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* [[Nigh Invulnerability/Literature|Literature]]
* [[Nigh Invulnerability/Literature|Literature]]
* [[Nigh Invulnerability/Live-Action TV|Live-Action TV]]
* [[Nigh Invulnerability/Live-Action TV|Live-Action TV]]
* [[Nigh Invulnerability/Multimedia|Multimedia]]
* [[Nigh Invulnerability/Oral Tradition|Oral Tradition]]
* [[Nigh Invulnerability/Oral Tradition|Oral Tradition]]
* [[Nigh Invulnerability/Tabletop Games|Tabletop Games]]

* [[Nigh Invulnerability/Theater|Theater]]

* [[Nigh Invulnerability/Video Games|Video Games]]
== Other ==
* [[Nigh Invulnerability/Web Comics|Web Comics]]
* ''[[Bionicle]]'' featured Vezon and Fenrakk. When [[Cursed with Awesome|cursed]] by the Mask of Life, they gained the power to absorb any energy tossed at them and get stronger. Even throwing them in lava did not help, they just came out bigger. They were stopped by freezing time and removing the mask, but even after that, Vezon still has a knack for not dying.


== Tabletop Games ==
* The Tarrasque, a monster from ''[[Dungeons and Dragons]]'' is not only incredibly tough but regenerates at a hideous rate and will not stay dead, and is immunized to 50% of the offensives spells. The only way to kill it is to bring it to -10 hit points (the normal point of death for living creatures in ''D&D'') and cast ''wish'', specifically wishing for the Tarrasque to remain dead.
** The 4th edition version of the Tarrasque just plain cannot be killed; reducing it to 0 [[Hit Points]] simply banishes it back to its resting place at the core of the world. However, while still [[Made of Iron|incredibly tough]] on account of massive hit points and all-purpose damage resistance, it no longer regenerates.
** There is a [[Shout-Out]] to this creature in ''[[Starcraft]]'', in which one of the higher-level Zerg units is called a Torrasque. It is quite durable, regenerates quickly, and is presented as being continually reincarnated by a specific cerebrate.
*** That may actually also be a reference to the original creature of actual legend, a dragon named "the tarrasque". It had a turtle-like shell, and proved invulnerable to everything - until blessed by a saint, at which point it became both vulnerable, and docile as a lamb. Too bad for it the local villagers weren't in a forgiving mood, despite the saint's pleading.
** Another Blizzard-related [[Shout-Out]] comes from the popular ''[[Warcraft]] 3'' map ''Defense of the Ancients'' with an item known as the Heart of Tarrasque. Providing a dramatic increase in health total and regeneration, the Hero carrying it becomes difficult to kill except by sustained vicious focus-fire from the enemy team.
** ''[[Anarchy Online]]'' also has a [[Shout-Out]] to this critter by having it as one of their early endgame bosses, which drop bits of its own body that you can turn into armor.
* Prior to 3rd edition, ''lots'' of D&D monsters had Nigh Invulnerability to weapons below a certain "plus" value, meaning that heroes without such equipment could only defeat them with spells, fire, or improvised alternative methods (e.g. holding a werewolf underwater until it drowns). This rule got the nickname "You Must Be This Tall To Fight This Monster", and was fortunately replaced with damage resistance in 3E.
** Particularly noteworthy were the AD&D versions of the rakshasa (invulnerable to mundane weapons ''and'' nearly all magic) and the intellect devourer (same deal, and even magical weapons' damage would be reduced to almost nothing on a hit).
* In the ''Mirrodin'' block of ''[[Magic: The Gathering]]'', there is a substance called darksteel that certain objects, including some artifact creatures, are made of. Anything made of this substance is ''indestructible'', meaning in game terms that it can't be destroyed or killed (although it can be removed through indirect means). A prime example of this is [http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=48158 Darksteel Colossus], a huge artificial giant that not only can't be killed by usual means, but if someone manages to actually send it to the graveyard, then it is simply put back into its owner's deck to be drawn again later. The ''indestructibility'' mechanic was retained and used in later blocks, and has been applied to many things not made of darksteel.
** just as an idea of how indestructible it is, [[Word of God]] says that it is easier to rewrite the laws of physics such that you find a piece of darksteel in the shape you want than it is to forge the darksteel by any conventional means.
** Also in the Magic Universe is [http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=106473 Squee], an innocent and friendly goblin who just couldn't stay dead. What started out in the books as him simply not retaining any damage as a form of [[Amusing Injuries|comedic discontinuity]] was latter [[Cerebus Retcon|changed into a legitimate supernatural ability]], causing him to come back from any level of abuse, even death. Unfortunately for Squee, {{spoiler|this is used as a form of torture when Ertai, [[The Dragon]] to [[Big Bad]] Crovax, kills him over and over again.}}
** Another MTG example is Lord Konda, the evil daimyo of Kamigawa, who stole a powerful spirit from the otherworld and bound it inside an artifact that granted him eternal life and imperviousness to harm.
** Possibly the oldest example of this trope in MTG is the "Regenerate" mechanic, which (almost always for a cost, though usually a small one) negates the next attempt to kill or destroy the thing being regenerated, presumably by means of a phenomenal [[Healing Factor]]. With the right cards and a healthy stockpile of mana, your entire army can essentially become nigh-invulnerable.
** There are a [http://tinyurl.com/mtg-phoenix handful of creature cards with the "Phoenix" subtype], all of which have some ability that allows them, like their [[Classical Mythology|legendary namesake]], to come back from the dead. The cost and repeatability of this varies, but rest assured if your opponent puts a Phoenix on the battlefield, you'll probably have to kill it at least twice.
** [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191313 Platinum Angel] gives ''you'' Nigh Invulnerability, stating quite simply that while the angel is in play, you can't lose the game and your opponents can't win the game.
** If you can get your [[Hit Points|life total]] above 30<ref>For those who don't know, you typically start the game at 20.</ref> while he's on the field, [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=87600 Rune-Tail, Kisune Ascendant] becomes an enchantment that makes all your creatures impervious to any and all forms of damage.
** Honestly, [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=4430 there] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130554 are] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=44311 lots] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10421 of] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5753 cards] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=26641 that] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=79862 confer] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184631 or] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107280 possess] Nigh Invulnerability, [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=132090 far] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=4580 too] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19546 many] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=41170 to] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34769 list] [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=22968 here]. Yes, this is only a ''small'' sampling.
** Can't forget [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194911 Ulamog, the Infinite Gyre], which at least has the justification of being an [[Eldritch Abomination]].
*** [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193452 Emrakul], while not actually possessing the "Indestructable" rule, does prevent itself from being countered and being affected by almost all spells (so only colorless artifacts can harm him). Given his insanely high Power and Toughness, as well as the flying ability, this makes him VERY hard to put down.
