Ninja Gaiden: Difference between revisions

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* [[Adaptation Dye Job]]: Irene Lew, brunette in the classic NES trilogy and [[Original Video Animation]], blonde as of ''Dead or Alive'': [[Nintendo 3DS|Dimensions]] and the Xbox series too under her alias {{spoiler|Sonia, as they were eventually confirmed to be the same person}}.
* [[Alien Sky]]: As Ryu approaches the gate to the Realm of Chaos, he's greeted by an eerie violet sky with strange stars hanging too close to the surface.
* [[All There in the Manual]]: The bosses of the first three games are given a paragraph of backstory in the instruction booklets that are not in the actual games.
* [[Anachronic Order]]: Some [[Continuity Snarl]] and [[Flip-Flop of God]] aside, the series goes like this, from a young 18 years old Ryu to a 23 years old Master Ninja:
** ''Ninja Gaiden Shadow'' (Game Boy) --> ''Ninja Gaiden'' (Xbox) --> ''Ninja Gaiden: Dragon Sword'' (Nintendo DS) --> ''Ninja Gaiden II'' (Xbox 360) --> ''Ninja Gaiden 3'' (PS3/Xbox 360) --> ''Ninja Gaiden'' (NES) --> ''Ninja Gaiden III: The Ancient Ship of Doom'' (NES) --> ''Ninja Gaiden II: The Dark Sword of Chaos'' (NES) --> ''Ninja Gaiden'' (OVA) --> ''Dead or Alive'' series.
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** Also, he's {{spoiler|dead. And the dead tend to be much tougher than the living in the recent games}}.
* [[Check Point Starvation]]: ''Ninja Gaiden Sigma 2'' has a few passages where you have to go through several long and tough fights without the possibility to save in-between. Most notably the last parts of Chapter 13 (including the very grueling stairway fight), 14 (the graveyard fights) and the first half of chapter 16 (the very long straight corridor). The latter two get [[Bonus Points]] for having an appearance of [[Recurring Boss|Recurring Bosses]] out of nowhere without the usual auto-save. These passages are stressing in Normal, but get ''really'' sadistic in Master Ninja.
* [[Cherry Tapping]]: [https://web.archive.org/web/20160629170621/http://iberiansngrealm.com/Wooden_Sword.html Wooden Sword School].
* [[Chest Monster]]: [[Memetic Mutation|We found some ghost fish - in a chest! Instead of a box of "cash"!]]
* [[Chickification]]: Hits Irene Lew hard in the OVA; in fact, she's not even a [[Faux Action Girl]], but a [[Damsel in Distress]] from start to finish.
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* [[Damn You, Muscle Memory!]]: In ''Ninja Gaiden Sigma 2'', the bow is aimed and fired with the triggers instead of O in ''Ninja Gaiden I'' and ''Ninja Gaiden II''. Justified since it allows to fire shurikens even with the bow equipped, but it does take a bit of time to get used to it. The opposite way is even worse: in ''Ninja Gaiden II'', many a ''Ninja Gaiden Sigma 2'' player will try to throw shurikens mid-jump and fire an arrow. [[The Computer Is a Cheating Bastard|And get killed]].
** Same deal with the guard button: in the Xbox games, it's on the left trigger; in the [[Play Station 3]] ones, it's on L1. Considering the consequences of letting your guard down for one second in ''Ninja Gaiden II'', this can be a problem.
* [[Deadly Lunge]]: The Flying Swallow and Guillotine Throw techniques can make short work of the standard [[Mooks]].
* [[Deadly Lunge]]
** A lot of enemies like to pull these stunts too.
* [[Death From Above]]: A gameplay mechanic in ''Ninja Gaiden 3''. You can jump from a high building and [[Artistic License Physics|glide in the air]] towards the poor mook, before impaling him as you land.
* [[Desperation Attack]]: Unlaboured Flawlessness.
* [[Did Not Do the Research]]: [[In-Universe]], there's a plaque on Liberty Island on which Ryu remark, "They are teaching the ways of the ninja...unfortunately, their information is all wrong."
* [[Did You Just Punch Out Cthulhu?]]: Both incarnations of the franchise involve Ryu eventually fighting giant demons.
* [[Difficulty by Region]]: The NES version of ''Ninja Gaiden III'' increased the damage sustained from enemies by twice the amount compared to the its Famicom counterpart, while limiting the number of times the player can continue after a [[Game Over]] and removing the password system. Moreover, if the player loses a life in the NES version, he will respawn at the beginning of the entire stage instead of the last area he was like in the Famicom version.
