No Saving Throw: Difference between revisions

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Do not confuse with [[Author's Saving Throw]].
Do not confuse with [[Author's Saving Throw]].
{{examples}}
{{examples}}
== Fictional Examples ==

== [[Anime and Manga]] ==
=== [[Anime and Manga]] ===
* Geasses in general work like this in ''[[Code Geass]]''. The only thing that even has a chance of countering one is another Geass, but that's more of a case of bypassing some aspect of their Geass, like a telepath not being able to read something that the target doesn't know about, or thinking that something is true because their target believes it is. {{spoiler|A Code Bearer seems to have some ability, but it's not elaborated on, or Jeremiah's [[Anti-Magic|Geass Canceller]], which also has no saving throw, but that's like how healing spells don't.}}
* Geasses in general work like this in ''[[Code Geass]]''. The only thing that even has a chance of countering one is another Geass, but that's more of a case of bypassing some aspect of their Geass, like a telepath not being able to read something that the target doesn't know about, or thinking that something is true because their target believes it is. {{spoiler|A Code Bearer seems to have some ability, but it's not elaborated on, or Jeremiah's [[Anti-Magic|Geass Canceller]], which also has no saving throw, but that's like how healing spells don't.}}
** There are two exceptions to this: In the first season, {{spoiler|Euphemia}} manages to resist for a moment, which Lelouch later deduces was because the command was just so completely against every facet of her character. In the second, {{spoiler|Nunally}} also manages to break out of a geass; {{spoiler|her father's artificially-induced blindness}}, but that took ''years''.
** There are two exceptions to this: In the first season, {{spoiler|Euphemia}} manages to resist for a moment, which Lelouch later deduces was because the command was just so completely against every facet of her character. In the second, {{spoiler|Nunally}} also manages to break out of a geass; {{spoiler|her father's artificially-induced blindness}}, but that took ''years''.
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*** It still fails against Byakyua because the latter considers his [[Pillars of Moral Character|honour-debt to Ichigo]] (which Tsukishima can't affect directly) [[Honor Before Reason|more important than anything else]]. He therefore kills Tsukishima while acknowledging that he was the most important person in his life.
*** It still fails against Byakyua because the latter considers his [[Pillars of Moral Character|honour-debt to Ichigo]] (which Tsukishima can't affect directly) [[Honor Before Reason|more important than anything else]]. He therefore kills Tsukishima while acknowledging that he was the most important person in his life.


== [[Literature]] ==
=== [[Literature]] ===
* In the first book of ''[[The Dresden Files]]'', nothing can protect you from the [[Big Bad]]'s heart-ripping spell. Except, of course, striking first.
* In the first book of ''[[The Dresden Files]]'', nothing can protect you from the [[Big Bad]]'s heart-ripping spell. Except, of course, striking first.
** The [[The Dresden Files (game)|RPG]] rulebook clarifies that this is the result of the absurd amount of power in the spell, measured in shifts of power. A typical "attack" spell used in combat can have between 3-10, which can kill, but the target has the chance to mitigate it or negate it via his defensive roll and taking consequences instead. The heart-exploding spell generated over ''35'' shifts, which is enough to simply overwhelm each and every way a character can mitigate damage.
** The [[The Dresden Files (game)|RPG]] rulebook clarifies that this is the result of the absurd amount of power in the spell, measured in shifts of power. A typical "attack" spell used in combat can have between 3-10, which can kill, but the target has the chance to mitigate it or negate it via his defensive roll and taking consequences instead. The heart-exploding spell generated over ''35'' shifts, which is enough to simply overwhelm each and every way a character can mitigate damage.
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* In ''[[Xanth]]'', this trope is the reason the Magician Trent is considered so dangerous before his [[Heel Face Turn]]. His [[Baleful Polymorph]] powers work on everyone, period. When he tries to use them against Bink, who has permanent [[Anti-Magic]], the only possible counters the antimagic can create are for Trent to miss, or to hit something else. The transformation magic is that powerful, there's no defense against actually getting hit.
* In ''[[Xanth]]'', this trope is the reason the Magician Trent is considered so dangerous before his [[Heel Face Turn]]. His [[Baleful Polymorph]] powers work on everyone, period. When he tries to use them against Bink, who has permanent [[Anti-Magic]], the only possible counters the antimagic can create are for Trent to miss, or to hit something else. The transformation magic is that powerful, there's no defense against actually getting hit.


== [[Live Action Television]] ==
=== [[Live Action Television]] ===
* In the ''[[Power Rangers Turbo]]'' movie, when Kimberly and Jason were [[Brainwashed and Crazy]] they tried [[The Power of Friendship]] which had a very minimal effect, and the only solution was some magic from the local wizard.
* In the ''[[Power Rangers Turbo]]'' movie, when Kimberly and Jason were [[Brainwashed and Crazy]] they tried [[The Power of Friendship]] which had a very minimal effect, and the only solution was some magic from the local wizard.
* [[Star Trek: The Next Generation|Picard]] in "The Best of Both Worlds" told the Borg hive he would fight them with all his strength. The Borg replied "Strength is irrelevant." In the follow-up episode after the two-parter, Picard tearfully confessed that he was completely helpless.
* [[Star Trek: The Next Generation|Picard]] in "The Best of Both Worlds" told the Borg hive he would fight them with all his strength. The Borg replied "Strength is irrelevant." In the follow-up episode after the two-parter, Picard tearfully confessed that he was completely helpless.


