Resident Evil 4/YMMV: Difference between revisions

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*** And, should you survive ''that'', as well as a [[Press X to Not Die]] cutscene,<ref>although the button prompts are the same every time</ref> the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the entire game) is between the start of the clock tower to surviving the cutscene, since there's no typewriters in between, and thus, no opportunities to save. In the Playstation 2 version, the programmers at least had the mercy to put a typewriter right after the clock tower, making the fight with the 2 Garradors much easier to prepare for.
*** And, should you survive ''that'', as well as a [[Press X to Not Die]] cutscene,<ref>although the button prompts are the same every time</ref> the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the entire game) is between the start of the clock tower to surviving the cutscene, since there's no typewriters in between, and thus, no opportunities to save. In the Playstation 2 version, the programmers at least had the mercy to put a typewriter right after the clock tower, making the fight with the 2 Garradors much easier to prepare for.
** The Castle Tower, especially on Professional Mode. When you get to the elevator, be prepared to have saved your ammo, because otherwise, ''prepare for much frustration''. You're in a horribly enclosed space, and if as few as two enemies get on the elevator, it stops. That, along with several other reasons, makes it one of the most annoying parts of the game.
** The Castle Tower, especially on Professional Mode. When you get to the elevator, be prepared to have saved your ammo, because otherwise, ''prepare for much frustration''. You're in a horribly enclosed space, and if as few as two enemies get on the elevator, it stops. That, along with several other reasons, makes it one of the most annoying parts of the game.
** Of course, as annoying as Ashley can be, the part of the third chapter where the player assumes control of her - without Leon - is far worse Naturally, [[No-Gear Level| Ashley has no way to fight]] other than throwing her lantern at foes, and has to get through the level by opening doors via using a series of winches. Get attacked by an enemy when trying to use one of them and the crank will slowly start to turn back, making the whole process take ''forever'' to finish. Finish this level and most players will almost be ''happy'' to go back to the [[Escort Mission]]s.
* [[Too Cool to Live]]: {{spoiler|Luis Sera}}.
* [[Too Cool to Live]]: {{spoiler|Luis Sera}}.
* [[Uncanny Valley]]
* [[Uncanny Valley]]