NetHack/YMMV: Difference between revisions

no edit summary
No edit summary
No edit summary
 
Line 20:
** In a similar vein, players can repeatedly kill {{spoiler|the Wizard of Yendor}}; as he reincarnates an infinite number of times, but gives full points for each kill, hitting the max score is [http://groups.google.com/group/rec.games.roguelike.nethack/msg/beddbbf83d4a369d trivial] with the proper setup. [[Subverted]] in that it's generally considered a sign of skill to ascend with a lower score rather than a higher one (e.g. by doing a [[Pacifist Run]]).
* [[Genius Bonus]]: Many things in Nethack, including some of its [[Shout-Out]]s, are very subtle, while others are more surprisingly (and distressingly) logical; the phrase [https://nethackwiki.com/wiki/NetHack_is_not_real_life 'NetHack is not real life"] was coined in response to common suggestions for new idea that suggest items and mechanics in-game act more "realistically".
** An enemy named the "quantum mechanic" sometimes carries a box that it drops upon death. Inside the box is a cat named [[SchrodingerSchrödinger's Cat]], which has a 50/50 chance of being either alive or dead. If you examine the game's source code, you will learn that the state of the cat is not determined until you open the box.
** Some fantasy items benefit you if you know the myths without even having read a spoiler: {{spoiler|[[unicorn]] horns heal many [[Standard Status Effects]], clay [[golem]]s can be destroyed by erasing their writing, and amethysts (which literally means "not drunk") convert potions of booze to uncursed fruit juice if you dip them.}}
** Since the game has strong Unix origins, there's also plenty of jokes only a Unix/Linux geek would understand, such as the following quote from {{spoiler|eating an apple or pear}}.