* Not only are ''[[Warhammer 40000]]'''s Necrons [[Terminator]]-like metal skeletons with amazing damage resistance, they have the ability to teleport matter directly to their own system from their tombs for nanites to incorporate it into their forms as a self-repair mechanism powerful enough to rebuild them even if cut to pieces. And if you DO manage to get one to stay down, its various component parts will be teleported back to the tomb and rebuilt no matter what sort of damage has occurred. The Imperium doesn't even know if there exists weapons that can kill Necrons. And given the kind of weapons that exist in ''Warhammer 40000'', that's saying quite a lot.
** One Necron managed to directly regenerate from being melted into a puddle of metal. And this was not even a leader, just a Necron mook.
** There is technically a way to kill Necrons and possibly their C'Tan gods—hitting them with weapons that expose them directly to [[Hyperspace Is a Scary Place|the Warp]], since their existence is purely material, and they can't survive the Immaterium. That's the purpose of the Blackstone Fortresses aka Talismans of Vaul. The background tends to get retconned with every version release, so this may no longer be valid.
** Daemons aren't so easy to dispose of either. Powerful ones cannot actually be killed (at least with physical weapons), merely banished back into the Warp, and even doing stupendous amounts of damage only make the banishment longer. Kill a daemon, and he'll probably be back in a couple centuries, which isn't much time in ''[[Warhammer 40000]]''. Other supernatural entities share similar traits, such as the bodiless "walking armor" soldiers of the Thousand Sons legion of Chaos Space Marines, who have an annoying tendency to come back from the dead.
** Space Marines almost constantly wear armour better than most tanks, underneath which is a three-metre-tall [[Super Soldier]] with a bullet-proof chest and multiple spare organs. Even severe damage near to the point of death doesn't stop them, as they are wired into a [[Mini-Mecha|Dreadnought]] and continue fighting.
** [[Our Orcs Are Different|Da Orks]] are already ridiculously tough, being hulking brutes with physical strength equal to or greater than a fully equipped Space Marine, but they are further resilient due to being [[Plant Aliens|animals with a symbiotic relationship to fungi]], almost completely devoid of vital organs and any injury short of missing limbs being superficial (it is thought that bolters, self-propelled explosive rounds, were invented originally to combat Orks). There are reports of Orks being decapitated, ''killing the person who decapitated them then '''reattaching their own severed head''''', with no problems whatsoever. Datz ''reel'' Orky.
*** Makari (Ghazghkull's standard bearer) had the supernatural luck version of this, effectively granting him a great saving throw against pretty much anything. The most recent codex informs us that he "lived to the ripe old age of nine before finally being sat on by his master and subsequently fed to an ill-tempered Squiggoth."
* The dwarves from the ''[[Warhammer Fantasy Battle]]'' games. While still being mortal and technically still squishy on the inside (so no "Made of" rules) the [[Blood Bowl]] rule book comments on their "Stubborn Knack of refusing to Die".
* ''[[New World of Darkness]]'':
** While there's not really such a thing as "invulnerability," , [[Promethean: The Created|Prometheans]] come pretty damn close. For instance, most mortals and supernatural creatures take wound penalties to all actions after they take a certain amount of damage. Similarly, if their health meters fill with bashing, they have to resist passing out, and if they fill up with lethal, they start bleeding out. Prometheans experience ''none'' of this; the only way to put them down is to fill their health meters with aggravated damage. And after that, they can ''still'' come back if their Azoth is high enough. Of course, [[Crapsack World|this is the World of Darkness]]. The only reason they're that tough (gameplay-wise) is because they ''need'' to be tough; [[Walking Wasteland|the world]] ''[[Enemy to All Living Things|literally]]'' [[Hate Plague|hates]] [[The Chew Toy|them]], and the only way out is to ''[[Brought Down to Normal|lose]]'' their powers, including invulnerability.
** Similarly, there are the [[Serial Killer|slashers]] who follow the Mask Undertaking. Any attack against them, be it with a sword, a machine gun, or a flamethrower, only fills ''one'' box on their health meter, and it has to fill all the way before they go down (and even then, that's not much of a guarantee).
* ''[[Old World of Darkness]]'':
** Mummies are effectivly indistructable. They take damage pretty much the same as any other player character; the difference is they regenerate damage, and have something like 7 wound levels past incapacitated that define various levels of dismemberment to their corpse. The reason? To figure out how long it will take before they can get back up again. The answer is usually, not long.
** Mages in ''[[Mage: The Ascension]]'' could take the 'Immunity' Merit, which could be taken to a level to prevent all damage from all save a progressively rarer source. If taken to a high enough level, this could prevent all damage '''not''' from such sources as the [[Public Domain Artifact]] of choice or more common sources under more stringent conditions (the book itself lists 'mistletoe dagger wielded by a red-headed woman on the night of the full moon' as a viable option). [[Game Breaker|Unsurprisingly, many Storytellers do not allow it in their games.]]
** The Vampires in ''[[Vampire: The Masquerade]]'' had the Fortitude discipline, which was pretty much this trope when you got it past even mediocre levels. If you had enough you could reduce sun and fire from [[One-Hit Kill]] to "meh", meaning you could [[Our Vampires Are Different|walk around in broad daylight, for a short time.]]
* ''[[GURPS]]'' has the Supernatural Durability advantage that gives the ability to survive any amount of punishment unfazed until you reach -5xhp and even then only one form of damage can truly kill you. The rules do say that being blown to pieces by a single attack is still lethal.
** In ''GURPS: Supers'' on the discussion of cosmic scale characters buying enough Damage Reduction to divide an attack's damage by ''one billion'' is noted as being "alarmingly cheap" at just 1350 points. Consider that the destruction of Hiroshima required not even a hundred thousand points of damage.
* Several characters in ''[[Scion]]'' come with Invulnerability, though this almost always has one caveat - a character with higher Legend can damage them. There are some exceptions to even this, however.
* Liches in most games that have them will regenerate from any sort of destruction unless their [[Soul Jar]] is broken first.
* In ''[[Nobilis]]'', all Nobles know a simple rite that renders them immune to a certain level of mortal harm. Unusually, as the character gets more powerful, the rite will start to include ''less'' severe damage. So, a weak Noble will walk out of a (mundane) [[Nuke'Em|nuclear explosion]] unharmed, but be completely vulnerable to bullets. True masters of this rite can't even be ''insulted'' by mortals.


== Theater ==
* In accordance with [[The Zeroth Law of Trope Examples]] Marcellus in ''[[Hamlet]]'' describes the apparition of old Hamlet thus after throwing his spear fails to have any effect: "It is as the air, invulnerable."


== Video Games ==
* ''[[Touhou Project]]'': The main protagonist, Reimu, has a Spell Card called Fantasy Heaven, which makes her completely impossible to touch. It's even implied by secondary character Kirisame Marisa that the best strategy against this ability is simply to run away. However, Reimu rarely, if ever, uses this Spell Card, and it only appears twice in the series: in ''Imperishable Night'', where it's essentially an unlockable bonus boss (you have to dodge all her attacks within a time limit) and ''Scarlet Weather Rhapsody'', where it's probably the most powerful Spell Card in the game. In ''SWR'''s update, ''Hisoutensoku'', it's turned into a One-Hit K.O. move, as the damage it deals is several times a character's lifebar. However, it's rarely if ever actually used as the restrictions are rather ludicrous: Reimu has to first invoke the Spell Card, and then hit the opponent with melee-damage seven times within a time limit. While this SEEMS simple enough, Reimu's melee combat ability is only just barely adequate, and the game places high emphasis on dodging and evasion. Any reasonably able player would be able to avoid getting hit incredibly easily. It has been stated by both Marisa and [[Word of God]] that Reimu was born with this ability, and it's one that she never has to use. The implications are that being intangible is simply a natural state of being for her, and that she holds back on purpose. That's right, if she wanted to, she could defeat ANY boss ANY time without getting hit ONCE. However, that wouldn't make for a very fun game, so she's almost always in a tangible state.
** Some bosses would probably be able to retaliate. For example, Yukari could adjust the border of illusion and reality to put her back on the reality side.
** A long time ago, when she was still a citizen of the moon, Eirin made the Hourai Elixer, which makes the drinker absolutely immortal by effectively ''removing their death''. Kaguya and her [[Foe Yay|"rival"]] Mokou (and possibly Eirin herself) are the only characters known to have drank it, and as a result haved lived for almost two millenia (and counting) and are impossible to kill. When fighting the latter, a character with the ''explicit ability'' to kill anything wasn't able to kill her, and in the end she only stops fighting because of the pain (she instantly regenerates all damage, but it still ''hurts'').
*** To quote, "The first time one takes it, one cannot become an adult. Take it twice, and even the pain of sickness will be gone. Take it three times, and your fate is sealed."
** Many, perhaps most of the cast fits the trope (however, since the ''fighting'' they do is simply a game, many literal god characters are very easy to beat). Nearly every listed variation of this trope is in the series, including a literal made of air example in Suika, who can turn into a heavy mist.
* Minor subversion: Zasalamel in ''[[Soul Calibur]] 3'' perfected the art of reincarnation, thus allowing him to die and resurrect multiple times throughout history, retaining all of the skills and knowledge he amassed before then. The subversion is that, instead of being a boon like he thought it would be, it quickly turned into a horrible curse, as his newfound power deprived him of a peaceful death, and the literal sinking feeling that his soul was damned to hell just a little more with every death and revival, and since that revelation he sought the game's [[MacGuffin]] to try and undo his hubris.
* [http://wiki.ffxiclopedia.org/wiki/Absolute_Virtue Absolute Virtue] from ''[[Final Fantasy XI]]'' is a type of [[Bonus Boss]] that has the ability to regenerate instantly, and will do so constantly. It also hits like a semi running over a tin can, will cast the most damaging spells in the entire game (often instantly and repeatedly), and possesses all the [[Eleventh-Hour Superpower|Eleventh Hour Superpowers]] of most job classes in the game. Oh, and it can summon baby dragons. Repeatedly. That cast devastating Area of Effect spells. And blow up. The only way the playerbase has ever beaten this mob [http://boardsus.playstation.com/playstation/board/message?board.id=ffxi&message.id=227935 is through a exploit], or more recently, a [[Zerg Rush]], both of which were patched quite a while ago. And this thing has been around for years. Maybe the developers just wanted an unbeatable monster, and won't admit it. And now we have [http://wiki.ffxiclopedia.org/wiki/Pandemonium_Warden Pandemonium Warden], which at first almost took a day to defeat (they gave up), but was ''finally'' beaten [http://ffxi.allakhazam.com/story.html?story=16768 by Apathy], an endgame group. The reason this is astonishing isn't simply the win, '''but the fact Square actually approves of the win and didn't patch Pandemonium Warden.''' They seem to be comfortable with only AV giving them a stiffy.
** The developers finally released a [http://wiki.ffxiclopedia.org/wiki/Absolute_Virtue/Developer_Strategy video] of them killing Absolute Virtue themselves, in response to no one figuring out the tricks. The trick? When the player uses their own [[Eleventh-Hour Superpower|Eleventh Hour Superpowers]] it blocks Absolute Virtue from using his (making it a battle of wits—the party has to block him from using powers such as Mighty Strikes (every attack is a critical hit) or Benediction (heals user to 100%)). In practice, however, this trick doesn't seem to actually work, leaving AV pretty much undefeated...
*** Both (AV and Pandemonium Warden) have been beaten solo by a guy named Gradius0. Then [http://www.youtube.com/watch?v=Ub28vYTzEc4 again, here he might be nigh invulnerable himself].
* On your first playthrough of ''[[Castlevania]]: Dawn of Sorrow'', all the bosses cannot die unless you draw a specific Magic seal. It gets difficult on the 5th Seal especially against {{spoiler|Death and Abaddon}}; draw the seal wrong and you have to deal more damage before you get the opportunity to try again.
** However in Julius Mode the Bosses die without you having to draw the seal. {{spoiler|Maybe the power of the Vampire Killer has the ability to negate the Bosses' Reconstitution due to the seals?}}
*** In the standard game, Julius tells Soma he kills them before they can regenerate.
* Ganon from ''[[The Legend of Zelda]]'' definitely counts. He has been killed (each time more painfully and unbelievably than the last) and he still manages to come back even stronger despite being killed over ''9'' times! Though this is probably because of his Triforce of Power, which gives him strength in the same way Link's and Zelda's pieces give and/or represent, respectively, their courage and wisdom.
** The [[Continuity Snarl]] that is the Zelda timeline makes reconciling each of Ganon's appearances rather difficult, but it is explicitly known that the one from ''[[Ocarina of Time]]'' is the same being as the ones from ''[[The Wind Waker]]'' and ''[[Twilight Princess]]''. Previous [[Word of God]] has also stated that ''Ocarina'''s Ganon reappears in ''[[A Link to The Past]]'' and the original ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', but the stories of those games contradict each other on a number of points.
*** It is actually somewhat explained in "[[Skyward Sword]]". {{spoiler|Ganon is actually the manifestation of Demise's hatred towards the humans who brought him down (Link and Zelda), whose bloodline Demise cursed to be forever haunted by him. Thus, Ganon always comes back, as long as Link/Zelda's descendants/reincarnations/whatever live.}}
* Chance, [[The Mole]] and [[Final Boss]] of ''[[Syphon Filter]] 2'', wears a special advanced full body armor suit that is not only [[Immune to Bullets]], but also apparently to even the shockwave of grenade explosions at impact, and its weight doesn't seem to slow him down, either. His [[Achilles' Heel]]? The spinning helicopter tail rotor.
* In ''[[Star Ocean the Second Story]]'' the [[Big Bad]] and his minions cannot be damaged unless you gain the [[Sword of Plot Advancement]], {{spoiler|Void matter}}.
* In ''[[Devil May Cry]] 3'', the Dullahans have Made Of Diamond shields that can only be penetrated by a hard-to-pull-off attack. The Döppelganger is a shadow-entity that is invincible outside of the light, and Dante's acquisition of it makes it invincible even ''in'' light, i.e. fully invincible. It probably would laugh at the idea that [[Good Is Dumb]]. Boss Vergil in his Devil Trigger state is also invincible, in addition to regenerating any damage he might have sustained in human form. Just-timed usage of Royal Guard also makes Dante invincible to any attack; Perhaps predictably, [[Cutscene Incompetence|the cutscenes never show him touching it]].
