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'''If you know where these examples should be listed, please move the examples to the appropriate pages.'''
{{cleanup|'''If you know where these examples should be listed, please move the examples to the appropriate pages.'''}}


* ''Breakdown'': Controls take a very long time to master although not in a [[Fake Difficulty]] way. Enemies are very strong and every hit disorients the player, forcing him to adjust the view while under attack. Its penultimate battle is a five round deathmatch with no save points. Actions are slow but in a great, detailed manner, not [[Fake Difficulty]]. Save points are sometimes very distant. Suffice to say the game has a very meaningful title.
* ''Breakdown'': Controls take a very long time to master although not in a [[Fake Difficulty]] way. Enemies are very strong and every hit disorients the player, forcing him to adjust the view while under attack. Its penultimate battle is a five round deathmatch with no save points. Actions are slow but in a great, detailed manner, not [[Fake Difficulty]]. Save points are sometimes very distant. Suffice to say the game has a very meaningful title.