Display title | Nullpo Mino |
Default sort key | Nullpo Mino |
Page length (in bytes) | 3,185 |
Namespace ID | 0 |
Page ID | 9983 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 21:36, 15 October 2016 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Nullpo Mino is a Java-based Tetris game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like Classic1 (based on Tetris the Grand Master 1), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule. |