One Must Fall/YMMV

    Everything About Fiction You Never Wanted to Know.


    • Crowning Music of Awesome: The Main Theme. People have been known to start whistling it spontaneously even fifteen years after the game was first released.
      • Try Ear Worm, while you're at it.
      • It should be pointed out all of OMF's music is MOD music made by a Demoscene composer that went on to make other Epic titles. It's some of the best examples of demo-style techno in general.
      • Kenny Chou, the said composer, made a remix of the Main Theme.
    • Fanon Discontinuity: A lot of 2097 fans would prefer to pretend Battlegrounds doesn't exist.
    • Game Breaker: The Shadow robot. If you stun your opponent, grab them with a shadow double and perform a combo on them, the enemy will only get up stunned again, allowing you to repeat this ad infinitum. Effectively, so long as you can stun your opponent once and perform this trick, you win. Also, in Tournament Mode, a maxed-out Shadow robot with an equally maxed-out pilot can perform an infinite combo by simply WALKING up to the opponent, holding the Forward button and tapping the Kick button non-stop (while slowing down the tapping rate when the robot moves too far away to close the distance) to light-kick the opponent to death with an awesome 40+ combo bonus. Death by a thousand cuts, indeed.
      • The Gargoyle mech. It has a nigh-unblockable aerial throw and decently powerful attacks, and a shoryuken with the most ridiculous invincibility frames ever. To make matters worse, it can chain the air throw out of the shoryuken. Oh, did I mention that everyone online plays on Hyper Mode which makes the game more Street Fighter, giving rise to the impossibly powerful 'Triangle Jump' technique? Ironically, Gargoyle's countpick is Jaguar, mediocre at best (it's the starting mech in tournament mode), though This Troper swears by it.
      • The Chronos has a combo that involves using its time freeze projectile, attacking the opponent while their frozen and knocking them into the air, so you could time freeze them again, and knock them in the air while they were helpless. If timed right, this combo is pretty much unstoppable and makes even the Ultimate Mode seem like a joke.
      • See also the Katana. Not gamebreaking unless it's playing with all upgrades--in which case it has the stupidly powerful Fireball projectile and a five-hit Shadow Rising Blade rush which it is completely invincible for the duration of.
      • We also have the Shredder, who is above average at best until you click over to Hyper Mode. As game guru Robyrt put it, "If you land a flipkick or headbutt with Shredder, your opponent should die."
      • Also, some of the possible combos (Robyrt has some cool ones on his site) are flatly ridiculous. Against a suitably slow opponent with a suitably fast pilot, Jaguar can chain two Overhead Throws (air throws that hurl the opponent across the screen, in a game without dashing) together. And the Nova can use its aerial bellyflop, which knocks down an opponent, and chain it into the grenade...then hit the opponent as they get up, knocking them back into the grenade. Similarly to Jaguar, it's possible for Flail to chain its Spinning Throw into itself, but that is even MORE ludicrous, as it sends them flying almost on the ground.
      • Using Steffan or Jean-Paul as your pilot will make matches much easier considering their nicely balanced stats, and their ability to function with most of the robots pretty well overall.
      • Gargoyle is technically the best robot, but it requires you to have consistent execution. Electra, on the other hand, has stupid good punch attacks, one of which can lead to an infinite if your pilot is fast enough. This troper would say Electra is more of a Game Breaker than Gargoyle.