Paradox Interactive: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (revise quote template spacing)
m (update links)
Line 5: Line 5:
'''-Johan "The Wizard" Andersson, Paradox Interactive''' }}
'''-Johan "The Wizard" Andersson, Paradox Interactive''' }}


Paradox Interactive (not to be confused with Paradox Entertainment, from which it split off) is a Swedish computer-game developer, generally focusing on historical [[Real Time Strategy]] games. Unlike most [[Real Time Strategy]] games, the Paradox games tends to have a greater focus on the Grand Strategic level, you control not individual units but the resources of entire nations.
Paradox Interactive (not to be confused with Paradox Entertainment, from which it split off) is a Swedish computer-game developer, generally focusing on historical [[Real Time Strategy]] games. Unlike most [[Real Time Strategy]] games, the Paradox games tends to have a greater focus on the Grand Strategic level, you control not individual units but the resources of entire nations.


Paradox games are (in)famous for being buggy at release, having a cliff-side learning curve and comparatively unimpressive graphics except in the newest ''Hearts of Iron'' and the second [[Victoria an Empire Under The Sun|Victoria]] (which on the upside gives them relatively modest graphics card requirements, but since there's so many AI calculations going on a powerful CPU is a must), and not being "complete" until after they've gotten an [[Expansion Pack]] or two. On the other hand the support tends to be decent, with patches for the aforementioned bugs available soon after release. Also, the games' complexity offers a great deal of replay value. The massive variety of [[Game Mod|Game Mods]] available (and the ease of creating your own, as most of the key data is stored as .txt files with [[Scripting Language|fairly intuitive code]]) also helps.
Paradox games are (in)famous for being buggy at release, having a cliff-side learning curve and comparatively unimpressive graphics except in the newest ''Hearts of Iron'' and the second [[Victoria: An Empire Under The Sun|Victoria]] (which on the upside gives them relatively modest graphics card requirements, but since there's so many AI calculations going on a powerful CPU is a must), and not being "complete" until after they've gotten an [[Expansion Pack]] or two. On the other hand the support tends to be decent, with patches for the aforementioned bugs available soon after release. Also, the games' complexity offers a great deal of replay value. The massive variety of [[Game Mod|Game Mods]] available (and the ease of creating your own, as most of the key data is stored as .txt files with [[Scripting Language|fairly intuitive code]]) also helps.


[[Paradox Interactive]] also acts as a publisher for various other companies and publishes games from a wide variety of genres, e.g. the ''[[Penumbra (video game series)|Penumbra]]'' ,''[[Mount and Blade]]'' and ''Magicka''.
[[Paradox Interactive]] also acts as a publisher for various other companies and publishes games from a wide variety of genres, e.g. the ''[[Penumbra (video game series)|Penumbra]]'' ,''[[Mount and Blade]]'' and ''Magicka''.
Line 17: Line 17:
** ''[[For The Glory]]'': Another EU [[Spin-Off]], made by fans of the game and based on the older engine of ''EU II''.
** ''[[For The Glory]]'': Another EU [[Spin-Off]], made by fans of the game and based on the older engine of ''EU II''.
** ''[[Magna Mundi]]''
** ''[[Magna Mundi]]''
* ''[[Crusader Kings]]'': Focusing on [[The High Middle Ages]], 1066-1400. Later followed by a sequel. ''Crusader Kings 2'' covering the same time period but with updated game mechanics.
* ''[[Crusader Kings]]'': Focusing on [[The High Middle Ages]], 1066-1400. Later followed by a sequel. ''Crusader Kings 2'' covering the same time period but with updated game mechanics.
** ''Europa Universalis : Rome'': A [[Spin-Off]] of EU which is more character-centric in the manner of Crusader Kings, set during the time of the [[Ancient Rome|Roman Republic]].
** ''Europa Universalis : Rome'': A [[Spin-Off]] of EU which is more character-centric in the manner of Crusader Kings, set during the time of the [[Ancient Rome|Roman Republic]].
** ''[[Sengoku (video game)|Sengoku]]'': A game somewhat similar to [[Crusader Kings]], taking place in Japan during the [[Jidai Geki|Warring States period]].
** ''[[Sengoku (video game)|Sengoku]]'': A game somewhat similar to [[Crusader Kings]], taking place in Japan during the [[Jidai Geki|Warring States period]].
* ''[[Victoria an Empire Under The Sun]]'' ([[Fan Nickname|"Vicky"]]): Starts with the first full year of Queen Victoria's reign (1838) and ends with [[World War I]]. The [[Expansion Pack]] ''Revolutions'' ([[Fan Nickname|"Ricky"]]) ends when ''[[Hearts of Iron]]'' starts. Victoria 2 starts earlier (1836) and instead triggers Queen Victoria's coronation as an in-game event 2 years into your game.
* ''[[Victoria: An Empire Under The Sun]]'' ([[Fan Nickname|"Vicky"]]): Starts with the first full year of Queen Victoria's reign (1838) and ends with [[World War I]]. The [[Expansion Pack]] ''Revolutions'' ([[Fan Nickname|"Ricky"]]) ends when ''[[Hearts of Iron]]'' starts. Victoria 2 starts earlier (1836) and instead triggers Queen Victoria's coronation as an in-game event 2 years into your game.
* ''[[Hearts of Iron]]'': A diplomatic and tactical wargame focusing on [[World War Two]].
* ''[[Hearts of Iron]]'': A diplomatic and tactical wargame focusing on [[World War Two]].
** ''Darkest Hour''
** ''Darkest Hour''

Revision as of 07:33, 6 October 2014

/wiki/Paradox Interactivecreator

"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
-Johan "The Wizard" Andersson, Paradox Interactive

Paradox Interactive (not to be confused with Paradox Entertainment, from which it split off) is a Swedish computer-game developer, generally focusing on historical Real Time Strategy games. Unlike most Real Time Strategy games, the Paradox games tends to have a greater focus on the Grand Strategic level, you control not individual units but the resources of entire nations.

Paradox games are (in)famous for being buggy at release, having a cliff-side learning curve and comparatively unimpressive graphics except in the newest Hearts of Iron and the second Victoria (which on the upside gives them relatively modest graphics card requirements, but since there's so many AI calculations going on a powerful CPU is a must), and not being "complete" until after they've gotten an Expansion Pack or two. On the other hand the support tends to be decent, with patches for the aforementioned bugs available soon after release. Also, the games' complexity offers a great deal of replay value. The massive variety of Game Mods available (and the ease of creating your own, as most of the key data is stored as .txt files with fairly intuitive code) also helps.

Paradox Interactive also acts as a publisher for various other companies and publishes games from a wide variety of genres, e.g. the Penumbra ,Mount and Blade and Magicka.


Games and series produced by Paradox Interactive:

The games also boast an active community of writers of After Action Reports. An interesting feature is the ability to import your saves from one game to another using official or unofficial software tools or (if you have a lot of time and patience) manually, theoretically allowing you to play the same game from 1066 to 1963.