Display title | One Stat to Rule Them All |
Default sort key | One Stat to Rule Them All |
Page length (in bytes) | 61,517 |
Namespace ID | 0 |
Page ID | 63620 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 07:37, 14 May 2022 |
Total number of edits | 26 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Game Balance is a tricky thing. The more variety you have, the harder it is to be sure that something isn't broken. Combinations of powers and abilities tend to have a Combinatorial Explosion effect as more powers and equipment are published, making it all the more likely that something game breaking will slip in. Once players find that game breaker, they will naturally want their characters to take advantage of it, and choose stats accordingly. As a result, almost every game has one stat that winds up being vastly more valuable than all the others, often called a "god-stat" in gaming circles. Expect MinMaxers to put as many points into this as they are allowed to. |