Display title | Remade for the Export |
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Page length (in bytes) | 22,562 |
Namespace ID | 0 |
Page ID | 37147 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Agiletek (talk | contribs) |
Date of latest edit | 06:15, 12 January 2023 |
Total number of edits | 14 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | You're the American branch of a Japanese game company. Your company has a catalog of successful, long-running franchises that could stretch across the Pacific; problem is, a good portion of them never actually made that jump themselves. Can you be blamed? It's not like the U.S. had a market in the early 90's for anything with more text than a hearty "Congraturation!" or more strategy than "jump on the enemies and don't get hit" (and even if there was, that's the company line and you're sticking with it). |