Display title | Pokémon X and Y |
Default sort key | Pokémon X and Y |
Page length (in bytes) | 21,513 |
Namespace ID | 0 |
Page ID | 453286 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 3 (0 redirects; 3 non-redirects) |
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Page creator | Lequinni (talk | contribs) |
Date of page creation | 15:25, 1 June 2018 |
Latest editor | Utini501 (talk | contribs) |
Date of latest edit | 22:45, 23 January 2021 |
Total number of edits | 18 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Pokémon X and Pokémon Y are the games that heralded the arrival of the incredibly short-lived sixth generation of Pokémon. Released for the Nintendo 3DS in late 2013, X and Y had incredible influence over the direction the series would go in future installments: for one, they're the first mainline handheld games to abandon sprite-based artwork in favor of making the leap to full 3D polygonal graphics. They're also responsible for shaking up the Pokémon type chart that had been untouched since Gold and Silver on the Game Boy: along with tweaking Dark and Ghost types they introduced the brand new Fairy type as a way to counter the sheer omnipresence of Dragon types in the Gen 4 and Gen 5 metagames, while also countering Fighting and Dark types while being weak to Poison and Steel. |