** Dante does use it in the boss fights against him in ''[[Devil May Cry]] 4'', though thankfully he doesn't do it all the time or the game would be [[Unwinnable]].
** In ''Devil May Cry 3'', Dante ''before the first level'' is impaled several times. Cutscene Dante hardly needs Royal Guard.
*** Cutscene Dante definitely doesn't need Royal Guard. He gets impaled at least once in each game minus the second (it's usually ''several'' times each game) so it's almost a [[Running Gag]].
* In ''[[Romancing SaGa]]'' the boss Soulgutter cannot die since it has no soul, it can only be resealed. However it can still feel pain, so deal 30,000 damage to it and it will reseal itself to escape pain.
* In ''[[Planescape: Torment]]'', it is The Nameless One's defining characteristic that he can't stay dead. As a plot point, every time he dies {{spoiler|he returns to life as an amnesiac, [[Identity Amnesia|generating a completely new personality for himself every time]]}}. In gameplay terms, it means the game doesn't end when he dies - the player just sees TNO wake up in the closest morgue, and the game continues as before (for gameplay reasons, and [[Handwaved]] in-game, the amnesia doesn't kick in on these deaths). Only a being of godlike power can kill the Nameless One and make it stick, though it's hinted cremation could do the trick as well. The Nameless One also doesn't age, and the total age sum of his lives is likely counted in millennia.
* Archimonde has this in the final mission of ''[[Warcraft]] 3'' where the objective is not to kill him but merely to stall his advance for half an hour. Oddly, while his armor is Made Of Diamond, he still takes 1 damage per hit and thus can theoretically be killed by massing archers (though he has an Ankh of Reincarnation and thus must be killed twice).
* The Gnosis in the ''[[Xenosaga]]'' series is the 'Made of Air' variety as the only way to combat them is to hit them when they making a phase transference to fire their energy weapons, or use of the Hilbert Effect to force them into Real Space from Imaginary Space.
** Also, Albedo is [[Cursed with Awesome]] in {{spoiler|being immortal and having super regeneration powers; he cuts/tears/blasts off his own head to demonstrate. Unfortunately, the realization that other people aren't immortal causes him to go insane. The only one who can kill him is Jr., who was specifically ''designed'' to do so... his technobabble cancels out Albedo's.}}
* Saya, in ''[[Saya no Uta]]''.
* Dark Samus from the ''[[Metroid]] Prime'' subseries posses extreme regenerative power, mainly since "her" (technically its genderless) body essentially consists of pure Phazon. In ''Metroid Prime 2'', Samus fights her multiple times, and after every fight she explodes into a cloud of Phazon particles, only to reassemble herself later. According to one scan of her, only a complete atomic disruption can kill her for good. {{spoiler|In the 100% ending it's even shown that she survided the destruction of Dark Aether, somehow reforming in space above Aether}}. She is finally killed in ''Metroid Prime 3'' when {{spoiler|she posesses a cybernetic computer connected to the planet Phaaze, which is made primarily out of Phazon. When Samus destroys this form, all Phazon in the galaxy goes critical, destroying Dark Samus, the entire planet, and ridding the galaxy of Phazon once and for all.}}
* Many episodes of ''[[Final Fantasy]]'' feature enemies with likely powers. Though, about all of the main villains show the ability to survive incredible damage...
** The most famous example is the Cactuars. They're incredibly speedy, so they attack often, and they are agile, making attacks on them rarely connect. To make things worse, they use 1000 Needles, which does 1000 damage exactly and will kill any character whose HP is not above 1000.
*** And then, of course, there's the various souped-up versions of the Cactuars, some of which have attacks like 10,000 Needles or other special abilities. Oh, and many Cactuars will simply escape from the battle if you don't finish 'em off quickly.
** In ''[[Final Fantasy IV]]'', Golbez regenerates from a mere hand all but the DS remake. A Core unit of the Giant of Bab-il regenerates unless its support unit is destroyed. Zeromus just plain can't be hurt unless one with a pure soul uses the dark crystal on him. Among fandom even Yang and Cid are considered Made of Diamond as they respectively survive the explosion of a giant cannon while ''standing in it'' and jumping down some miles, with dynamite attached to him and hitting the ground nice and fast.
** In ''[[Final Fantasy V]]'', a few late-game enemies (and one boss trio) will automatically revive from KO within a single turn (with full HP) unless/until the player is able to land a finishing blow to the whole group simultaneously.
*** Also, for some reason, no one could kill Exdeath until he lost control of the Void.
** In ''[[Final Fantasy VI]]'', The Guardian in Vector is impossible to defeat. All your attacks do no damage. The reels for an absolutely unavoidable instant death attack against all enemies won't line up against him. If they do, he dies, but its adventure map sprite isn't removed, so you do not pass either way. The only way to destroy it is to wait for it to load a battle program, when it starts attacking and stops being invulnerable.
*** There is also Chupon/Typhon in the Colosseum. He is winnable against, but chances are that he'll just Snort your only character out of battle and that counts as a loss, so usually you do not defeat him. He has no special damage resistances, still.
** In ''[[Final Fantasy X]]'' both main villains, Seymour and Sin, are able to shrug off death. Seymore sticks around as some freaky ghost, increasing in power with every death. Sin just comes back in a few years due to the method of his death also being his method of Resurrection.
** In ''[[Final Fantasy Tactics]]'', the Lucavi possess people with the use of ancient gemstones. They are rumored to keep reappearing throughout Ivalice's history and wreaking havoc. They also have ridiculous amounts of strength and HP. How the hero is going to stop them for good doesn't even occur to him. The problem is apparently solved when the stones {{spoiler|become stuck in an alternate dimension where the Lucavi leader's spirit was imprisoned.}}
* The comic-book-genre-based MMORPG ''[[City of Heroes]]'' includes the Made Of Diamond, Made Of Air (sort of), and Regeneration variants all as power sets for melee fighter player characters, as "Invulnerability", "Super Reflexes", and "Regeneration" respectively, as well as the "Willpower" set which combines elements of all three. In addition, some powers can create a state of intangibility, in which the affected character can neither affect nor be affected by anything.
** In the background story, the setting's [[The Cape (trope)|main hero Statesman]] was directly hit with [[Nuke'Em|a tactical nuclear warhead]] by the Soviet Union. It wasn't enough to kill him (but it was enough to put him in a hospital for awhile).
* In the science fiction MMORPG ''[[EVE Online]]'', players are known in-game as pod pilots, named for the biostatic capsules or "pods" they use to control their ships (allowing them to replace bridge crews). A side benefit of quicker reflexes is that capsuleers are virtually immortal - whenever their pods are destroyed, a clone of theirs wakes up immediately at a cloning facility. Clones have a limited memory capacity, and if a player doesn't update his clone properly, he may lose some skills. In fiction, capsuleers may also be killed outside of their pods, or if their clone malfunctions and doesn't activate (the latter is the assumed fate of deleted characters), but as far as game mechanics go, capsuleers are immortal.
