Our Dwarves Are All the Same: Difference between revisions

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*** Interestingly, the ''Races of Stone'' Supplement for 3.5 provides a special [[Prestige Class]] that allows the casting of spells in armor, providing a description that's best summed up as "Nobody thinks there's any Dwarven Wizards because they wear Armor like the rest of the Dwarves". Of course, [[Playing with a Trope|this is still entirely fitting with this trope]].
*** Interestingly, the ''Races of Stone'' Supplement for 3.5 provides a special [[Prestige Class]] that allows the casting of spells in armor, providing a description that's best summed up as "Nobody thinks there's any Dwarven Wizards because they wear Armor like the rest of the Dwarves". Of course, [[Playing with a Trope|this is still entirely fitting with this trope]].
** Even [[Eberron]] - the setting that brought you good undead, necromancer elves, intelligent giants (granted that's ancient history), removed alignment restrictions, among other things - cannot escape this. Its dwarves are pretty much the same, except that they are also bankers, and tend to be more corrupt more often.
** Even [[Eberron]] - the setting that brought you good undead, necromancer elves, intelligent giants (granted that's ancient history), removed alignment restrictions, among other things - cannot escape this. Its dwarves are pretty much the same, except that they are also bankers, and tend to be more corrupt more often.
*** Though if [http://www.wizards.com/default.asp?x=dnd/ebee/20050704a this article] [[Word of God|by Keith Baker himself]] is to believe, the [[Complete Monster|Neogi]] (Who look like a cross between a wolf spider and a moray eel) were actually formerly dwarves altered by the [[Eldritch Abomination|Daelkyr]].
*** Though if [https://web.archive.org/web/20090602061818/http://www.wizards.com/default.asp?x=dnd%2Febee%2F20050704a this article] [[Word of God|by Keith Baker himself]] is to believe, the [[Complete Monster|Neogi]] (Who look like a cross between a wolf spider and a moray eel) were actually formerly dwarves altered by the [[Eldritch Abomination|Daelkyr]].
** [[Forgotten Realms]] with its [[Loads and Loads of Races|dazzling]] level of diversity and details [[Subverted Trope|subverts]] this trope a few times with sub-races like the wild dwarves and arctic dwarves, plus Gray Dwarves (duergar). Shield dwarves and gold dwarves are closer to the stereotype, as a beard-combing grimly determined [[Proud Warrior Race Guy]] is never too far. Gold dwarves tend to be tradition-bound, suspicious, greedy, obscenely rich and almost as haughty as elves, though trade with humans and other folk a lot. Shield dwarves are split. Some are "The Hidden", isolationist clans. Most are "The Wanderers" who got a clue from all those empty clanholds that dwarves aren't too far from extinction, and see interacting with the world proactively as they duty. These are borderline [[Boisterous Bruiser]] sort, allying with anyone up to elves and half-orcs if necessary, adventuring, working as smith in non-dwarven cities. They are fairly traditional, but marry whoever they like including humans, gnomes or halflings instead of checking exact age, social status and opinions of all elders in both clans before starting a family.
** [[Forgotten Realms]] with its [[Loads and Loads of Races|dazzling]] level of diversity and details [[Subverted Trope|subverts]] this trope a few times with sub-races like the wild dwarves and arctic dwarves, plus Gray Dwarves (duergar). Shield dwarves and gold dwarves are closer to the stereotype, as a beard-combing grimly determined [[Proud Warrior Race Guy]] is never too far. Gold dwarves tend to be tradition-bound, suspicious, greedy, obscenely rich and almost as haughty as elves, though trade with humans and other folk a lot. Shield dwarves are split. Some are "The Hidden", isolationist clans. Most are "The Wanderers" who got a clue from all those empty clanholds that dwarves aren't too far from extinction, and see interacting with the world proactively as they duty. These are borderline [[Boisterous Bruiser]] sort, allying with anyone up to elves and half-orcs if necessary, adventuring, working as smith in non-dwarven cities. They are fairly traditional, but marry whoever they like including humans, gnomes or halflings instead of checking exact age, social status and opinions of all elders in both clans before starting a family.
** [[Dragonlance]] played with the trope a bit. They had the Hylar, Niedhar, and Daewar clans of dwarves, all of which were in the general neighborhood of [[Lawful Good]], and the Daergar, who were [[Lawful Evil]]. But they also had the Thiewar, a [[Chaotic Evil]], magic-loving clan, and the Klar, a clan with insanity in their genetics, making them [[Chaotic Neutral]] when not being manipulated by the Daergar and Thiewar. Which, sadly, happened a lot.
** [[Dragonlance]] played with the trope a bit. They had the Hylar, Niedhar, and Daewar clans of dwarves, all of which were in the general neighborhood of [[Lawful Good]], and the Daergar, who were [[Lawful Evil]]. But they also had the Thiewar, a [[Chaotic Evil]], magic-loving clan, and the Klar, a clan with insanity in their genetics, making them [[Chaotic Neutral]] when not being manipulated by the Daergar and Thiewar. Which, sadly, happened a lot.