* [[Do Not Do This Cool Thing]]: The [[What Measure Is a Mook?]] message in ''Ninja Gaiden 3'' is severely undermined by just how glorious it feels to perform the steel-on-bone finishers, all with flashy camera angles, juicy sounds and subtle vibrations. Although the more sensitive players may want to let the mooks live when they are scared shitless after you perform the fire-dragon Ninpo.
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* [[Mask Power]]: Inverted with the Ogres from the Xbox remake, who grow stronger after Ryu breaks their masks.
** Ashtar from ''The Dark Sword of Chaos'' wears a smooth, faceless metal mask with only thin slits for the eyes... or maybe the eyes are part of the mask.
* [[Me's a Crowd]]: Ryu can use a rare [[Power-Up]] in the second game to create a magical clone of himself that follows and imitates his movements.
* [[Mega Corp]]: Lords Of Alchemy in ''Ninja Gaiden 3''.
* [[Mercy Kill]]: One of the developers of ''Ninja Gaiden II'' described the obliteration techniques as this.
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* [[A Protagonist Is Ryu]]
* [[Punch Clock Villain]]: Arguably the Special Forces and Vigoorian Military, though the journals found in ''Ninja Gaiden II'' show the Black Spider ninjas to be something of this as well.
* [[Puzzle Boss]]: From the first game, in the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. Not very hard to figure out if you watch the cutscene beforehand.
* [[Race Against the Clock]]: In Act 7 of ''Ninja Gaiden III: The Ancient Ship of Doom'', should you make it to the [[Final Boss]] without dying, you will notice that the timer is '''very close''' to zero once you reach Clancy.
* [[Recurring Boss]]: Genshin.
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* [[Reports of My Death Were Greatly Exaggerated]]: In ''The Ancient Ship of Doom'', Irene is supposedly killed by Ryu's doppelganger on Foster's orders. In truth, she had faked her death and was working with the U.S. Army to uncover evidence on Foster's crimes.
* [[Respawning Enemies]]: Yup. And often you'll hate it.
* [[Retcon]]: Some worth of mention, Tecmo passed the series around to just about any willing developer and producer: Natsume, Team Ninja, Tomonobu Itagaki, Yosuke Hayashi, etc. Of course, they had their own visions for the series:
** ''Ninja Gaiden Shadow'' for Game Boy is said to be set three years before the NES series.
** The fact Ryu Hayabusa is in his early 20s20's in the NES series don't match up with the Xbox series either,. thisThis is the major factor why [[Flip-Flop of God]] is heavy in regard the Xbox series being a [[Prequel]] to the NES one. NES Ryu from 20 to 23 ventured through the trilogy and settled in the ''Dead or Alive'' series just as Xbox Ryu from 21 to 22 ventured trough the present series and settled in ''Dead or Alive'' series at 23 years old. The only way to reconcile this is saying that Ryu has ventured through the NES and Xbox series for about the same time.
** Irene Lew became a walking [[Retcon]] herself when Sonia was revealed to be just another one of her codenames she uses on the field as of ''Dead or Alive''. Now it seems that Ryu actually knew Irene before the NES series in ''Ninja Gaiden II'' (Xbox 360), while in the first NES game, he certainly doesn't find Sea Swallow familiar to a certain Sonia he met before. Also Irene's appearance [[Sarcasm Mode|of course was always]] that of a blond buxom babe with pale skin instead of a brunette with modest body proportions; maybe she was [[Wild Mass Guessing|wearing a disguise]] in the NES series?
** Ryu and Irene's marital status,. theThe first ''Dead or Alive'' game says that they are [[Happily Married]], and Irene dutifully runs their Antique Shop while Ryu is away fighting in the tournament,. then inIn the very next ''Dead or Alive'' game, their marriage became a mysterious subject,: Ryu still is an Antique Shop owner, but Irene is not mentioned in his bio anymore,; in fact, it was doubtful that Irene even existed from the 2nd tournament (game) to the 4th tournament. LaterWhen ''Dead or Alive: Dimensions'' iswas released, it serves as a recap torecaps the first four tournaments and brought Irene Lewher back into the fray..., but Ryu and Irene'sthe marriage still isremains a mystery, and suddenly, she isIrene's a CIA agent again,. theThe plotrecap of ''Dead or Alive: Dimensions'' just goes as far as to imply they are're romantically involved.
