Pokémon Red and Blue: Difference between revisions

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* [[Early Installment Weirdness]]: A given, considering how glitchy and unrefined the originals are compared to future installments. The most glaring example would be a programming error rendering Psychic-types completely immune to the Ghost type, one of their only two (at the time) weaknesses.
* [[Eldritch Location]]: The infamous Glitch City.
* [[Enemy Switch-Out]]: Roar and Whirlwind, which force the ''opponent'' to switch out in a Trainer battle. [[Early Installment Weirdness|This being ''Red and Blue'', though]], it only worked in the wild to end battles immediately, and wouldn't function "properly" in trainer battles until ''[[Pokémon Gold and Silver]]''. Roar and Whirlwind also have decreased [[Action Initiative|priority]], allowing the opponent to potentially strike first before it hits; as of [[Pokémon Ruby and Sapphire|Generation III]], the move will almost always go last in turn order. In competitive battling, moves like these are used to force a stat reset.
* [[Fantasy Counterpart Culture]]: Kanto = the Kanto region of Japan, and eastern Chubu as well, with Johto from [[Pokémon Gold and Silver|Generation II]] being based on the western part of Chubu in addition to Kansai. (Kanto is the only region in the ''Pokémon'' games to share its name with the Japanese region it is based on, but the geography was still similar with later ones; Johto resembles Kansai and western Chubu, Hoenn and Sinnoh resemble Kyushu and Hokkaido, respectively, and Unova resembles [[Big Applesauce|New York City]] as well as a bit of [[Joisey|New Jersey]].)
* [[Getting Crap Past the Radar]]: The same Juggler who later appeared in''[[Pokémon Gold and Silver]]'' who says "Whoops,dropped my balls!" or a resonable facsimile, is in one of the gyms in this game.