Nuclear Weapons Taboo/Quotes

Everything About Fiction You Never Wanted to Know.


The boy and girl going hand in hand through a meadow; the mother washing her baby; the sweet simple things in life. We have almost lost track of them. On the one side, we overintel-lectualize everything; on the other hand, we are over-mechanized. We can understand the danger of the atomic bomb, but the danger of our misunderstanding the meaning of life is much more serious.
Edward Steichen
The best defence against the atom bomb is not to be there when it goes off.
The British Army Journal

When two tribes go to war

A point is all that you can score
Frankie Goes to Hollywood, "Two Tribes", 1985

The World War II of military SF differs from the real one in one basic respect: It almost always seems to end on August 5, 1945. Even when SF geeks talk about weapons of annihilation, the favored techs are oddly roundabout - for example, the ever-popular changing of an asteroid's orbit so it smashes into a planet with dinosaur-killer force. Come on, guys 'n' gals, no need to get that complicated. If you want to slag a planet, just nuke the hell out of it. It isn't like people who know how to build starships are going to forget how to build nukes.

In typical SF settings, where interplanetary/interstellar travel takes weeks or months, the thirty-minutes-till-Doomsday element of the Cold War may be absent, but the prospect of credible nuclear defense remains nearly as illusory. Yes, your defending space fleet can engage the attackers far off in space, but it won't be like a spacegoing Midway or Salamis, because the attacker can lose 99 percent of their strike force and still annihilate your homeworld with the remaining one percent.

Rocketpunk Manifesto on conspicuous absence of Nuclear Option in SF.