Non-Indicative Difficulty: Difference between revisions

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* In ''[[Postal]] 2'', the hardest difficulty in the original, pre-patch game was "Hestonworld", in which everything does double damage and every character in the game is armed with a weapon. However, the majority of those characters were civilians neutral to the player, who would even attack the hostile enemy characters as soon as they drew their weapon. As a result, Hestonworld could be easier than Average if you played stealthy and let the NPCs fight each other.
* In ''[[Postal]] 2'', the hardest difficulty in the original, pre-patch game was "Hestonworld", in which everything does double damage and every character in the game is armed with a weapon. However, the majority of those characters were civilians neutral to the player, who would even attack the hostile enemy characters as soon as they drew their weapon. As a result, Hestonworld could be easier than Average if you played stealthy and let the NPCs fight each other.
* In ''[[Backyard Sports|Backyard Baseball]]'''s Hard Mode, the opponents bat much faster. This makes it much easier for pitching as one can just use slowballs to outsmart the opponents.
* In ''[[Backyard Sports|Backyard Baseball]]'''s Hard Mode, the opponents bat much faster. This makes it much easier for pitching as one can just use slowballs to outsmart the opponents.
* A few minigames, usually involving Pentominoes were often made even ''easier'' on Higher difficulties, that removed more pieces. This meant that you had more pieces to put into the puzzle, but you also had even more potential solutions. The lower levels of difficulty would often just give a couple pieces and limit the amount of solutions. Sometimes, you may only get just one solution, whereas building a pentomino puzzle blank would take a little longer than putting a few pieces but would have multiple solutions as a result. This was seen most egregiously in a few [[Clue Finders]] games by The Learning Company, which had some of these puzzle types. (Albeit they were one-shot puzzles)
* A few minigames, usually involving Pentominoes were often made even ''easier'' on Higher difficulties, that removed more pieces. This meant that you had more pieces to put into the puzzle, but you also had even more potential solutions. The lower levels of difficulty would often just give a couple pieces and limit the amount of solutions. Sometimes, you may only get just one solution, whereas building a pentomino puzzle blank would take a little longer than putting a few pieces but would have multiple solutions as a result. This was seen most egregiously in a few ''[[The ClueFinders]]'' games by The Learning Company, which had some of these puzzle types. (Albeit they were one-shot puzzles)
* The first ''[[Kingdom Hearts]]'' game even has this to a lower extent. While you have to complete the first four worlds (Including Traverse Town) before you can access the later ones, you don't necessarily ''have'' to complete them in the order the game recommends you to. Some worlds can actually be completed ''after'' a set of [[Climax Boss|important boss battles later in the game at Hollow Bastion]], but most players won't do that because entering Hollow Bastion means going past a [[Point of No Return]] and if one misses valuable experience and equipment, well it'll either be [[Unwinnable]] or hard. Now to the point...The biggest example of how the battle level can mislead you is within the first four worlds. While it would seem that one should visit the Olympus Coliseum before Deep Jungle, people who had played the game would actually tell you it's better to go to Deep Jungle ''before'' Olympus Coliseum. There isn't that much of a difficulty spike (Unless you're playing expert, that is), and being given the Cure Magic would ''really'' help against a boss with a sudden difficulty spike in Olympus Coliseum.
* The first ''[[Kingdom Hearts]]'' game even has this to a lower extent. While you have to complete the first four worlds (Including Traverse Town) before you can access the later ones, you don't necessarily ''have'' to complete them in the order the game recommends you to. Some worlds can actually be completed ''after'' a set of [[Climax Boss|important boss battles later in the game at Hollow Bastion]], but most players won't do that because entering Hollow Bastion means going past a [[Point of No Return]] and if one misses valuable experience and equipment, well it'll either be [[Unwinnable]] or hard. Now to the point...The biggest example of how the battle level can mislead you is within the first four worlds. While it would seem that one should visit the Olympus Coliseum before Deep Jungle, people who had played the game would actually tell you it's better to go to Deep Jungle ''before'' Olympus Coliseum. There isn't that much of a difficulty spike (Unless you're playing expert, that is), and being given the Cure Magic would ''really'' help against a boss with a sudden difficulty spike in Olympus Coliseum.
** The sequel however is noticeably easier. Many players will consider Proud Mode to be just as easy as Standard, but there is still some notable moments where it seems harder on Proud than it does on Standard or Easy. For one, the nobodies early in the game hit Roxas harder, and when you have limited heals...well... And if one chooses to go to Beast's Castle before the Land of Dragons because you get the Cure magic from beating the boss there (Which makes sense...Potions cost Munny after all, and that saves on Munny), don't expect the boss to go down without a fight. But after that, it becomes quite easy, with a few difficulty spikes here and there when you reach [[That One Boss]]. (The Berserker swarm in Twilight Town, Demyx, Xaldin...) One other reason players choose Proud Mode is that you don't have to do as many optional stuff to get the cool bonus video ending everyone so loves as you do in Standard. (In Easy, you can't get it. At all.)
** The sequel however is noticeably easier. Many players will consider Proud Mode to be just as easy as Standard, but there is still some notable moments where it seems harder on Proud than it does on Standard or Easy. For one, the nobodies early in the game hit Roxas harder, and when you have limited heals...well... And if one chooses to go to Beast's Castle before the Land of Dragons because you get the Cure magic from beating the boss there (Which makes sense...Potions cost Munny after all, and that saves on Munny), don't expect the boss to go down without a fight. But after that, it becomes quite easy, with a few difficulty spikes here and there when you reach [[That One Boss]]. (The Berserker swarm in Twilight Town, Demyx, Xaldin...) One other reason players choose Proud Mode is that you don't have to do as many optional stuff to get the cool bonus video ending everyone so loves as you do in Standard. (In Easy, you can't get it. At all.)