* The infamous [[Game Breaker|"Cardboard Immortality"]] trick from the ''[[Mega Man Battle Network]]'' games requires only three components (a [[Elemental Rock-Paper-Scissors|Wood-element]] Style Change, the [[Under Shirt]] status/Navi Customizer Program, and a Grass Panel or nine) and combines constant regeneration with the ability to survive an otherwise lethal hit with one hit point. The only way to combat this is to alter the stage. Fortunately for anyone facing this setup, [[Quad Damage|Grass Panels get burned away by Fire attacks (doing double damage in the process), which Wood-element enemies take double damage from.]]
** Was weakened in later games by making the rate of health regeneration decrease as your got lower on HP. At one HP, it takes a few seconds to regenerate a single point of HP.
* ''[[Final Fantasy Tactics Advance]]'' has Llednar Twem. For all your encounters with him except for the last, he's protected by a special law that makes any and all attacks against him useless.
* If you're a ''[[Fire Emblem]]'' villain (or [[The Dragon]] to the villain) you're made of Diamond to anyone that isn't wielding the legendary weapon of this game. Those that aren't made of diamond by an ability are made of Diamond by having [[Nintendo Hard|RIDICULOUS]] Stats.
** A special mention goes to [[Fire Emblem Tellius|Dheginsea]]. He embodied this trope three times over:
### Blessed by a goddess—even legendary weapons don't work unless they have [[My Kung Fu Is Stronger Than Yours|also been blessed by a goddess]].
### [[Healing Factor|Amazing regeneration]]—there are very few ways for a single character to do more damage in a single turn than he recovers (in a game with about [[Loads and Loads of Characters|50 playable characters]]).
### His stats are among the highest of [[That One Boss|any boss in the series]]. A good portion of this is already devoted to defense.
* The demon morph [[Super Mode]] in ''[[Painkiller]]'' has invincibility to everything except falling to death and the final boss's attacks.
* The Blind Rage [[Super Mode]] from ''[[Scarface the World Is Yours]]'' gives Tony invincibility.
* This is a large part of the premise for [[Soul Reaver]], the main character is a ghoul that lives in the spirit realm and can construct a body in the material realm, if that body is destroyed (even when atomized) it just sends him back into the spectral realm. If mooks in the spectral realm "kill" him, his soul drifts around before settling in the heart of the underworld, where he regains his strength and starts again. It is said explicitly several times over the series that he is completely indestructible and that even the local god is unable to do more than play mind games with him or contain him.
* In the final stage of ''[[Sonic Chronicles]]: The Dark Brotherhood'', the party splits up into two teams. Each one ends up fighting a boss with ridiculously powerful shields at one point. When Knuckles' team faces the Gizoid Centurions, you have to survive two or three turns against them and their shields before you get a cut scene of them losing; then Sonic's team seeks out some inactive Centurions and Tails studies them to understand how the shields work and is able to jam them, allowing Knux and crew to fight them for real. After that, Sonic's crew encounters Prefect Charyb underwater, where he has a humongous advantage (plus you can't use POW Moves. After three turns, you get another cut scene, and action switches to Knuckles' team. After beating Prefect ''[[Scylla and Charybdis|Scylla]]'', Knuckles is able to reach the drainage switch for the room the others are in, allowing Sonic to fight Charyb for real.
* ''[[Paper Mario (franchise)|Paper Mario]]'' has Bowser and Tubba Blubba. Bowser uses the Star Rod to get diamond defense that prevents all damage and status effects until the defense is taken down by the Star Spirits' power. Tubba Blubba's method {{spoiler|is a [[Soul Jar]] in the form of his heart, locked behind a door opened by a key he closely guards}}. Oddly enough, it might have made sense if Tubba Blubba {{spoiler|had sent his heart to Bowser}}. Granted, {{spoiler|the Boos were the ones holding Tubba Blubba's Star Spirit}}, but {{spoiler|they would only have released him upon Tubba Blubba's defeat}}, and if {{spoiler|Bowser and Tubba Blubba guarded each other's methods of Nigh Invulnerability}}, there would be nothing to stop Tubba Blubba from {{spoiler|wiping the Boos off the map}} *or* deadlocking Mario's quest.
** Bowser is absolutely ridiculous even ''without'' the Star Rod. Throughout his long villainous career, he's survived lava, bottomless pits, more lava (this time getting his skin boiled off ''and'' keeping on going without it), being ''thrown through a star'', and ''being smashed by an asteroid '''into a black hole.''''' He always gets back up in time for the next game.
** Also, the Armored Harriors from the second game. The only way to damage these hard-heads is to knock one into the other.
* ''[[Clive Barker's Jericho]]'' has Hanne Lichthammer, who, it seems, cannot be harmed (or, at the very least, cannot be killed) by bullets. It only takes Church's blood magic to trap her, and even then {{spoiler|she has to be killed in a blood ritual}}.
* ''[[Dead Space (video game)|Dead Space]]'' has the Hunter, a Necromorph who can regenerate any lost body parts and is damn near impossible to kill. {{spoiler|He is only killed when Isaac lures him into the path of the engines of a shuttle and test fires them, roasting the Hunter}}.
** ''[[Dead Space 2]]'' has another Hunter-esque Necromorph. It's called the Ubermorph. If any name pretty much guarantees "impossible to kill" this Necromorph has it.
** The Necromorph in general: although they are relatively easy to kill by dismemberment, they can reanimate any dead tissue, including dead Necromorph, so its only a matter of time before the remains are re-infected and come back as undead giblets and body parts trying to kill you again...and again and again and again...
* ''[[Metal Gear]]'' games might have one here or there, most notably Fortune (whose "luck" means bullets cannot hit her and grenades are all duds) and The Sorrow {{spoiler|and his army of people you killed}} (who are all still dead, and you can't exactly shoot a ghost). Not to mention Vamp, whose already potent regeneration abilities were enhanced with [[Nanomachines]].
** Also Snake, not just gameplay-wise anymore: {{spoiler|It may be a case of incredible determination, but in the fourth game alone, despite an artificially advanced age that other character say should preventing him from moving, he is shot, stabbed, electrocuted, lit on fire, and forced to crawl though a hallway full of microwave radiation.}}
* ''[[Prototype (video game)|Prototype]]'''s Alex Mercer has a potent [[Regeneration]] ability, he can also consume people and monsters (although those must be weakened first) to regain health, he can grow shields and armor from his own body mass, and he even {{spoiler|regenerates himself from death by a nuclear explosion}}.
** Even without the eating people to gain health thing, instory he's pretty much indestructable. If the game were closer to it's story, there wouldn't be a healthbar because you wouldn't need it.