== [[Visual Novel]] ==
=== [[Visual Novel]] ===
* If someone bearing the [[Tsukihime|Mystic Eyes of]] [[Kara no Kyoukai:|Death Perception]] hits you in your point of death, you die. Doesn't matter if you can reincarnate, you are a gestalt entity of six-hundred sixty six different beasts that ordinarily have to all be killed at the same moment, you can locally reverse time to instantly repair any damage done to you, or the world itself actively works to sustain your continued existence, you die. Period.
* If someone bearing the [[Tsukihime|Mystic Eyes of]] [[Kara no Kyoukai:|Death Perception]] hits you in your point of death, you die. Doesn't matter if you can reincarnate, you are a gestalt entity of six-hundred sixty six different beasts that ordinarily have to all be killed at the same moment, you can locally reverse time to instantly repair any damage done to you, or the world itself actively works to sustain your continued existence, you die. Period.
** Unless, of course, you have the right flavor of [[Plot Armor]]. Arcueid and Souren Araya both manage to overcome this in different ways (the latter by meditatively delaying his death for a considerable time, and the former by simply ''not having'' a point of death at night).
** Unless, of course, you have the right flavor of [[Plot Armor]]. Arcueid and Souren Araya both manage to overcome this in different ways (the latter by meditatively delaying his death for a considerable time, and the former by simply ''not having'' a point of death at night).


==== Actual games and references to games ====
== Real Games and References to Games ==


== [[Tabletop RPG]] ==
=== [[Tabletop RPG]] ===
* ''[[Call of Cthulhu]]'' loves this trope.
* ''[[Call of Cthulhu]]'' loves this trope.{{context}}
* ''[[Warhammer 40000]]'' has many weapons that bypass Armor Saves and a few ones that bypass ''Invulnerable'' Saves. The wording on one of these attacks simply states that the affected model is "removed from play with no saves of any kind allowed".
* ''[[Warhammer 40000]]'' has many weapons that bypass Armor Saves and a few ones that bypass ''Invulnerable'' Saves. The wording on one of these attacks simply states that the affected model is "removed from play with no saves of any kind allowed".
** A favourite tactic of Chaos players in the days of 3.5 Edition was to create one of these by taking a Chaos Lord with the "[[One-Winged Angel|Daemonic Stature]]" daemonic gift and the "[[Impossibly Cool Weapon|Dreadaxe]]" [[Sentient Weapon|daemonic weapon.]] [[Hilarity Ensues|Hilarity ensued]], then [[Nerf|nerfing]].
** A favourite tactic of Chaos players in the days of 3.5 Edition was to create one of these by taking a Chaos Lord with the "[[One-Winged Angel|Daemonic Stature]]" daemonic gift and the "[[Impossibly Cool Weapon|Dreadaxe]]" [[Sentient Weapon|daemonic weapon.]] [[Hilarity Ensues|Hilarity ensued]], then [[Nerf|nerfing]].
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** A different example from the same game is the Perception range commonly seen on mental powers. While not a literal example (as the target is still allowed a [[Saving Throw]]), it automatically hits any target the user can perceive. A Perception Range power with the No Saving Throw modifier is unavoidable and irresistible unless you can find some way to avoid being seen.
** A different example from the same game is the Perception range commonly seen on mental powers. While not a literal example (as the target is still allowed a [[Saving Throw]]), it automatically hits any target the user can perceive. A Perception Range power with the No Saving Throw modifier is unavoidable and irresistible unless you can find some way to avoid being seen.


== Other ==
=== Other ===
* In ''[[Gamers]] 2: Dorkness Rising'', there's another literal example. Two PC's encounter a death demon, and his compelling fear aura is so powerful they can't roll high enough to resist so the DM assumed that they were compelled. However, the [[Rules Lawyer]] says that on a 20 any action is an automatic success, and insists on rolling... a 1. He becomes [[Weak-Willed|completely compelled]].
* In ''[[Gamers]] 2: Dorkness Rising'', there's another literal example. Two PC's encounter a death demon, and his compelling fear aura is so powerful they can't roll high enough to resist so the DM assumed that they were compelled. However, the [[Rules Lawyer]] says that on a 20 any action is an automatic success, and insists on rolling... a 1. He becomes [[Weak-Willed|completely compelled]].
* The most basic magical attacks from the wizard's staves in ''[[Dragon Age]]: Origins'' can't be run away from, regardless of the target's defences. On the downside, their damage is not that high, and it's impossible to land a [[Critical Hit]] with a staff.
* The most basic magical attacks from the wizard's staves in ''[[Dragon Age]]: Origins'' can't be run away from, regardless of the target's defences. On the downside, their damage is not that high, and it's impossible to land a [[Critical Hit]] with a staff.