** Joe/Ken Hayabusa's whereabouts as a living person,. Ryu's father dies in the NES trilogy, and yet he is's alive and kicking in the Xboxmodern series, butwhich that'sis okaytotally fine since it is supposed to be's a [[Prequel]] series;. thenThen comes ''Dead or Alive'' and make things difficult, evenas the first game ofmakes that series doesn'tno mention Ryu'sof fatherJoe at all, in fact,; it doesn't even touch upon the Hayabusa Clan aseither. a whole; itIt only shows that Ryu is taking the position of Leaderclan leader for the moment... and doesn't say anything else since his father was always fond of leaving Ryuhis son to taking care of the clan's leadership while he spent seasons training on top of the mountains.
* [[Retired Badass]]: Muramasa, the doddering old shopkeeper, makes carving up ninjas look effortless.
** Which makes it quite hilarious when he says just after that that his old legs won't allow him to go at the top of Mount Fuji. This is dubious since he apparently managed to build [[Dungeon Shop|statues of himself in the Underworld…]]
* [[Revival]]: NES -> Xbox.
** Also counts as a [[Video Game 3D Leap]].
* [[Roaring Rampage of Revenge]]
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** Throughout ''The Ancient Ship of Doom'', instead of heading into a hellish dimension to battle demonic creatures like in the first two NES games, Ryu faces a high-tech robotic army at (mostly) artificial environments, culminating with a battle within an alien ship against a laser-equipped giant mecha.
* [[Role Reprisal]]: English-wise, Kasumi is once again voiced by her ''Dead or Alive 5'' voice actress [[Lauren Landa]]. Averted with Ayane, who retains [[Janice Kawaye]] from ''Ninja Gaiden II''.
* [[RPG Elements]]: In ''Ninja Gaiden 3'''s mission and online modes, you start up as a newbie [[Ninja]] and have to complete trials to level up and improve your combos and equipment. This is quite surprising, as the story mode of the same game removed everything that remotely looked like an upgrade system.
* [[Rule of Cool]]: The ''entire Xbox series'' in general thrives on this.
* [[Rule of Three]]: In the original trilogy, Ryu has to fight three bosses in succession.
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* [[Scenery Porn]]: Some of the levels in ''Ninja Gaiden II'' are ''gorgeous''. Special mention for the level taking place atop the Tokyo skyscrapers.
** The game also has one of the more beautiful game portrayal's of central Moscow (albeit the city is never named), going through Red Square, the GUM, the Underground, some nearby churches and buildings, before ending in Spaskaya Tower. [[Symbology Research Failure|St. Basil's Cathedral]] is absent.
** The NES series had a fair amount of this as well;: each game had at least one cutscene that was just a grand panoramic sweep that generally showed a very small Ryu in the foreground gazing upon his uniformly majestic destination, and many of the backgrounds and stages were more visually detailed and attractive than the player was likely to notice.
* [[Schmuck Bait]]: The Demon Statues from the first NES title.
* [[Self-Imposed Challenge]]
* [[Sequel Difficulty Spike]]: Rather "rerelease difficulty spike": the original Xbox game was hard but nothing scream inducing. The [[Updated Rerelease]] ''Ninja Gaiden Black'' (and by extension ''Ninja Gaiden Sigma'') cranked the difficulty up a couple notches by introducing new vicious enemies, giving the existent ones a better AI (and a grab move for Black Spider Ninjas), throwing out the window what little [[Mook Chivalry]] they could have, significantly nerfing overly efficient moves like the Counter or the Flying Swallow, and adding the utterly sadistic Master Ninja Mode.
** ''Ninja Gaiden II'' is also infamous for being this, [[Fake Difficulty|but not always in a good way]].
* [[Sequel Escalation]]: Between the two Xbox/PS3 games. ''Ninja Gaiden Black''/''Ninja Gaiden Sigma'' sure is [[Nintendo Hard]], but it is moderately gore, has a relatively slow pace, you never fight more than three or four enemies at once, and the strongest moves are restricted in use. NG2''Ninja Gaiden II'' takes the gore to [[Ludicrous Gibs|ridiculous levels]], is much faster, much more offensive, you frequently fight insane numbers, and the special moves, combos and weapons are cranked up to the point they would have been absolute [[Game Breaker|Game Breakers]] in the first game. ''Ninja Gaiden Sigma 2'' toned down the gore and number of enemies though.
