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Looney Toons (talk | contribs) (→Be prepared for the most ultimate sparky challenge in the world of Famicom.: -> into tropelist) |
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{{tropelist|Be prepared for the most ultimate sparky challenge in the world of Famicom.}} |
{{tropelist|Be prepared for the most ultimate sparky challenge in the world of Famicom.}} |
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⚫ | * [[Attack Its Weak Point]]: Most of the bosses can only be damaged in a small red core on their body while they protect themselves with [[Cognizant Limbs|arms]], laser barriers or [[More Dakka|sheer firepower]]. Naturally, you'd want to use a [[Smart Bomb|wide area, shot-erasing, high-damage weapon]] on them... |
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* [[Attack Drone]]: Getting a red power-up will give you one. Getting another of the same letter gives you a second. The attack drone will function differently depending on what letter of powerup you got. |
* [[Attack Drone]]: Getting a red power-up will give you one. Getting another of the same letter gives you a second. The attack drone will function differently depending on what letter of powerup you got. |
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** They also block regular shots too. Can be crucial to survival, especially when you have two. |
** They also block regular shots too. Can be crucial to survival, especially when you have two. |
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⚫ | * [[Attack Its Weak Point]]: Most of the bosses can only be damaged in a small red core on their body while they protect themselves with [[Cognizant Limbs|arms]], laser barriers or [[More Dakka|sheer firepower]]. Naturally, you'd want to use a [[Smart Bomb|wide area, shot-erasing, high-damage weapon]] on them... |
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* [[Beam Spam]]: Lots of [[Mook|Mooks]] and bosses do this to your character. |
* [[Beam Spam]]: Lots of [[Mook|Mooks]] and bosses do this to your character. |
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* [[Boss Rush]]: Level 4 in the Normal Mode, as well as Level 6 of the [[Nintendo Hard|Hard Mode]]. |
* [[Boss Rush]]: Level 4 in the Normal Mode, as well as Level 6 of the [[Nintendo Hard|Hard Mode]]. |
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** Weirdly enough, the HUD stays on during two boss battles, with the first one being on Time/Score Attack's stage two boss and the second one that is fought at the very end. Was this trope invoked by the lack of free space for tiles? |
** Weirdly enough, the HUD stays on during two boss battles, with the first one being on Time/Score Attack's stage two boss and the second one that is fought at the very end. Was this trope invoked by the lack of free space for tiles? |
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* [[Dummied Out]]/[[Take That]]: There's a hidden intro buried in the game's code. [http://www.youtube.com/watch?v=BrQn-O_zFRc It's probably a safe bet that someone didn't like SEGA very much.] |
* [[Dummied Out]]/[[Take That]]: There's a hidden intro buried in the game's code. [http://www.youtube.com/watch?v=BrQn-O_zFRc It's probably a safe bet that someone didn't like SEGA very much.] |
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* [[Exactly What It Says on the Tin]]: The end credits state that the game is a [[Nintendo Hard|"Super Hard Shooting Game"]] |
* [[Exactly What It Says on the Tin]]: The end credits state that the game is a [[Nintendo Hard|"Super Hard Shooting Game"]] |
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* [[Explosions in Space]]: <s> Exaggerated, Big time.</s> Perhaps, ''everything'' that may be asploded (be it enemies or starship Recca)... ''[[Made of Explodium|may be asploded]]''! |
* [[Explosions in Space]]: <s> Exaggerated, Big time.</s> Perhaps, ''everything'' that may be asploded (be it enemies or starship Recca)... ''[[Made of Explodium|may be asploded]]''! |
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* [[Nintendo Hard]]: The entire game. Even the end credits state that Recca is a [[Exactly What It Says on the Tin|"Super Hard Shooting Game"]] |
* [[Nintendo Hard]]: The entire game. Even the end credits state that Recca is a [[Exactly What It Says on the Tin|"Super Hard Shooting Game"]] |
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** [[Harder Than Hard|Nintendo Bloody Impossible]]: ''The New Quest'' mode. |
** [[Harder Than Hard|Nintendo Bloody Impossible]]: ''The New Quest'' mode. |
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* [[One-Hit-Point Wonder]]: The starship. |
* [[One-Hit-Point Wonder]]: The starship. |
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* [[Orchestra Hit Techno Battle]]: The entire soundtrack, not just the bosses. Bonus awesome points for such a soundtrack being on the '''NES'''. |
* [[Orchestra Hit Techno Battle]]: The entire soundtrack, not just the bosses. Bonus awesome points for such a soundtrack being on the '''NES'''. |
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* [[Sequel Hook]]: After defeating what looks like the final boss, you see the credits roll. After that, your ship comes face-to-face with another huge boss, but the action stops and says "TO BE CONTINUED..." |
* [[Sequel Hook]]: After defeating what looks like the final boss, you see the credits roll. After that, your ship comes face-to-face with another huge boss, but the action stops and says "TO BE CONTINUED..." |
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** And, needless to say, the sequel was ''never'' released. |
** And, needless to say, the sequel was ''never'' released. |
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* [[Smart Bomb]]: Instead of having a stock of smart bombs, you have to let go of the fire button to charge up energy, and when the gauge is full you can fire a smart bomb. |
* [[Smart Bomb]]: Instead of having a stock of smart bombs, you have to let go of the fire button to charge up energy, and when the gauge is full you can fire a smart bomb. |
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* [[Spread Shot]]: The V weapon, which fires a spread of 5 shots forward, as well as the F weapon, which fires a 3-way forward and a 2-way backwards. Some of the enemies will use both the regular burst as well as the spray burst on you. |
* [[Spread Shot]]: The V weapon, which fires a spread of 5 shots forward, as well as the F weapon, which fires a 3-way forward and a 2-way backwards. Some of the enemies will use both the regular burst as well as the spray burst on you. |
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* [[Teleport Spam]]: Two of the bosses use this very frequently. |
* [[Teleport Spam]]: Two of the bosses use this very frequently. |