Display title | On-Site Procurement |
Default sort key | On-Site Procurement |
Page length (in bytes) | 3,026 |
Namespace ID | 0 |
Page ID | 39121 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Void (talk | contribs) |
Date of latest edit | 00:05, 27 October 2018 |
Total number of edits | 11 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In many games, the player ventures into danger with only what he's carrying, and has no supply line. Improbably, he has to acquire needed materiel and upgrades (whether they are healing items, weapons, or other equipment) from the hostile territory he's advancing through. Just why the enemy -- or Mother Nature -- has seen fit to scatter ammo boxes, first aid kits, and bigger guns than the player already has at random everywhere on the map (instead of, say, gathering them together in armories or infirmaries) is a question best not asked. Sometimes an item cannot actually be procured because the player isn't experienced enough yet to unlock them, requiring a backtrack to get it later. |