* [[Sequential Boss]]: All three NES titles, plus Vigoorian Emperor in Xbox. Most bosses in ''Ninja Gaiden 3'' are also like this (which may explain why they have no life-bar).
* [[Serial Escalation]] : ''Ninja Gaiden Sigma 2'' has a team mission mode with five levels: Acolyte, Warrior, Mentor, Mater Ninja... and Ultimate Ninja. The latter has missions that make even the most experienced players have a [[Heroic BSOD]] the first time. Like fighting the four Greater Fiends ''simultaneously''. You won't be able to do anything in those missions without an experienced human partner.
* [[Shoulders of Doom]]: Ashtar rocks an impressive set of shoulderpads.
* [[Shout-Out]]: In the New York level of ''Ninja Gaiden II'', you can see some scrolling signs reading [[Dead or Alive|"Doatec"]]. Since the two series take place in the same universe, it makes some sense.
* [[Single-Stroke Battle]]: The opening cutscene of NES ''Ninja Gaiden'', where Ryu's father gets defeated via this. Of course, he later {{spoiler|turns out to be alive}}...}}
** The attract cinematic of the arcade version features a similar battle between the main character and a random mook. Never bring brass knuckles to a sword fight...
* [[Sinister Scythe]]: The Vigoorian Flails from the Xbox title are essentially nunchucks with scythes on them, which return in the sequel. As well as the Eclipse Scythe and kusarigama in its sequel.
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* [[Spin Attack]]: Ryu's movelist with the Dragon's Claw/Tiger's Fang consists of some hard cuts and a lot of spinning. Most other weapons also have a 360 degree input that usually turns out to be a spin attack.
** And the original NES game had the Jump and Slash Technique, a powerful art which turned Ryu into a flying buzzsaw and had the potential to take out Bosses with one good hit.
* [[Spinning Piledriver]]: Ryu is probably the most iconic user of this move in modern action games. Aside from the Izuna Drop, ''Ninja Gaiden 2II'' adds two variants: the Blade of the Archfiend's Underworld Drop and the Tonfa's Flower Garland Drop.
* [[Squishy Wizard]]: In the Xbox games, the mages have annoying and potentially very damaging distance attacks, but are the weakest human enemies in terms of health. Of course, they are only squishy compared to the other Ninja, but still.
** Completely averted in ''Ninja Gaiden 3'': the Alchemists are among the toughest enemies of the game, especially the white-clad variant.
* [[Stealth Pun]]: This one's a bit of a stretch, but... "Florentine" is both an Italian identity (via its city) and a term used for dual wielding. In ''Ninja Gaiden Sigma 2'', Ryu receives the dual katanas in the Venice based chapter (a city in Italy).
* [[Stripperiffic]]: Rachel's outfit. Enough said.
** Sonia's outfit in the sequel is just as much, if not more so -... to the extent where the diaphanous gown-and-lingerie ensemble she ends up in at the end of the game is probably ''less'' revealing.
* [[Sunglasses at Night]]: But Robert is badass enough to make 'em work.
* [[Suspiciously Similar Substitute]]: Sonia, a CIA agent tasked to work with Ryu, who frequently straddles between [[Action Girl]] and [[Faux Action Girl]] to [[Damsel in Distress]] status in the [[Xbox|new]] series replaces Irene Lew, a CIA agent tasked to work with Ryu, who frequently straddles between [[Action Girl]] and [[Faux Action Girl]] to [[Distressed Damsel]] status in the [[NES|classic]] series. In fact, they were so similar that eventually in ''Dead or Alive: Dimensions'', {{spoiler|it was revealed that Sonia was Irene's alias during the events of ''[[Xbox 360|Ninja Gaiden II]]'', making Sonia and Irene one and the same for good}}.
* [[Swipe Your Blade Off]]: Done by Ryu with all of his weapons in ''Ninja Gaiden 2II''. ''Great'', more blood to clean up.
* [[Sword Beam]]: The Dark Sword of Chaos can shoot off what looks like ball lightning.
* [[Sword of Plot Advancement]]: Getting the Eye of the Dragon to upgrade the Dragon Sword to the True Dragon Sword.
* [[Taking You with Me]]: A good deal of the crippled enemies in ''Ninja Gaiden II''.
* [[Team Pet]]: The Kelbeross are a villainous example, being Jaquio's pet dogs (well, they were before he mutated them into gargantuan monstrosities). This only gets described [[All There in the Manual|in the manual]], though, leading people who didn't read said manual to consider them a [[Giant Space Flea From Nowhere]].