*** The health bar mechanic is justified through incredible [[Fridge Brilliance]]: {{spoiler|The game over text is "Alex Mercer is dead", which is completely true, but the player character isn't Alex Mercer, it's the Blacklight virus embodied. Losing all health merely leaves the virus vulnerable to being captured by the military or Greene's mutants - it doesn't die.}}
* One of the powerful creatures in ''[[Devil Survivor]]'' for DS, the Immortal Lord of the Demons {{spoiler|Beldr}} is not only incredibly strong, but also the first time protagonists meet him he's virtually immortal (duh), but also starts the first round by attacking everyone and sucking life of every creature he hit. Since it's impossible to kill him, heroes are forced to ''run for their lives or retreat immediately''.
** He is however, according to the legends, vulnerable to {{spoiler|Devil's Fuge, a talisman made of [[Weaksauce Weakness|mistletoe]]. It isn't even clear whether it's ''real'' mistletoe, since it's attached to a ''cellphone strap''.}}
* The GMan in ''[[Half Life]]''. The only characters who were able to stop him at all only temporarily restrained him, and even that didn't last long.
* ''The [[House of the Dead]] 4'' has Temperance, a morbidly obese, several-stories-tall zombie whose lifebar doesn't drain. {{spoiler|You kill him by dropping a huge clock face on him.}}
* In many rail shooters with a [[Take Cover]] mechanic, the cover/shield your character can hide behind will withstand pretty much everything the enemy can throw at it, even superweapons of mass destruction.
* The Tank in both ''[[Left 4 Dead]]'' games. He has the most health out of all infected, ranging in the thousands, but on Expert, he has the same properties as steel since Tanks in Expert get 8000 health points. Shoving him does nothing and he doesn't even stumble from a Grenade Launcher shot or from explosive ammo (oddly, exploding propane tanks or oxygen tanks make him stumble). His sheer strength alone can launch survivors across the street or off a rooftop and he also has the ability to send cars flying your way. If you play on Expert, the Tank can down you in a single hit, even if you're at 100% health! A Tank will go down but you need a lot of firepower and your friends have to concentrate their fire on the Tank to bring it down quickly, otherwise you're in for a losing battle. However, most players will try to [[Kill It with Fire|set it on fire]] and keep outrunning the Tank until he burns to death.
* The [[Sapient Ship|Rea]][[Eldritch Abomination|pers]] in ''[[Mass Effect (video game)|Mass Effect 1]]''. They can be killed, but they are ridiculously powerful and their defenses nearly impenetrable. At the end of the first game, one Reaper is destroyed, but it takes nearly an entire fleet down with it. And it wasn't even trying to fight back.
** To be fair, Sovereign was being backed by a fleet of Geth, and most of the trouble came from them. Sovereign wasn't even paying attention to the other fleet until they started massing on him. But yeah, even then he destroyed ships like he was swatting away flies.
** And from the image at the end of ''[[Mass Effect 2]]'' [[Oh Crap|we've got over 200 more coming in]] [[Mass Effect 3|for the finale.]]
** ''[[Mass Effect 3]]'' clarifies exactly what it takes to kill a Reaper: three of the human alliance's largest warships can ''match'' a single Reaper, while it takes four to have a decent chance of killing it.<ref>Sovereign was especially powerful even by Reaper standards, which is why it took two entire fleets to kill it</ref> The Reaper armada vastly outnumbers said largest warship. One of the smaller Reapers takes an entire fleet repeatedly [[Attack Its Weak Point|Attacking Its Weakpoint]] to finally go down. The Reapers ''are'' taking casualties in the war... [[Curb Stomp Battle|just not very many, and not nearly enough.]]
* Lord British in the ''[[Ultima]]'' series. He is nearly impossible to kill (if not outright impossible), and even the Armageddon spell, which destroys [[Exactly What It Says on the Tin|every person and object in the entire world]] does not affect him. Usually, the only way to kill him involves either [[Lord British Postulate|creative exploits]] or (in one instance) an [[Easter Egg]].
* In [[The Last Remnant]], The Conqueror is a prime example of this trope. In the many times the heroes face him, they can't even touch him ( {{spoiler|All except Emma, who manages to make him bleed, though she gets promptly killed after this}}). By the time you get to the end of the game {{spoiler|and give him a thorough thrashing, he's only a little bloody, and ''still'' almost manages to [[The End of the World as We Know It|end the world]], and after the credits we find out that he is still alive.}}
* Nyx from [[Persona 3]] is a strong example. First of all, the Nyx Avatar has to be fought and defeated in 14 different forms. (Which is not sufficient to kill it) Then after doing that, the protagonist must face Nyx in a scripted battle and throw his life away to stop her. ("Stop", not "kill." All the attack does is prevent {{spoiler|the physical manifestation of mankind's collective wish for death}} from reaching Nyx and unleashing her destructive power.)
* Isaac and Garet in ''[[Golden Sun: Dark Dawn]]''. When they join you as a [[Guest Star Party Member]], their attack and defense are so high that everything monsters throw at them, including the first boss, is nothing more than [[Scratch Damage]] and they have abilities that will pretty much annihilate everything that looks at them funny. Isaac and Garet's stats cannot be viewed, but they DO have their HP lowered when they are hit. However, since their HP is around 500 points and every attack does around 1 to 5 points of damage to them, killing them off would take forever. This is all justified since they literally saved the world 30 years prior and still retain all the [[Level Grinding|training]] they had done from then to after.
* The Archdemon of ''[[Dragon Age Origins]]'' uses the {{spoiler|Multiple Bodies}} strategy. {{spoiler|If its current body is killed, the Archdemon's soul can transfer itself through the Taint to the nearest Darkspawn. Since Darkspawn are soulless vessels, the Archdemon is thus reborn.}} The Grey Wardens are needed because they are the only ones that can get past this Nigh Invulnerability {{spoiler|by taking the Archdemons' souls into themselves through their Taint -- an act that destroys the souls of the Archdemons and the Wardens.}}
* The [[Eldritch Abomination|Soulless]] of ''[[Lusternia]]'' are virtually indestructible, which is ''[[Omnicidal Maniac|very bad news]]'' for everyone else. [[Big Good]] [[God|Estarra]] could theoretically kill them, but it would necessitate destroying the multiverse - which is the very threat presented by the Soulless. Bonus points for each Soulless being a different flavour of nigh invulnerable: Illith is [[The Juggernaut]], Crazen is [[The Blob]], Muud has a [[Healing Factor]], Zenos is an [[Intangible Man]] and Kethuru is, uh, [[Big Bad|all of them]].
* [[Wario Land|WARIO]]. In ''Wario Land 2 and 3'', nothing can kill him. In fact, he has to get hit in order to take on ''hilarious'' different forms so he can solve puzzles in the third one.
** {{spoiler|Well, ALMOST nothing. Wario Land 2 has nothing, but if [[Final Boss|Rudy]] grabs you, a Game Over screen appears, and you're kicked out and have to start the fight over.}}
* Prince Laharl from ''[[Disgaea]]'' is the son of the [[Dimension Lord|overlord,]] and it shows. His reaction to Gordon firing a raygun at maximum power in the novels? "It tickles." Etna also claimed that 5 shots from a rocket launcher, 4 missiles at point-blank distance and 3 X-ray beam cannons did absolutely nothing to him. However, he can still be injured by high-powered and magic-imbued weapons.
