Resident Evil 3: Nemesis/Nightmare Fuel: Difference between revisions

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* ''[[Resident Evil]] 3: Nemesis'' is ''trying'' to be scary, it's [[Survival Horror]], but it does better than expected with the eponymous monster. The reason? Unlike most of the enemies, it can appear ''anywhere''. The only clue that it's about to attack you? The music turns dramatic and a voice groans "STARS..." from just offscreen.
* Fortunately for Jill, she's already slain one Tyrant. But this one is smarter and more dangerous. And it has a rocket launcher!
** The game was made even scarier when played with a scratched disc. The game was entirely unaffected except for one thing: no scary music when the Nemesis shows up. You think he's creepy when you hear the dramatic music swell? Imagine that instead all you hear is ''silence''.
*** Try this on for size: the first time playing the game, having to do so on a TV that had sound and color problems (i.e. speakers were completely busted and everything was tinged into a greenish hue); in other words, not even the Nemesis' telltale "STARSSSSSSS..." groan was available, nor some of the stuff hidden in darker corners of the maps. Imagine the complete shock when all of a sudden, you run out of the save point under the stairs in the police station the first time Nemesis comes out with a rocket launcher and like, right the next moment, he's blasted to smithereens. Enough to make you swear to never play the game again without proper sound and colors.
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