Display title | Pikmin |
Default sort key | Pikmin |
Page length (in bytes) | 36,758 |
Namespace ID | 0 |
Page ID | 171947 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | HLIAA14YOG (talk | contribs) |
Date of latest edit | 02:29, 4 November 2023 |
Total number of edits | 29 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Real Time Strategy at its quirkiest, the Pikmin series came about from a mix of the Super Mario 128 project, Shigeru Miyamoto's childhood observations of insects at work, and general RTS gameplay. The Pikmin games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures. |