Raiden Fighters: Difference between revisions
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The ''Raiden Fighters'' series is a popular series of top-down vertically-scrolling shoot 'em ups for the arcades by Seibu Kaihatsu. It is a spinoff of the original ''[[Raiden]]'' series. The series began with the first game, titled ''Raiden Fighters'', released in 1996. It was followed by two sequels: ''Raiden Fighters 2: Operation Hell Dive'' (1997) and ''Raiden Fighters Jet'' (1998). It took until the year 2008, a full decade after the release of ''Raiden Fighters Jet'', for any of the games to be ported to a home video game console, in the form of ''Raiden Fighters Aces'' for the Xbox 360, complete with online leaderboards and player achievements. |
The ''[[Raiden Fighters]]'' series is a popular series of top-down vertically-scrolling shoot 'em ups for the arcades by Seibu Kaihatsu. It is a spinoff of the original ''[[Raiden]]'' series. The series began with the first game, titled ''Raiden Fighters'', released in 1996. It was followed by two sequels: ''Raiden Fighters 2: Operation Hell Dive'' (1997) and ''Raiden Fighters Jet'' (1998). It took until the year 2008, a full decade after the release of ''Raiden Fighters Jet'', for any of the games to be ported to a home video game console, in the form of ''Raiden Fighters Aces'' for the Xbox 360, complete with online leaderboards and player achievements. |
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=== The series exhibits the following tropes: === |
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* [[1-Up]]: Almost entirely averted: the only way to get 1-ups is to complete a loop in a multi-loop difficulty setting. This has the effect of making, for instance, ''Raiden Fighters Jet'''s Simulation Level 50, impossible to reach on one credit without fulfilling a different, counterintuitive requirement. |
* [[1-Up]]: Almost entirely averted: the only way to get 1-ups is to complete a loop in a multi-loop difficulty setting. This has the effect of making, for instance, ''Raiden Fighters Jet'''s Simulation Level 50, impossible to reach on one credit without fulfilling a different, counterintuitive requirement. |
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* [[Anti-Grinding]]: Players that milk bosses will find nasty surprises in the form of undodgeable patterns or sudden death waves. |
* [[Anti-Grinding]]: Players that milk bosses will find nasty surprises in the form of undodgeable patterns or sudden death waves. |