* [[Teased with Awesome]]: The Blade of the Archfiend at the end of ''2Ninja Gaiden II'' --: since you get it at a point when only bosses and large enemies remain, you can only use the Underworld Drop (the most powerful combo of the game) in the [[New Game+]].
* [[Teleport Spam]]: Some of Ryu's Ultimate Techniques gained this in the shift between the first and second Xbox franchise titles.
* [[Ten-Minute Retirement]]: While some elements of the OVA became [[Canon Immigrant]] for the ''Dead or Alive'' series (and by proxy the Xbox series), the fact Irene Lew retired from being a CIA agent to run an Antique Shop with Ryu didn't stick, in the [[Retool]] of the ''Dead or Alive'' series as of ''Dimensions'', Irene can be seen acting as [[Mission Control]] for Ryu during his mission, it's unclear if she still is involved with their Antique Shop.
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* [[Thriving Ghost Town]]: Tairon, capital of the Vigoor Empire, doesn't seem to have anyone other than a lone shopkeeper and a bunch of military personnel.
** Subverted when there ''are'' people in the nightclub, but they all run screaming when a giant dinosaur-fiend shows up. That, and the Vigoorian military imposes a curfew more or less as soon as Ryu shows up.
* [[Total Eclipse of the Plot]]: In the first game, the demon is summoned when "the Black Moon rises", meaning a total lunar eclipse.
* [[Trailers Always Spoil]]: Ryu doesn't learn Agent Sea Swallow's real name until the very end of the first NES game. However, the manual already spoils this fact.
* [[Trap Door]]: Ryu's constant nemesis in the NES games. Seriously -: Worst. Ninja. Ever.
* [[Trick Arrow]]: Lightly used -: Explosive and Armour-Piercing varieties.
* [[Turns Red]]: The Armadillo bosses in ''Ninja Gaiden II'' turn red and glow when their health is low, becoming somewhat more dangerous. When finally killed, [[Made of Explodium|they explode]]. Also, Ogres and Berserkers in ''[[Ninja Gaiden]]: Black''.
* [[Unexpected Gameplay Change]]: [[Bigger Bad|The Emperor]] in the first Xbox game is fought on a floating platform that you must move back and forth (default) or up and down (by holding the guard button) to avoid its [[Beam Spam]]. It's painfully unintuitive and tedious.
* [[Updated Rerelease]]: Every modern game had at least one.
* [[Updated Rerelease]]: Not one but ''three'' for the first [[Revival]] game, ''Ninja Gaiden: Black'' on Xbox, ''Ninja Gaiden: Sigma'' on PS3, and ''Ninja Gaiden: Sigma Plus on ''Playstaion Vita'', there's also ''Sigma 2'' on PS3; Then the graphically-enhanced SNES versions of the NES titles can also be sort-of counted. Actually, the SNES versions had the same 8-bit graphics, except a couple levels in ''NGIII'' that had amazing 8-bit multiple parallax scrolling backgrounds became single static scrolling backwards. It was actually a downgrade.
** For the Xbox ''Ninja Gaiden'', there's ''Ninja Gaiden Black'', ''Ninja Gaiden Sigma'' (PS3) and ''Ninja Gaiden Sigma Plus'' ([[PlayStation Vita]]).
** To be precise, ''Sigma 2'' was not so much an [[Updated Rerelease]] than an almost different game. Because of an exclusivity contract with Microsoft, NG II could not be ported on [[Play Station 3]]; the only way to do it after Itagaki left was to add, remove and change so many things that Sigma 2 would be considered an independent game rather than a mere port. It worked: although the levels, combat system and most enemies are the same, the playing experience is quite different.
** For ''Ninja Gaiden II'' ([[Xbox 360]]), there is ''Ninja Gaiden Sigma 2'' (PS3) and ''Ninja Gaiden Sigma 2 Plus'' (Vita).
* [[Up to Eleven]]: The first [[Xbox]] Ninja Gaiden title was already a violent game, but its sequel makes the first game look pretty tame. Fights against large groups of enemies are essentially guaranteed to turn into bloodbaths as Ryu dismembers enemies and, with the right weapons, can cut enemies in two.
*** To''Ninja beGaiden precise, ''Sigma 2'''s wascase notis soa muchbit anspecial [[Updated Rerelease]] than an almost different gamethough. BecauseDue ofto an exclusivity contract with Microsoft, NG''Ninja Gaiden II'' could not be ported ononto [[Playthe Station 3]];PS3. theThe only way to do it after Itagaki left was to add, remove and change so many things that ''Ninja Gaiden Sigma 2'' would be considered an independent game rather than a mere port. It worked: although the levels, combat system and most enemies are pretty much the same, the playing experience is quite different.
