OXO: Difference between revisions

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[[File:Oxo.jpg|frame]]''OXO'' (or ''Noughts and Crosses'') is a player vs. computer [[Tic-tac-toe]] game which was written by Alexander S. Douglas in 1952 for the [[Mainframes and Minicomputers|one-of-a-kind EDSAC computer]] at the University Of Cambridge. The single-player "game" was designed for academic purposes — Douglas used ''OXO'' on the famous EDSAC to study the "Interactions Between Human and Computer".
[[File:Oxo.jpg|frame]]''OXO'' (or ''Noughts and Crosses'') is a player vs. computer [[Tic-tac-toe]] game which was written by Alexander S. Douglas in 1952 for the [[Mainframes and Minicomputers|one-of-a-kind EDSAC computer]] at the University Of Cambridge. The single-player "game" was designed for academic purposes — Douglas used ''OXO'' on the famous EDSAC to study the "Interactions Between Human and Computer".


Like electronic ''Nim'', electronic ''OXO'' wasn't designed to be entertaining.
Like electronic ''Nim'', electronic ''OXO'' wasn't designed to be entertaining.


''OXO'' was one of the first two digital graphical games to run on a computer (the other being a [[Checkers|draughts]] game written by the same person at the same time), and was rather simple to use — the player played against the computer, with output displayed on the computer's 35×16-pixel cathode ray tube. The source code was short, yet played a perfect game of noughts and crosses.
''OXO'' was one of the first two digital graphical games to run on a computer (the other being a [[draughts]] game written by the same person at the same time), and was rather simple to use — the player played against the computer, with output displayed on the computer's 35×16-pixel cathode ray tube. The source code was short, yet played a perfect game of noughts and crosses.


The game didn't have widespread popularity, though, mainly because the EDSAC was a computer unique to Cambridge.
The game didn't have widespread popularity, though, mainly because the EDSAC was a computer unique to Cambridge.


Not to be confused with the [[OXO (band)|American dance-rock band of the same name]] active in the 1980s.
Not to be confused with the [[OXO (band)|American dance-rock band of the same name]] active in the 1980s.

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{{tropelist}}
{{tropelist}}
* [[Match Three Game]]: You have to line three naughts or crosses up.
* [[Match Three Game]]: You have to line three naughts or crosses up.
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[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Video Games of the 1950s]]
[[Category:Video Games of the 1950s]]
[[Category:British Video Games]]
[[Category:Pages with working Wikipedia tabs]]

Latest revision as of 11:47, 27 May 2024

OXO (or Noughts and Crosses) is a player vs. computer Tic-tac-toe game which was written by Alexander S. Douglas in 1952 for the one-of-a-kind EDSAC computer at the University Of Cambridge. The single-player "game" was designed for academic purposes — Douglas used OXO on the famous EDSAC to study the "Interactions Between Human and Computer".

Like electronic Nim, electronic OXO wasn't designed to be entertaining.

OXO was one of the first two digital graphical games to run on a computer (the other being a draughts game written by the same person at the same time), and was rather simple to use — the player played against the computer, with output displayed on the computer's 35×16-pixel cathode ray tube. The source code was short, yet played a perfect game of noughts and crosses.

The game didn't have widespread popularity, though, mainly because the EDSAC was a computer unique to Cambridge.

Not to be confused with the American dance-rock band of the same name active in the 1980s.

Tropes used in OXO include: