Difference between revisions

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** On the middling levels, you have the infamous cockatrices and many enemies who can swallow you and kill you, including lurkers and purple worms (which can also be encountered on the earlier levels).
** Then you must contend with [[Demon Lords and Archdevils|demon lords and princes]], and should you actually ''survive'' them, you have to take down both [[Dracula|Vlad the Impaler]] and the Wizard of Yendor. {{spoiler|The continually-resurrecting sorcerer will harass and pursue you as far as he possibly can until the Astral Plane, where you instead fight the consistently respawning [[Horsemen of the Apocalypse|Riders of the Apocalypse]]: Death, Pestilence, and Famine. [[Tomato In The Mirror|You're War.]]}}
* [[Excuse Plot]]: There is an amulet in this dungeon. You need to find it, then return it to your god. Go.
** The details and quest branch vary quite widely with each class, but ultimately the basic plot progression is the same - [[Invoked Trope|essentially by design]], given the amount of randomized features. As reliance on a fixed script would ultimately hinder things, this allows the player to organically "develop" their own story simply by playing through the game.
* [[Fridge Horror]]: There are lots of "used armor" shops scattered throughout the dungeons. Sometimes these shops contain cursed armor, which can't be removed, except by uncursing it or if the original owner dies wearing it. The horror comes when you realize where the shopkeeper gets his inventory.
** And if you die in any shop, the game flat-out tells you that the shopkeeper takes all your possessions. If you somehow directly steal from the shop (e.g. teleporting out with unpaid items, digging out...), the shop owner will chase you. If or when you die after, guess who comes for the loot?
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** In a similar vein, players can repeatedly kill {{spoiler|the Wizard of Yendor}}; as he reincarnates an infinite number of times, but gives full points for each kill, hitting the max score is [http://groups.google.com/group/rec.games.roguelike.nethack/msg/beddbbf83d4a369d trivial] with the proper setup. [[Subverted]] in that it's generally considered a sign of skill to ascend with a lower score rather than a higher one (e.g. by doing a [[Pacifist Run]]).
* [[Genius Bonus]]: Many things in Nethack, including some of its [[Shout-Out]]s, are very subtle, while others are more surprisingly (and distressingly) logical; the phrase [https://nethackwiki.com/wiki/NetHack_is_not_real_life 'NetHack is not real life"] was coined in response to common suggestions for new idea that suggest items and mechanics in-game act more "realistically".
** An enemy named the "quantum mechanic" sometimes carries a box that it drops upon death. Inside the box is a cat named [[SchrodingerSchrödinger's Cat]], which has a 50/50 chance of being either alive or dead. If you examine the game's source code, you will learn that the state of the cat is not determined until you open the box.
** Some fantasy items benefit you if you know the myths without even having read a spoiler: {{spoiler|[[unicorn]] horns heal many [[Standard Status Effects]], clay [[golem]]s can be destroyed by erasing their writing, and amethysts (which literally means "not drunk") convert potions of booze to uncursed fruit juice if you dip them.}}
** Since the game has strong Unix origins, there's also plenty of jokes only a Unix/Linux geek would understand, such as the following quote from {{spoiler|eating an apple or pear}}.
{{quote|Core dumped.}}
* [[Goddamned Bats]]: Nymphs, floating eyes, actual bats, and leprechauns, to name but a few.
* [[Scrappy Weapon]]:
** Many weapons in the game end up underused due to the presence of artifacts, but slings in particular are considered junky for even most starting characters - as such, they are only used as a last resort alternative to not having any form of ranged attack at all, due to rocks (the most basic form of sling ammo) being plentiful and easy to gather.
** Among artifacts, many of the [[Weapon of X-Slaying]] [https://nethackwiki.com/wiki/Bane "Banes"] are usually considered too niche to main as weapons on their own, as there are a wide variety of foes to deal with in the late game - though there are naturally some exceptions, and at minimum, most of them can serve as a gateway to training for more desired artifacts.
*** Trollsbane is considered the weakest of the sacrifice gift artifacts even by the standards of the other Banes. Trolls ''can'' be especially troublesome, but outside of perhaps throne rooms and the Barbarian quest, an average player is not likely to run into comparatively many trolls to begin with before they are prepared. Furthermore, the base item is a morning star, which the player won't have much incentive to train where other 'artifact base' weapons like long swords are much more available. Finally, Trollsbane can prevent troll corpses from reviving, but that function can also be fulfilled through other means (e.g. having a carnivorous pet eat the corpse).