** For ''Ninja Gaiden 3'' (PS3/360), there is ''Razor's Edge'' ([[Wii U]], and then to PS3/360).
** ''Ninja Gaiden Trilogy'' for the SNES can technically be counted as one for the NES series, though it winds up as a subversion. It uses the same 8-bit graphics, but in a couple levels in ''The Ancient Ship of Doom'' that had amazing 8-bit multiple parallax scrolling backgrounds, became single static scrolling backwards. It was actually a downgrade.
* [[Up to Eleven]]: The first [[Xbox]] ''Ninja Gaiden'' title was already a violent game, but its sequel makes the first game look pretty tame. Fights against large groups of enemies are essentially guaranteed to turn into bloodbaths as Ryu dismembers enemies and, with the right weapons, can cut enemies in two.
** Forget the clean cuts. Certain weapons can make body parts explode on impact. Extended use of those weapons can leave gibs on the floor as well as the walls everywhere you go.
** The blood and body parts remain on the ground (or walls) for as long as you are playing the level with any enemy that doesn't dissolve upon being defeated. Ah, the wonders of technology.
* [[The Verse]]: ''Ninja Gaiden'' and ''Dead or Alive'' are one in the same universe, with ''Ninjathe Gaiden''modern (Arcade)trilogy marking earlierthe earliest events, ''Ninjafollowed Gaiden''by (Xbox)the markingNES early eventstrilogy, ''Ninjaand Gaiden''capping (NES)off marking later events, andwith the ''Dead or Alive'' seriestournaments markingas the latest eventslastest.
* [[Visible Silence]]: Made famous by the NES titles.
* [["Wake-Up Call" Boss]]: Murai, the boss of the first level of the Xbox game, was a classic example of this.
** Almost every subsequent boss serves as this, popping up if only to beat the living shit out of you for thinking the rest of the game would be smooth sailing.
** Alma, easily.
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* [[Warmup Boss]]: Surprisingly, most of the early bosses in the NES games were this.
* [[What Measure Is a Mook?]]: For a series that took much joy in slicing and dicing opposing mooks, ''Ninja Gaiden 3'' [http://www.youtube.com/watch?v=AYjO2Hs1zRU&feature=player_embedded seems to be turning that] into a plot point. Also, when you perform the fire-dragon Ninpo the first time, the mooks around drop their weapons and stop fighting; you have the choice to coldly finish them or let them live (it happens in Normal mode only).
* [[Oh Crap|What the...?!:]]: In the original trilogy, this is Ryu's version of an [[Oh Crap]] Momentmoment. He tends to draw these like a moth to a flame.
** Lampshaded by [[The Angry Video Game Nerd]] when he says, "What was he gonna say? 'What the fuck?'".
** At the final boss battle against Clancy, Ryu instead stutters out Clancy's name upon seeing Clancy's monstrous form.
* [[Wolverine Claws]]: The Falcon Talons.
* [[World of Buxom]]: Only female children are exempt from it.
* [[Wrestler in All of Us]]: Guillotine Throw and Izuna Drop. Ayane in ''Ninja Gaiden Sigma 2'' has a scissor lock in place of the Guillotine Throw.
* [[You Don't Look Like You]]: After years in the shadows, Irene Lew was brought back into the continuity in ''Dead or Alive: Dimensions'', and she changed '''a lot''',. beingBeing another character rescued from the classic NES series aside Ryu himself (who didn't change that much), Irene was updated in every single manner from [[Fan Service Pack]] and [[Adaptation Dye Job]] to [[Not as You Know Them]]; just to hit the point home, you see Sonia from the Xbox series? {{spoiler|Irene Lew and Sonia are one and the same}}.
* [[You Killed My Father]]: Ryu's motivation to fight Jaquio in the first NES game, all the more depressing because {{spoiler|his father, transformed into the Masked Demon by Jaquio, was a boss that Ryu had to fight and although he didn't end up killing him, his father still pulls a [[Heroic Sacrifice]] from Jaquio's attack, pulling this straight}}.
* [[Your Princess Is in Another Castle]]: After releasing your father and defeating [[Big Bad]] Jaquio, you still have to deal with the demon he was trying to release. Much easier than the previous boss fight, fortunately.
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