Display title | Player and Protagonist Integration |
Default sort key | Player and Protagonist Integration |
Page length (in bytes) | 13,568 |
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Page ID | 33535 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 21:52, 9 April 2017 |
Total number of edits | 13 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A big factor in many video games is a sense of immersion - the feeling that you yourself are involved in events playing out in another world. Many games try to do this by implying that the protagonist is simply an extension of the player - an avatar. The trouble with avatars is that giving them the potential to do anything makes it hard to make them do... well, anything. Thus other games prefer to give you characters with a life of their own, you just get to play as them. |