Point Build System: Difference between revisions

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Point Build, or Point Buy, is a method of [[Character Customization|generating traits for characters]] in a [[Game System]] by allocating points from a budget, rather than randomly by [[Honest Rolls Character|rolling dice]] or picking from a menu of characters with predefined stats and abilities. In most games, Point Build methods work alongside a [[Class and Level System]], although there are some in which they replace it entirely.
Point Build, or Point Buy, is a method of [[Character Customization|generating traits for characters]] in a [[Game System]] by allocating points from a budget, rather than randomly by [[Honest Rolls Character|rolling dice]] or picking from a menu of characters with predefined stats and abilities. In earlier games, Point Build methods work alongside a [[Class and Level System]], although many more modern games replace classes and levels entirely.


In theory, this type of system promotes game balance by ensuring that characters built with similar point budgets have similar power levels, as opposed to the wildly imbalanced characters that can result from random rolling. However, it can lead to [[Min-Maxing]], where players deliberately allocate points to the "[[One Stat to Rule Them All|best]]" stats and abilities for their character concept while [[Dump Stat|neglecting others]], which is often frowned upon.
In theory, this type of system promotes game balance by ensuring that characters built with similar point budgets have similar power levels, as opposed to the wildly imbalanced characters that can result from random rolling. However, it can lead to [[Min-Maxing]], where players deliberately allocate points to the "[[One Stat to Rule Them All|best]]" stats and abilities for their character concept while [[Dump Stat|neglecting others]], which is often frowned upon.