Pikmin: Difference between revisions

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{{quote|''Let's make a game based entirely around micromanagement.''
{{quote|''Let's make a game based entirely around micromanagement.''
''Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, will cease to exist.''
''Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, [[Unwinnable by Design|will cease to exist]].''
''Hell, while we're at it, let's put a time limit on the whole thing. ''
''Hell, while we're at it, let's put a [[Timed Mission|time limit]] on the whole thing. ''
'''''BUT WHY DO I LOVE IT SO MUCH'''''|'''Katie Tiedrich''', [[Awkward Zombie]] [http://www.awkwardzombie.com/comic1-122208.php #102]}}
'''''BUT WHY DO I LOVE IT SO MUCH'''''
|'''Katie Tiedrich''', ''[[Awkward Zombie]]'' [http://www.awkwardzombie.com/comic1-122208.php #102]}}


[[Real Time Strategy]] at its quirkiest, the ''Pikmin'' series came about from a mix of the ''[[Super Mario Bros.|Super Mario]] 128'' project, [[Shigeru Miyamoto]]'s childhood observations of insects at work, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.
[[Real Time Strategy]] at its quirkiest, the '''''Pikmin''''' series came about from a mix of the ''[[Super Mario Bros.|Super Mario]] 128'' project, [[Shigeru Miyamoto]]'s childhood observations of insects at work, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.


The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to [[The Great Repair|get them back.]]
The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to [[The Great Repair|get them back.]]
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A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner Louie went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.
A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner Louie went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.


''Pikmin 3'' is currently in development for the [[Wii U]]. It was shown at E3 2012, and introduces a system where the tablet can be used to have a quick look-around of the map. If you play with the tablet ''alone'', the game controls and looks more like a [[Real Time Strategy]] game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.
''Pikmin 3'', released in 2013 for the [[Wii U]], introduces a system where the tablet can be used to have a quick look-around of the map. If you play with the tablet ''alone'', the game controls and looks more like a [[Real Time Strategy]] game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather four new pilots that can be used in tandem to solve puzzles and manage Pikmin.


The first two games have been ported to Wii as well, with enhanced Wii-mote controls and a higher price. Olimar also is a playable character in ''[[Super Smash Bros.]] Brawl''.
The first two games have been ported to Wii as well, with enhanced Wii-mote controls and a higher price. Olimar also is a playable character in ''[[Super Smash Bros.]] Brawl''.
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