Display title | No-Damage Run |
Default sort key | No-Damage Run |
Page length (in bytes) | 16,352 |
Namespace ID | 0 |
Page ID | 97487 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 00:15, 19 September 2018 |
Total number of edits | 13 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Pretty much what it says: A variation of the Self-Imposed Challenge where the goal is to win with no damage, or at least no deaths. This requires a lot of experience with the game in question, and due to the randomness/unpredictability of many games it can be very challenging, if not impossible. Virtually impossible in RPGs (due to Random Encounters and Scratch Damage), for example, and exceedingly difficult in the higher levels of Fighting Games (where someone is bound to hit you once with a weak punch) and First-Person Shooters. |