R-Type: Difference between revisions

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* [[Abnormal Ammo]]: ''Sperm?''
* [[Advancing Wall of Doom]]: The scrolling sometimes turns entire stages into the opposite, but R-Type games have also featured various crushers, most notably in the foundry level of ''R-Type III'', where giant metal presses would close from the top and bottom of the screen with only a few safe spots. In later games, also used as part of [[Timed Boss]] situations: Subkeratom in ''Delta'' features an invisible one that forces you to crash into the boss if you run out of time.
* [[AFGNCAAP]]: Aside from a bonus CD only released in Japan and the pilot's hands being visible at the start of ''III'', we don't even know what any of the R-series warship pilots ''look like'', let alone who they are.
* [[All Up to You]]: ''heavily averted'', oddly enough—despite being the only fighter you ever see, the backstory and setup makes it very clear that you're part of a much, much larger war effort.
** The other fighters are first seen in the original R-Type's ending.
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* [[Everything Trying to Kill You]]: Those [[Power-Up]]-carrying enemies are supposed to be on ''your'' side.
* [[Evil Is Visceral]]: All of the advanced forms of the Bydo. This includes and is not limited to: weaponized giant sperm, phallic bosses, bosses that look like vaginas, and on and on. Gomander provides one of the page images.
* [[Fallen Hero]]: The ending for Cerberus in ''R-Type Delta'' has it trapped in a plant in the Bydo dimension. In ''R-Type Final'', if you use a certain ship, you will be able to access that dimension and fight it as a boss.
** This happens to your character in stage 6.1 and F-B in Final as well. You get turned into a Bydo at the end of 6.1, and are forced to fight your fleet in F-B!
* [[AFGNCAAPFeatureless Protagonist]]: Aside from a bonus CD only released in Japan and the pilot's hands being visible at the start of ''III'', we don't even know what any of the R-series warship pilots ''look like'', let alone who they are.
* [[Fighter Launching Sequence]]
* [[Flower Motifs]]: The Agrimonia seen in a wallpaper or 2 in the gallery in Final represents Irem's thankfulness for being able to keep making the games despite the lack of a profitable market, as stated [[All in The Manual|in the manual]].