*** AvertedSubverted with the artifact broadsword Dragonbane. Broadswords are decent weapons in their own right, and Dragonbane is a solid choice for training the broadsword skill (especially for {{spoiler|chaotics looking to obtain Stormbringer}}). Dragonbane adds a +1d5 to-hit bonus and does double damage against dragons and grants [[Attack Reflector|reflection]] when wielded, which is great to have in general and useful in particular against dragonbreath attacks. As a weapon, it's also more friendly towards the caster roles compared to a shield of reflection. {{spoiler|Its dragonslaying qualities also make it easier to procure dragon scales that can be enchanted into the best-AC mail in the game.}}
** Among quest artifacts, The Heart of Ahriman is considered one of the weakest - not because it doesn't offer anything worthwhile, but because what it does offer will likely be painfully redundant to a quest-ready Barbarian. The base item, a luckstone, is useful but can be found far earlier, with one guaranteed at the end of the Gnomish Mines; the Heart also grants stealth when carried, but Barbarians gain intrinsic stealth at experience level 15 - and every quest requires the player to be at least level ''14'' to proceed.
*** That said, the Heart does have some unambiguous benefits - as an intelligent artifact it can resist curses 4/5ths of the time. (And no one wants to carry around [[Bad Luck Charm|a cursed luckstone]]!) It can also be invoked for levitation - while there are multiple sources potentially available by the time you get the artifact, its levitation uniquely extends to any steeds you're riding as well, and you can simply drop the Heart to land instead of waiting to invoke it again. The use of bullwhips to retrieve items that a levitating character normally can't reach is subjected to dexterity checks, a stat Barbarians naturally excel in.
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** Among Gehennom's [[Optional Boss]]es, {{spoiler|Demogorgon}} doubtlessly qualifies, having the highest monster difficulty rating in the entire game and the attack repertoire to back it up.
** The Wizard of Yendor can count as this, due to his propensity for coming back with more hit points and a higher caster level than before.
* [[That One Level]]: Gehennom is actuallyconsidered to be [[Marathon Level|20 to 24 ''consecutive'' Scrappy Levels]] - most aren't particularly difficult, but they generally tend to be boring and repetitive maze levels, with several monsters to fight through. To boot, once the player gets experienced enough in combat and/or has the right resistances, all but the the worst demons become more tedious than terrifying to fight. One of the many additions [[SLASH'EM]] makes is breaking up the monotony of Gehennom with more "special" levels, while [[Sporkhack]] completely revamps Gehennom by (a) givingmaking the local [[Mooks]] somemuch abilitymore toof actuallya threatenthreat the player (b) getting rid of the mazes in favour of caves (with lava behind the cave walls).
* [[Unfortunate Implications]]: The [[Horny Devils|foocubi]] and their seduction attacks can easily read as sexual assault or outright ''rape'' to many players, [https://nethackwiki.com/wiki/Forum:Homosexual_Foocubi%3F and patching in ways to avert this] have been a notable subject of discussion. For what it's worth, the game has a compile-time option SEDUCE; if not defined, the foocubi's seduction attack becomes a "drain life" attack instead.
* [[Tier-Induced Scrappy]]: The Caveman was one of the more maligned roles for a long while, believed to be simply a weaker version of the Barbarian and Valkyrie with few of their relative advantages and more restrictive weapon choices - this often locked them out of most common artifact wishes, and any artifact sacrifice gift would be skillcapped at Basic. That said, their high strength and constitution still make them a strong choice, and the ability to multishot spears and upgrades to weapon options (such as the aklys changes in 3.6.1) [[Rescued From the Scrappy Heap|helped mend their reputation]].
* [[Unfortunate Implications]]: The [[Horny Devils|foocubi]] and their seduction attacks can easily read as sexual assault or outright ''rape'' to many players, [https://nethackwiki.com/wiki/Forum:Homosexual_Foocubi%3F and patching in ways to avert this] have been a notable subject of discussion. For what it's worth, the game has a compile-time option SEDUCE; if not defined, the foocubi's seduction attack becomes a "drain life" attack instead.
 
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