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Resident Evil 3: Nemesis/Nightmare Fuel: Difference between revisions

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* ''[[Resident Evil]] 3: Nemesis'' is ''trying'' to be scary, it's [[Survival Horror]], but it does better than expected with the eponymous monster. The reason? Unlike most of the enemies, it can appear ''anywhere''. The only clue that it's about to attack you? The music turns dramatic and a voice groans "STARS..." from just offscreen.
** The game was made even scarier when played with a scratched disc. The game was entirely unaffected except for one thing: no scary music when the Nemesis shows up. You think he's creepy when you hear the dramatic music swell? Imagine that instead all you hear is ''silence''.
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* The very idea of Nemesis - a [[Body Horror]]-infused [[Implacable Man]] with [[Combat Tentacles]] ''and'' the brains to use heavy weaponry, whose sole drive overriding everything including pain and any instinct for self preservation is to hunt you down and kill you.
 
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[[Category:Video Games/Nightmare Fuel]]
[[Category:Resident Evil 3: Nemesis]]
[[Category:Nightmare Fuel]]
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