** In the games [[Disgaea: Hour of Darkness/Characters|Laharl]] is [[Made of Diamond]], easily shaking of physical abuse from Flonne and Etna, even heavy abuse after a few hours nap, without a single scratch and talking like he did not even feel pain.
*** An example of [[Cutscene Power to the Max]], considering that his defense stat is only average gameplay wise.
** This makes it all the more confusing when {{spoiler|Etna "kills" him at the start of "Etna's mode" with a single shot}}. [[Lampshade Hanging|The game even points it out to you]].
* In Pokemon, the ability Wonder Guard causes a Pokemon to take no damage from attacks that it is not normally weak to from its typing. Spiritomb and Sableye have no weaknesses, so if they obtain Wonder Guard they cannot be hit by ordinary attacks. (However, Sableye can only legitimately get Wonder Guard in the third generation; in later games they can only obtain the ability by cheating, since Skill Swap, used to swap Abilities between two Pokemon, deliberately cannot swap Wonder Guard.)
** In Black and White, the ability Sturdy causes a Pokemon to survive any attack with at least 1 HP if it is at full health. The Pokemon Shedinja has a maximum of 1 HP, therefore if it obtains Sturdy, which it can do legitimately, it cannot be KOed by ordinary attacks.
* In ''[[Tales of Vesperia]]'', Estelle has a spell that temporarily grants Made Of Diamond status. She also has an ability that, when equipped, has a chance of making all buffs, including this one, last until the end of battle. This combo (removed from the [[PlayStation 3]] version) is a rather easy [[Game Breaker]] to put together, particularly useful in extremely long battles.
* [[Quake]] offered you the occasional Pentagram of Protection, which made you invulnerable for 60 seconds. In later games, they changed it to the shield of protection as the game Jumped the Shark, so they wouldn't be seen as offering not just Witchcraft, but Witchcraft-as-Good-Thing, to the kiddies.
* The Beast from ''[[Infamous (video game series)|In Famous]] 2''. To the extent that it can survive a direct hit from a nuclear missile.
* ''[[Magical Girl Lyrical Nanoha As Portable]]: The Gears of Destiny''
** The Materials are revealed to have kept the regenerative abilities of the [[Eldritch Abomination|Darkness of the Book of Darkness]], able to reconstruct their physical forms out of nothing given enough time.
** [[Sealed Evil in a Can|The Unbreakable Darkness]] meanwhile, is as unbreakable as her name suggests. She's both regenerative ''and'' is made of diamond. To give an idea, [[Idiot Hero|Amita]] manages to blast her at point blank range with a [[Desperation Attack]] that, according to the Wolkenritter, exceeded the [[Beam Spam|Triple]] [[Wave Motion Gun|Breaker]] attack used near the end of ''A's'' to completely destroy the physical body of the [[Eldritch Abomination|Darkness of the Book of Darkness]]. It didn't even put a scratch on her, despite the fact that she was at around 10% of her full strength. In the end, the were only able to stop her by {{spoiler|getting her to keep her destructive impulses in check. And even that required a lot of help from the Materials, who were revealed to have once been a part of the same whole with her}}.
* Bryce Boltzmann, the protagonist of ''Never Dead'' is [[Cursed with Awesome|Cursed with Immortality]]. In his case, he is literally indestructible. Dismemberment and Decapitation are mere inconveniences to him, and he can even [[Detachment Combat|use them both]] [[Losing Your Head|to his advantage]].


== Webcomics ==
* The Werewolves in ''[[Cry Havoc]]'' survive A LOT of automatic weapons fire. Skoll shrugs off rifle, machine gun, grenade launcher, and cannon rounds all durring one charge.
* In ''[[Yosh!]]'', Phil [[Mundane Utility|takes advantage of this in odd ways, like falling multiple stories because it's faster than the stairs.]]
* One issue of ''[[Girl Genius]]'' involved a circus group being attacked by a horse-like monster. Attempts to blast it with various steampunk guns, unleash a swarm of poisonous bugs and a robot with buzzsaw, they barely even scratch it. Finally Zeetha managed to chop its head off... only to find out it has a second mouth starting at the base of the neck. Luckily Agatha already built a big lighting gun capable of [[There Is No Kill Like Overkill|reducing the monster to ashes]].
** It would appear to be part of sparkiness as well. It's never explained precisely how Othar manages to survive all of his he-should-be-dead experiences.
* The necromancer Helixa in ''[[Dominic Deegan]], Oracle For Hire'' had such control over death with her magic that any attempt to kill her caused her to resurrect where she wished. Klo Tark attempted to get around this with an attack that paralyzed her for three hours ''before'' killing her, which would ensure she was there to interrogate when he was done with the current crisis; she bit through her tongue and choked on her blood to escape. After that one, though, she ended up [[Deader Than Dead]]. Miranda Deegan, her old rival, killed her with an angelic gauntlet; its magics canceled Helixa's necromancy, and Helixa was thus [[Killed Off for Real]]. And for good measure her soul was destroyed during the "War in Hell" arc.
** The same War in Hell introduced Sirellith, the Demon Lady of Treachery, who could "betray death" and come back from the dead. The only way to kill her for real was to "use her treachery against her" and kill her with part of her own body; Karnak did so by snapping a horn off of her and stabbing her with it.
* A more comical version of the constant regeneration type is Ran Cossack of ''[[Bob and George]]''. He was made out of cheap Soviet parts, so he dies from even light physical contact, but the parts were so cheap a new body with a copy of his memories would just instantly be built and teleported back. He is effectively immortal as long as they don't destroy the production machine (as he puts it "You can kill me, but you can't stop me"). The only way to defend from this is to block the teleportation with a shield. He also gets a powerful but unstable weapon that always kills him, but it can be stolen from him to make an infinite number from his respawning, and also makes him a powerful explosive or "Ran-bomb".
** In addition, though Ran himself dies easily, a wall of his corpses can withstand just about ''[http://www.bobandgeorge.com/archives/041007 anything.]''
* Amorphs in ''[[Schlock Mercenary]]'' are classic [[The Blob|Blobs]], with some impressive (if rather disturbing) regenerative abilities. Schlock himself has not only recovered from being blown up, poured down drains, sliced into pieces splattered into droplets, but in one case, immediately returned to the fight after stopping for a quick bite of minced comrade-in-arms (I told you it was disturbing - don't worry, he [[Brain In a Jar|saved their heads]] for later recovery) to gain enough extra mass to beat the creatures which did it to him in the first place.
** There are also the Peteys, a massive [[Hive Mind]] comprised of a mix of [[Master Computer|A.I.]] and organic bodies. At one point, Petey (along with the rest of the Fleetmind) ponders the fact that despite this, they aren't quite immortal - ''yet''.
*** Petey has also been working on a way to grant immortality to some of his favorite organics using [[Nanomachines]] that not only repair the body from everything incuding most forms of death, but can [[Voluntary Shapeshifting|morph their benificiary]] into an armored [[Super Soldier]] form when needed.
* In ''[[Order of the Stick]]'' the evil lich Xykon can regenerate from his philo... phylia... soul hidey place (phylactery) as long as it is kept intact.
