Normality: Difference between revisions

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'''''[http://www.1km1kt.net/rpg/normality Normality]''''' is a tabletop roleplaying game by Hugh Dingwall and Vishãla Jekic.
 
It is unique among roleplaying games in that, instead of trying to describe its setting, it presents itself as an artifact from said setting. (One edition of Tribe8 was written in-character, but it wasn't actually assembled from scraps and oddities as Normality was.) In this, it has more in common with [[wikipedia:Ergodic literature|ergodic literature]] (like [[House of Leaves]]) than with traditional roleplaying games like ''[[Dungeons and Dragons (Tabletop Game)|Dungeons and Dragons]]'' and ''[[The World of Darkness (Tabletop Game)|The World of Darkness]]''.
 
This "ergodic" tendency is also borne out in the fact that:
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* General Motors, General Motors Institute, and his Skills are called
* and raise their level of Playing.
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This game embodies the following tropes:
{{tropelist}}
* [[Alternate Universe]]: The setting takes place in an alternate universe where America completely SNAPS after 9.11. Things go [[It Got Worse|in the worst way possible]] from then on.
* [[Apocalyptic Log]]: Part of the...erm...narrative describes the downfall of the world's ecosystem and government.
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* [[Tsundere]]: Everyone - copious amounts of drugs have left everyone prone to violent mood swings.
* [[Take That]]: "[[George W. Bush|Bush]] Empire" anyone?
* [[X Meets Y]]: [[House of Leaves]] meets [[Unknown Armies (Tabletop Game)|Unknown Armies]].
* [[Xtreme Kool Letterz]]: "KLEEN!"
 
{{reflist}}
[[Category:Tabletop Games]]
[[Category:Self Demonstrating Article]]
[[Category:Normality]]
[[Category:Tabletop GameGames]]
[[Category:Self -Demonstrating Article]]
[[Category:Tabletop Games of the 2000s]]