** The Monster in the Darkness as well. When [http://www.giantitp.com/comics/oots0374.html Miko attacks him], he complains that it ''tickles''. [http://www.giantitp.com/comics/oots0477.html Later], he doesn't even notice when Belkar attacks him.
* Nesuko of ''[http://www.anelnoath.com/bnnmain.htm The Adventures of Boschen and Nesuko]'' eventually proves to have the regenerative version of this power, taken to its logical conclusion- ''her severed limbs and organs try to grow back new bodies.''
* ''[[Sluggy Freelance]]'' villains provide a number of examples:
** '''Satan's kittens''' - Made of Diamond, not showing any signs of damage after taking grenades and shotgun blasts at point blank range.
** '''K'Z'K''' - When possessing Gwynn he was a regenerator, able to pull himself together even after being run through a meat grinder. After assuming his true form he is Made of Diamond; since we never see anything hurt him in this form, we can't be sure whether he retains his regeneration.
** '''Lord Horribus''' - Can only be killed through decapitation or stabbing the very center of his soul with an enchanted weapon. In fact, most demons are Made of Diamond, enough so that swords clang harmlessly off their skin.
** '''Evil Aylee''' - Her head and her shell are Made of Diamond, with her (retractable) neck her only vulnerable point.
** '''Oasis and Kusari''' - Resurrection. They've been blown up, shot through the head, decapitated, stabbed through the chest, and confirmed dead by medical proffesionals, but they always come back, completely uninjured. How they do this is one of the series's big mysteries. They also heal extremely well while alive.
** '''Vampires''' - Depends on type, and some have pretty serious [[Kryptonite Factor]]s, but they seem to be able to regenerate all damage (up to and including having their brains eaten) unless it's inflicted in the one right way.
** '''Dr. Crabtree''' - Her body thoroughly infused with nanites, she's probably able to survive and heal from just about anything ( {{spoiler|except an EMP}}), though it sometimes takes a while for the repair nanites to start running.
*** This same technology extends to everyone in {{spoiler|4U City}}.
** '''Alien Christmas elves and Santa''' - Taken over by parasitic alien DNA and turned into hybrid monsters, the elves—and Santa doubly so—were tough enough to be [[Immune to Bullets]] and all conventional weapons short of heavy explosives. They were still [[Weaksauce Weakness|vulnerable to nerf]], and it didn't keep [[Killer Rabbit|Bun-bun]] from beating one up until it was begging for mercy.
** '''[http://www.sluggy.com/comics/archives/daily/20010618 Lodoze]'''. Comes with a [http://www.sluggy.com/comics/archives/daily/20010623 bit] of Bun-bun's commentary:
{{quote|'''Bun-bun''': Oh, sure. It's really easy to be "tough" when you're totally invulnerable. Sounds more like a petty {{smallcaps|BEEP}}hole to me. }}
* The Wom Wom Coconut in ''[http://www.funkyhorror.com The Egregious Adventures of the Wom Wom Coconut]'' suffers many deaths. The hit invariably turns out to have been taken by a member of the Stunt Nut Corps, a numberless horde of coconuts identical to each other and the hero. Both the coconut and the coconut's [[Foe Yay|arch-rival]], Space Durian, are capable of instant reincarnation. Death is shrugged off in the same panel it occurs in.
* The [http://www.missmab.com/Demo/mows.php Mows] of ''[[Dan and Mab's Furry Adventures]]'' are completely invincible. They're immune to magic, can't be harmed physically, and are too stupid (IQ: ''3'') for psychic attacks to have any effect. Oh, and they're adorable. Mows are basically furry [[Mega Man Legends|Servbots]].
** The [[The Fair Folk|fae]] also seem to be invincible. If in-comic information is trustworthy, they can only die when they ''choose'' to.
* [[Lampshade Hanging|Lampshaded]] in ''[[Everyday Heroes]]'' when Mr. Mighty and Matt O'Morph get into a [http://www.webcomicsnation.com/eddurd/everydayheroes/series.php?view=single&ID=90023 Brick vs. Blob] sparring match.
* Grace in ''[[El Goonish Shive]]'' is a [[Tyke Bomb]] [[Super Soldier]]. Her fur is fireproof by design and she seems to be moderately annoyed by impacts that could break half of the bones in a human (given the speed with which she runs and jumps, this may fall under [[Required Secondary Powers]]). The regenerative powers are more of an [[Informed Attribute]] since Grace has barely been touched by anyone. {{spoiler|On screen anyway, apparently Damien was physically abusive to her. When Grace ends up fighting Damien, it is such a Curb Stomp Battle that he barely lands a single blow. She was more of less designed to kill Damien specifically, and being fire resistant would be necessary for that.}}
* Like his [[The Tick (animation)|totally not based off]] counterpart, ''[[Captain Broadband]]'' appears to be very difficult to damage, surviving falls out of planes, hordes of attacking fans and setting off his own bomb by punching it!
* The golem girls in ''[[Wapsi Square]]'' are of the made of diamond variety. They are implied to be able to survive even complete planetary destruction.
** Monica has a touch as well; after accidentally teleporting into a gunrunners hideout, they made with the [[More Dakka]], and she survived unscathed, with only [[Clothing Damage]] to show for it. One character postulated the extreme luck form of this, and another suspected she was (unwittingly) teleporting the bullets away as soon as they touched her skin.
* ''[[Vexxarr]]'' has rock crabs. It's not that ''nothing'' can harm them - there are silicon predators, for one - but not a whole lot. Generally attempts to harm them end up as [http://www.vexxarr.com/archive.php?seldate=070111 a predictable exercise in futility]. Once a bunch of these creatures were fired from mass-driver at a Bleen ship, breached the hull and then were shot by the crew point-blank, [http://www.vexxarr.com/archive.php?seldate=091708 with several recharges of their weapons]. The latter somewhat affected them, in that this was "nutritious" enough to make them sleepy. Walking around the active zone of an overheating nuclear reactor made Sid grow by absorbing materials of environment, but even this didn't stick - he merely had to [[Solid Gold Poop|excrete some diamonds]] later.
{{quote|'''Bleen 1''': Wait, what happens if we hit one of them [[Takes One to Kill One|''with'' one of them]]?
'''Bleen 2''': Same as shooting them... only you get ''sparks''. }}
* ''[[Magick Chicks]]'' has a lot of [[Made of Iron|tough people]] - Chastity was knocked out by flying head-first into a tree in a training fight and Tandi was blasted into wall (when she managed to seriously upset Melissa) so hard she cracked the tiles, and ended up merely groggy. But the real star is {{spoiler|Anastasia - Mel's mom}}. So far, and only on-screen, she was subjected to: impaling through the chest with a sword (which happens to be some notorious artefact), blasting almost half of her skull off with an antique pistol (also clearly magical) point blank and twisting her neck so far she faced the opposite direction. She invariably springs back in a few seconds, and only moderately annoyed. Then again, we know she lived through more unpleasant (if less fatal) things.


== Web Original ==
== Web Original ==